Hi there,
the BVH capabilities make seamless3d even more interesting.
I have been playing arround with it, trying to figure out a way for dynamically loading bvh animations into an "avatar".
Probably it can be done in a more effective way, but at least it is fun :
I have exported 3 different wrl-files with BVH animations from seamless.
Then I have just copied&pasted all the interpolators and the timeSensor form each one into an empty vrml... these are my "external gestures"
Finally I have removed all the interpolators and the timeSensor from such an "bvh-avatar" and added some script which allows to dynamically load the 3 "external gestures".
At start up, the avatar does not have any animations loaded. If you click one of the three boxes, the avatar gets one of the "external animations" and plays them.
Well, it needs a lot of improvement, but I guess it is a good way.
http://www.3d-check.com/bvh_tests/dyn_bvh.wrlEnjoy.
TC
Peter

P.S.: Had to do some changes so it works under Cortona. Framerate drops from avg 130 fps (BS) to 36 fps (Cortona)

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