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isa +2000


Number of posts: 6950 Localisation: INDRE ET LOIRE Registration date: 2005-04-19
 | Subject: Re: Lightmaps Mon 18 Aug - 19:49 | |
| lol pourquoi y'a des traits sous mes cailloux ????? sacrilège !!!  |
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
 | Subject: Re: Lightmaps Sun 24 Aug - 7:32 | |
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
 | Subject: Re: Lightmaps Mon 20 Jul - 18:50 | |
| as it is holidays here , I retried 3DSMax it took me one day to do that because I had forgetten all http://dumenieu.free.fr/louizeforum/seamless/zoetshad3shadowschange_2.chiseled.wrlthe idea to have the shadows changing comes from jacinto copyright  of course you know from where comes the avatar , thanx Thyme copyright  btw it is a pain for me to have the lights changing in he same time as the maps  next time I will try to put a Touch Sensor |
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Omind +100


Number of posts: 102 Registration date: 2005-11-07
 | Subject: :-) Mon 20 Jul - 19:21 | |
| Excellent job. Lightmaps ad alot of realism to a model. |
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
 | Subject: Re: Lightmaps Mon 20 Jul - 19:30 | |
| thanx Bruce ,  btw it took me one day LOL for this poor result Have you examples of - more or less - shadows in vrml ? - more or less dynamic shadows ? - I am sure it will be the future , but dont know who worked about I wonder why SecondLife dont work on that , they have "dynamic movements " for hair or clothes , but nothing about shadows . If I am not wrong . I spoke just now with my great son Asheanor , and he told me that it is a prob for the puters to get them . I know nothing about all that |
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Fersen +200


Number of posts: 438 Age: 32 Registration date: 2007-12-22
 | Subject: Re: Lightmaps Mon 20 Jul - 19:49 | |
| You mean for example the shadow of a tree which is moving when the tree is moving too ? They have but it takes more prims (something like polygones) and you know they are limited by the number of prims in a sims (world). So they have to make some choices when they decide to build something. |
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Omind +100


Number of posts: 102 Registration date: 2005-11-07
 | Subject: Lightmaps Mon 20 Jul - 20:03 | |
| If I am not mistaken, BS Contact 7.2 addresses dynamic shadowing. In truth, I have not had a chance to look into it, but I have heard that there are some problems with it.... |
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peter le cochon +200

Number of posts: 913 Localisation: deutschland (sniff) Registration date: 2005-05-28
 | Subject: Re: Lightmaps Mon 20 Jul - 21:40 | |
| Nice work/world, Alain. Unfortunately, shadow/light mapping has been seldomly used in VRML, but it has been allways possible (even under VRML 1.0). Shadowmaps (and other) are a 'production-time' job ... I mean, you must do the job on your modelling software, and you must be good with it. Nothing will do the job for you later, during 'run-time'. I can only remember Fersen and Chrysagon doing it... ah! ... and now Alain ... sure there have been others... This ability, combined with a good understanding and usage of standard VRML lights and materials (Griff!), have given the (visually) best worlds to VRML. 'Dynamic shadows' are probably the thing to come (or already here), but beleive me : 1) not every hardware can handle them 2) if the rest of the world - it's textures and lights - are poorly done, the result will still be as poor as a traditional 'cone-cylinder-box' world.. Resuming : the features of 'modern' vrml-x3dviewers are less important than the artist's skills. Peter  dixit. _________________ everybody is a stranger almost everywhere
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alain fondateur


Number of posts: 19534 Localisation: Dompierre sur Veyle ,France Registration date: 2005-04-19
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Omind +100


Number of posts: 102 Registration date: 2005-11-07
 | Subject: Lightmaps Mon 20 Jul - 23:10 | |
| It's true that all the real work is done in the modeling stage, unfortunately some of it can create fairly large texture files, but if done right, it looks great. Here is a humble sample I played with using lightmaps and animated lighting to get the desired effect. http://spafon.com/StarsEnd/TempleA1.wrl |
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peter le cochon +200

Number of posts: 913 Localisation: deutschland (sniff) Registration date: 2005-05-28
 | Subject: Re: Lightmaps Tue 21 Jul - 6:18 | |
|  ... yes, those are nice, subtile, shadows. And nowadays, whilest people are watching HD videos on youtube, we should not bother about filesizes that much. The upper limits of poly-count have also been shifted by modern bandwidth and hardware. It has been said repeadetly - and I agree : VRML was born before it's time. TC  _________________ everybody is a stranger almost everywhere
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legloups +200


Number of posts: 550 Localisation: var Registration date: 2006-05-05
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