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 tres jeolie mondes

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alain
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PostSubject: Re: tres jeolie mondes   Sun 12 Apr - 21:45

ah ! I got the Editor !

for the moment I am more lost than in Unreal Edit when I opened it for the first time LOL

but I will learn Smile

thanx boto

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tutancamon
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PostSubject: Re: tres jeolie mondes   Mon 13 Apr - 5:14

boto wrote:
thanks for your kind words, tutancamon Smile

note that the readme contains also information about the official release which is a win32 installer. the editor package i have posted above has no such installer.

cheers
boto

I will read all his documentation.
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boto
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PostSubject: Re: tres jeolie mondes   Mon 13 Apr - 11:30

hello alain,

the editor itself is not that hard. it mainly provides a convinient way to place objects (entities) and parametrize them.

the major difficulty may be understanding what the various entity parameters mean. most of them have meaningful names, others may be hard to guess.

if you like i can assist you during the first attempts. i will be available today evening for a online training session. you find me also in #vrc channel on freenode (irc.freenode.net). so whenever you have questions so try to find me in #vrc first ;-)

cheers
boto
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tutancamon
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PostSubject: Re: tres jeolie mondes   Tue 14 Apr - 7:57

Alain,
with VRC we can know and test another kind of VR Servers: Is about M.U.S.H. and M.U.D. Ofcuorse You know that net games named 'Counter Strike', well, our VRC is from these fammily of servers. He is from an advanced class of VR servers, like 'CS', but without guns and battles, ...

Laughing
BOTO,
I don't know very well JavaScript and VBScript, and now, You want to learn us, Python and LUA ? What a Face

BTW, I have a MUSH of 'Grand Theft Auto: San Andreas', but Is hard to be installated on my computer, cose his client installer not work. I will go on their forum to talk with a guy to see what is to do ... Sad

And again about VRC,
he is the most advanced VR Server who I have, and probably I will put my hand to learn about how to use 'Blender', 'Gimp' editors, 'Python' and 'LUA' languages, and so on ... But I need time ... Maybe years ...

affraid
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alain
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PostSubject: Re: tres jeolie mondes   Tue 14 Apr - 9:04

I entered in my "NewLevel"



The question is how to have a lvl file .

No idea what sort of file it is and what to put in !

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boto
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PostSubject: Re: tres jeolie mondes   Tue 14 Apr - 22:15

hello alain,

the lvl files are the level files. they are located in media/level. vrc runs in 3 different modes: standalone, server, client. so for every mode there is one dedicated level file in the folder, respectively.

the level file describes which objects are in the world and how they are parametrized. for instance, if you want to place a light somewhere in your level, then you describe the light parameter such as color, intensity, etc. in such a level file.

the level files are created either manually, or by the editor. certainly, the latter way is more convenient Smile you use the level editor for placing the entities and changing their parameters and click on save button. there are a lot of different entities which you can use, e.g. the mesh entity. using the mesh entity you can place your 3d models, assign them keyframe animation, and more.

just open the file media/standalone/Island.lvl level for reference and take a look on the entities used for the island level.


tutancamon:

you are right, when you say vrc is technologically something like CS, however the idea behind vrc is free of blood shooting machine guns Smile no violence, we have enough of it in real world.

i think creating worlds with vrc does not necessarily mean having to learn lua or c++ programming. that can be done by a programmer like me. you could concentrate on artwork and stories in a level. so no worry, you don't need learning hacking. you just need to learn how to play with the level editor and let me know if you need new functionality what is not included in vrc.


cheers
boto
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Meribastet
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PostSubject: Re: tres jeolie mondes   Wed 15 Apr - 0:02

Hello Boto !
i get your editor but have some problems to use it.
i opened a new file and tried to insert the existing files but i have messages saying :
VFS: cannot open requested file: /cloudy_posz.jpg
[00:21:55] [warning] VFS: cannot open requested file: mesh/seeground.osg
[00:21:55] [error] LevelManager: could not load mesh: mesh/seeground.osg
[00:21:55] [error] EnMesh: could not load mesh file: mesh/seeground.osg, in 'mesh'
etc..
and naturally i have only a grey window Sad

It it a bad downloading, or me doing false ?
I have to say i work with windows vista

anyway your work is beautifull and i hope meeting you soon on the chat Smile
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boto
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PostSubject: Re: tres jeolie mondes   Wed 15 Apr - 8:33

hello Meribastet,

it seems that you try to setup a mesh entity. one of the mesh entity's parameters is meshFile. this parameter must contains the path of a mesh file. the seeground.osg is the mesh file and it is located here mesh/island/seeground.osg.

you can also open the island level and take a look on the mesh entities in order to get a taste how the various mesh parameters are setup.

later this evening i will be in chat and we can talk about any issue Smile

cheers
boto
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boto
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PostSubject: Re: tres jeolie mondes   Wed 15 Apr - 22:46

hi,

there is now a small 3d asset pack available for vrc for those of you interested in playing with the editor. it contains some palms, bushes, a bar, and other funny things. there is also an update for editor itself.

ftp://ftp.vr-fun.net/vrc/betas

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Thu 16 Apr - 10:07

I must have the second training about Physics ,

Smile

after the first one yesterday , on VRC , I got :





boto is a good teacher Smile


we have a bar now Smile

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boto
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PostSubject: Re: tres jeolie mondes   Thu 16 Apr - 18:35

the bar looks nice so far, i am excited what comes next Smile

cheers
boto
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boto
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PostSubject: Re: tres jeolie mondes   Sat 18 Apr - 21:18

hello all,

i have uploaded an update for editor. now it is possible to setup physics and walk around in own worlds.

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Mon 20 Apr - 15:51

I used it !

for a try

just use RunLevelEditor.bat

to reedit or edit lvl ,

save it as in "my worlds "

than

Publish it ( 2nd icon at the right of "File" )


then ,

you could open it with

RunVRCClient.bat


Esc to have the Options
if you want to change

wasd tu arrows up down left right ,

is you are less addicts to games than Boto

( joke )



And for guys who are addict with vrmlpad ,

I must tell that

position 0 0 0 ( where the second he height )

in the VRC Editor ,

0 0 0 , the third 0 is the height !!!


Good trap , boto , it took me only 2 days to understand that Smile

( re joke but half lol )








by the way I guess I have a small bug with an icon because I had to install , desinstall and reinstall , because of some mistakes I made

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boto
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PostSubject: Re: tres jeolie mondes   Mon 20 Apr - 21:31

hello allain,

vrc uses right-hand z-up coordinate system, sorry i forgot to mention that.
however when you use the move mode and drag the axis when an entity is selected then you don't need to care about how the coordinates look like Wink

your bar looks really cool. i guess you streched it to height for having place for some giants Smile

btw: do not bother about the orange icon; i took the wrong gui widget in last editor pack. it will be fixed in next pack.

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Tue 21 Apr - 17:46

Quote:
when you use the move mode and drag the axis when an entity is selected


how you do that ??

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tres jeolie mondes

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