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 mondes-virtuels.virgal.net virgal

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alain
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sat 26 Jan - 19:13

yes ... but the size is important too

oupss Shocked

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peter le cochon
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sat 26 Jan - 19:36

Laughing yes, yes, the size ... What the fuck ?!?

For some reason, virgal.net (and all the 3D chat mainstream) must be true : people feel more comfortable if they have got some square inches of 2D to hold on.

And may be developers do also feel better, if there is some surface left for google adds.

pig


Shocked oups, Antares, I'm viewing the worlds under Blaxxun Contact 5.3, it works fine, but it opens the console showing some prints you've obviously set up for debugging purposes...

Not only that the console popping up is disturbing, but every print() is wasting ressources you could be using for a few pixel more of 3D scene.

How about that? Confused

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isa
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sat 26 Jan - 23:37

Bienvenue a Antares sur Louize Smile

Code:
L’utilisateur enregistré le plus récent est Antares
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 11:54

peter le cochon wrote:
Shocked oups, Antares, I'm viewing the worlds under Blaxxun Contact 5.3, it works fine, but it opens the console showing some prints you've obviously set up for debugging purposes...


( I thought that the console would not display per default .. ? I see it too, but I enabled "Verbose VRML warnings" in Blaxxun Settings Confused )

I just added VRML-DASHBOARD=FALSE in my codes, can you tell me if the console is still displaying ?

Quote:
Not only that the console popping up is disturbing, but every print() is wasting ressources you could be using for a few pixel more of 3D scene.


OK I just disabled some informative prints (those which print every 2 seconds), but I still need some others. I hope now it will just consume insignificant resources.
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alain
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 11:59

I have that sort of stuff


Code:
isIn: 1
Got bad status from server : -1
setMyAvatar(): AVS§http://media.virgal.net/_cached/avatars/avs-lib/48/Guitardude3.wrl§48
etc etc


but my console doesnt pop up ,
so no prob

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 12:29

De la PUB dans le LOFT sur Virgal....!! Pour l'Evénement le 8

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 16:49

Very Happy
Bonne nouvelle , j'ai trouvé comme faire sur les ligth a l'import des mondes entier sur le site virgal . Je tien au courent notre ami Antares a ce sujet .!hein cheers cheers

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peter le cochon
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 17:17

Antares wrote:

... can you tell me if the console is still displaying ?


Yes I still get the console. It must be triggered by following error msg :

Code:
VRML syntax error: line  3 in http://world3d.virgal.org/no_cache/worldvrml.php.wrl?authcode=f03f8384495730623f3ea3d4b98b395b&worldid=10 (...\worldvrml.php[1].wrl):
(<html>) Expected '{'; got '<', non standard field ?


Confused

As said, I'm using Blaxxun 5.3 Confused Verbose is set to false.

Sounds pretty much like php is sending an html header.

Fabricator and Hermi explain in www.cyworx.com how to fix that.

Good luck with it.

pig

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 17:49

Quote:
Yes I still get the console. It must be triggered by following error msg :
Code:
VRML syntax error: line  3 in http://world3d.virgal.org/no_cache/worldvrml.php.wrl?authcode=f03f8384495730623f3ea3d4b98b395b&worldid=10 (...\worldvrml.php[1].wrl):
(<html>) Expected '{'; got '<', non standard field ?


If there is HTML in the generated data, this means that the authentication failed, which means that this is a cache problem of your browser.
And if you had this error then you couldn't have any 3D scene on the screen ... if you DID see a 3D scene, so the error probably didn't come from this window.

I just modified the script, now if there is an authentication problem you won't have the error anymore but you will see red ou green sphere.
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 21:02

oupsss j'ai refait un tour sur de nouveaux mondes
et si , la console s'ouvrait

I must say that in an another worls I was visiting quickly , the "console"

( console is verbose ? ) poped up

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Sun 27 Jan - 22:04

Antares wrote:
... if you DID see a 3D scene, so the error probably didn't come from this window.


I DID see a 3D scene .... indeed.

Anyway, it seems to be fixed now, or may be it's just an occasional issue.


Cheers,

pig

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Mon 28 Jan - 6:12

Hello Antares

As an erstwhile builder myself, I am happy that you are up and running yet another chat community on the internet, and making good use of blaxxun (amen). Good luck!

Your broad range of related skills all want to say that you, like some of us here, have been familiar with the blaxxun building community for many, many years.

I can understand if you should wish for many reasons, to retain and even promote your pseudonym "Antares" (ie. as a "nom-de-plume", like, well, "X"). However, inasmuch as common sense is insisting that there is a common history amongst you and us, by what name did we know you as before?

I would add my voice to your being welcomed. But, when I see my 3 favorite well-skilled friends bending over to aid someone, who, to all appearances (and in common sense), is a ghost from the past... with no representation in either cyberspace or the Real World whatsover... well... Smile

PM it to one of us at least. I can vouch for the integrity of the three I mentioned, and you have my word.

So, Brother Builder, tell us, who are you?

Very Happy X

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Mon 28 Jan - 11:34

Peugeotfast wrote:
Very Happy
Bonne nouvelle , j'ai trouvé comme faire sur les ligth a l'import des mondes entier sur le site virgal . Je tien au courent notre ami Antares a ce sujet .!hein cheers cheers


J'informe encore !! j'ai donné a Antares le petit patch correctif sur les ligth , c'était rien de méchant !! comme truc ..

j'ai encore fait une découverte ce matin en placent le Bowling bananas sur Virgal !!! pour importer un monde entier avec tout nos ligth déja défini , dans le panel utilisateur ( dans le premier choix a la réalisation de la page monde , c'est de tout viré ) Il faut tout retier les scènes par défault de virgal avant d'ajouter l'import distant !!!!!!! Et nos ligth sont pris en compte !

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PostSubject: Re: mondes-virtuels.virgal.net virgal   Mon 28 Jan - 12:18

Hello, mister X Mr. Green

Well, my real nickname is ... Antares ! Wink
And if you don't know me from before, that's because I am not a Blaxxun communities addict. And, stricto sensu, I am not a 3D artist, I don't have particular skills in 3D modelling nor 2D drawing. My only skills are in programming.

If you want to know all my history, I built a web-based game when I was in college some years ago, then I wanted to build a more complex 3D game. In my school I was a member of a infographic club, and we used ... VRML (professor J-L Gaboriau, if your hear me, I love you ! I love you ). So I decided to build a 3D MMORPG using VRML, with 3D avatars, starships, and planets.
But the development was very slow, and after some years I understood it was a too big project for me, there was too much bugs, so I decided in last october to build Virgal as you know it now : a 3D worlds communities and online edition tool.
My job IRL for the two last years is to develop PHP websites as freelance, so I used the 3 technologies I was the most familiar with : VRML, PHP, and Java I love you

About VRML worlds : I am not an artist so I didn't build interesting worlds that you could have seen, and I confess that I have just visited some Blaxxun multiuser worlds as a visitor.
That is strange, but I prefer to create websites than using them pirat
And I didn't know there was so much VRML-addicts, because VRML is often shown as a "dead" technology.
But VRML will conquer the world !! alien
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PostSubject: Re: mondes-virtuels.virgal.net virgal   Mon 28 Jan - 12:42

Quote:
because VRML is often shown as a "dead" technology.
But VRML will conquer the world !!


happy to know you a bit more , Antares ,
enchanté !

Very Happy

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