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alain
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Number of posts: 19534
Localisation: Dompierre sur Veyle ,France
Registration date: 2005-04-19

PostSubject: IDD   Wed 29 Jun - 7:23

Pour voir :

#VRML V2.0 utf8

Transform { children [
Transform { children [

NavigationInfo { headlight FALSE }

Viewpoint { position -10.8 2 9.6
orientation 0 1 0 4.51
description "vue1" }

Viewpoint {
position -10.8 2 -10.3
orientation 0 1 0 4.51
description "vue2" }


# La pièce


# Le sol
Transform { children Shape { geometry Box { size 25 .1 25 }
appearance Appearance { texture ImageTexture { url"plafond.jpg" }}}}

# Les murs
Transform { translation 0 10 0
children Shape { geometry Box { size 25 .1 25 }
appearance Appearance { texture ImageTexture { url "plafond.jpg" }}}}

Transform { translation 12.5 5 0 rotation 1 0 0 1.575
children Shape { geometry DEF mur Box { size .1 25 10 }
appearance Appearance { material Material { diffuseColor .3 .3 .3 }}}}

Transform { children USE mur translation -12.5 5 0 rotation 1 0 0 1.575 }

Transform { translation 0 5 12.5 rotation 1 0 0 1.575
children Shape { geometry Box { size 25 .1 10 }
appearance Appearance { material Material { diffuseColor .2 .2 .2 }}}}


Transform { translation 0 5 -12.5 rotation 1 0 0 1.575
children Shape { geometry Box { size 25 .1 10 }
appearance Appearance { material Material { diffuseColor .2 .2 .2 }}}}

# Les clones et l'installation

# Les Tubes des clones
Transform { translation 8 1.40 10 rotation 1 0 0 3.15
children Shape { geometry DEF tube Cylinder { radius .32 height 2 top TRUE side TRUE bottom TRUE }
appearance Appearance { material Material { emissiveColor .2 1 .5 transparency .8}}}}

Transform { children USE tube translation 6 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation 4 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation 2 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation 0 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation -2 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation -4 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation -6 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation -8 1.40 10 rotation 1 0 0 3.15}
Transform { children USE tube translation 8 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation 6 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation 4 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation 2 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation 0 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation -2 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation -4 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation -6 1.40 -10 rotation 1 0 0 3.15}
Transform { children USE tube translation -8 1.40 -10 rotation 1 0 0 3.15}


# Les tuyaus au decu
Transform { translation 8 4.3 10 rotation 1 0 0 3.15
children Shape { geometry DEF tuyau Cylinder { radius .07 height 3 top TRUE side TRUE bottom TRUE }
appearance Appearance { texture ImageTexture { url "tuyau.jpg"}}}}

Transform { children USE tuyau translation 6 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 4 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 2 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 0 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -2 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -4 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -6 4.3 10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -8 4.3 10 rotation 1 0 0 3.15 }

Transform { children USE tuyau translation 8 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 6 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 4 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 2 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation 0 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -2 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -4 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -6 4.3 -10 rotation 1 0 0 3.15 }
Transform { children USE tuyau translation -8 4.3 -10 rotation 1 0 0 3.15 }

# Le Clone central
Transform { translation 0 2.8 0 rotation 1 0 0 3.15
children Shape { geometry Cylinder { radius 1 height 5 top TRUE side TRUE bottom TRUE }
appearance Appearance { material Material { emissiveColor .2 1 .1 transparency .8}}}}

Transform { translation 0 4 0 rotation 0 1 0 1.575
children [ Inline { url "clone1.wrl" }]}

Transform { translation 0 5.25 0 rotation 1 0 0 3.15
children Shape { geometry DEF machin Cylinder { radius .99 height .1 top TRUE side TRUE bottom TRUE }
appearance Appearance { material Material { emissiveColor .2 1 .1}}}}

Transform { children USE machin translation 0 .55 0 rotation 1 0 0 3.15 }

Transform { translation 0 .25 0 rotation 1 0 0 3.15
children Shape { geometry DEF machin1 Cylinder { radius 1.20 height .5 top TRUE side TRUE bottom TRUE }
appearance Appearance { material Material { diffuseColor 0 0 0 }}}}

Transform { children USE machin1 translation 0 5.57 0 rotation 1 0 0 3.15 }


# Les support des tubes
Transform { translation 0 2.57 10 rotation 1 0 0 1.575
children Shape { geometry DEF support Box { size 20 .7 .5 }
appearance Appearance { texture ImageTexture { url "Copie de circuit.jpg" }}}}

Transform { children USE support translation 0 0.13 10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 0.13 -10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 2.57 -10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 4 10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 4 -10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 5.75 10 rotation 1 0 0 1.575 }
Transform { children USE support translation 0 5.75 -10 rotation 1 0 0 1.575 }

# L'éclairage des tubes
Transform { translation 8 .4 10 rotation 1 0 0 3.15
children [ Shape { appearance Appearance { material Material { emissiveColor .2 1 .4 }}
geometry DEF lumiere Cylinder { radius .31 height .05 top TRUE side TRUE bottom TRUE }}
PointLight { intensity .5 ambientIntensity .5 }]}

Transform { children USE lumiere translation 6 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 4 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 2 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 0 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -2 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -4 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -6 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -8 .4 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 8 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 6 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 4 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 2 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 0 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -2 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -4 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -6 2.3 10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -8 2.3 10 rotation 1 0 0 3.15 }

Transform { children USE lumiere translation 8 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 6 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 4 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 2 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 0 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -2 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -4 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -6 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -8 .4 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 8 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 6 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 4 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 2 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation 0 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -2 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -4 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -6 2.3 -10 rotation 1 0 0 3.15 }
Transform { children USE lumiere translation -8 2.3 -10 rotation 1 0 0 3.15 }


# Les Clones
Transform { translation 8 2.15 10 rotation 0 1 0 3.15
children [ DEF avatar Inline { url "clone.wrl"}]}

Transform { children USE avatar translation 6 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation 4 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation 2 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation 0 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation -2.01 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation -4.01 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation -6.01 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation -8.01 2.15 10 rotation 0 1 0 3.15 }
Transform { children USE avatar translation 8 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation 6 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation 4 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation 2 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation 0 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation -1.99 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation -3.99 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation -5.99 2.15 -10 rotation 0 1 0 0 }
Transform { children USE avatar translation -7.99 2.15 -10 rotation 0 1 0 0 }

# Le matériel respiratoir

Transform { translation 0.005 2.10 9.925 rotation 0 1 0 1.57
children Shape { geometry DEF respiapp Cone { height .0896 bottomRadius .0423 }
appearance Appearance { texture ImageTexture { url "tuyau1.jpg" }}}}

Transform { children USE respiapp translation -0.005 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 2.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -2.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 1.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -1.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 4.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -4.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 3.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -3.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 6.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -6.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 5.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -5.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 8.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -8.005 2.10 9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation 7.995 2.10 -9.924 rotation 0 1 0 1.57 }
Transform { children USE respiapp translation -7.995 2.10 -9.924 rotation 0 1 0 1.57 }

Transform { translation 0 2.045 9.89 rotation 0 0 1 1.57
children Shape { geometry DEF app Cylinder { height 0.12 radius .017 top TRUE side TRUE bottom TRUE }
appearance Appearance { texture ImageTexture { url "masque.jpg" }}}}

Transform { children USE app translation 0 2.04 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 2 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 2 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -2 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -2 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 4 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -4 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 4 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -4 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 6 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -6 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 6 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -6 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 8 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -8 2.045 9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation 8 2.045 -9.89 rotation 0 0 1 1.57 }
Transform { children USE app translation -8 2.045 -9.89 rotation 0 0 1 1.57 }


# Les apport d'énergie
Transform { translation 0 5.7 -4.27 rotation 1 0 0 1.575
children Shape { geometry DEF tuyau1 Cylinder { radius .1 height 11 top TRUE side TRUE bottom TRUE }
appearance Appearance { material Material { transparency .5}}}}

Transform { children USE tuyau1 translation 0 5.7 4.27 rotation 1 0 0 1.575 }

La longueur de votre message dépasse la limite autorisée.

http://mrstranger.free.fr/agentsmith/labo.wrl

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bricette
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PostSubject: Re: IDD   Wed 29 Jun - 15:12

C KOI CE TRUC????

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C'est quoi ça?! Un poussin a 6 pattes?

Mais non! C'est Bricette a cheval!
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¤ Mélissa ¤
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PostSubject: Re: IDD   Wed 29 Jun - 15:18

en gros brbri il a falut tout se bordel pour faire le labo à Realwtl ( si j'ai bien compris ) Smile
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alain
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PostSubject: Re: IDD   Wed 29 Jun - 15:26

en fait je voulais montrer , ce matin , aux futurs 4èmes ce que je comptais faire en IDD avec une prof de Maths , alors j'ai mis ça en catastrophe comme exemple , à 8h30 avant de partir à l'écoles , et quand je suis arrivé il n'y avait plus ni tables ni chaises , ni rien de rien , on est allés faire du vélo dehors Bad(

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alain
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PostSubject: Re: IDD   Wed 29 Jun - 15:27

alors bricette !??????!!!!!! tu peux les voir ces mondes 3D ou pas ?????????,,

oui ou non ????????,,

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PostSubject: Re: IDD   Wed 29 Jun - 15:28

faire sa en 4e ????? Shocked
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fny
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PostSubject: Re: IDD   Wed 29 Jun - 15:42

bonne chance aux futurs 4ème!!!!! Smile
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PostSubject: Re: IDD   Wed 29 Jun - 15:43

sa c'est clair ils en auront besoin pis aux redoublant aussi
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PostSubject: Re: IDD   Wed 29 Jun - 15:49

pauvre Julien!!!!!
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PostSubject: Re: IDD   Wed 29 Jun - 15:49

ouai c'est clair Sad tanpis pour lui Razz
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PostSubject: Re: IDD   Wed 29 Jun - 16:08

faut pas dire ça!ah mais j'y pense Amélie aussi sera en 4ème!!!!!!ils vont trop en chier!!!!dommage pour eux! Very Happy
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PostSubject: Re: IDD   Wed 29 Jun - 16:09

lol vi z'avais cas êtres des intéllos et sauter une classe Laughing
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PostSubject: Re: IDD   Wed 29 Jun - 16:15

non ils n'avaient pas besoin de sauter une classe eux ils n'avaient qu'a trvailler toute l'année pour ne pas rettaper!!!!!!
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PostSubject: Re: IDD   Wed 29 Jun - 16:17

vi Smile
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alain
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PostSubject: Re: IDD   Fri 1 Jul - 12:54

ISB

http://www2.ac-lyon.fr/etab/colleges/col-01/ldesavoie/20042005/forum/idd/iddchair.wrl





license agreement

PARALLELGRAPHICS LIMITED END-USER EVALUATION LICENSE

1. Agreement

1.1 ParallelGraphics Limited ("ParallelGraphics") hereby grants you the following rights for the purposes of evaluating the Software for your own purposes only, and not those of any third party and only for a period of thirty (30) days from the date you first install, copy or use the Software:
(a) You may install and use one copy of the Software on a single computer (into RAM and/or onto computer hard drive);

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Last edited by on Sun 3 Jul - 9:48; edited 1 time in total
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