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 Hello world!

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mcfly
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Localisation : webmaster@international3d.com
Registration date : 2006-02-27

PostSubject: Hello world!   Fri 3 Mar - 19:26

Hello,
I am new member of the forum here. Hi!
I like to do 3d and VRML most of all. My site:
http://www.international3d.com has some of
my stuff. Also here is a VRML world I made cheers

http://users3.ev1.net/~nuli/3d/tree/tree.wrl
Cheers!
Mcfly
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alain
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PostSubject: Re: Hello world!   Fri 3 Mar - 21:19

very nice to you to be here , mcfly .....

I began there

http://closed.forumactif.com/viewtopic.forum?t=1047


to talk with you and peter and isa , because we are always happy to meet new builders , and most of them we meet on blaxxun ...
( But one young man , good with 3ds , found us via Google lol ....
we are not so famous lol )

well ........next step I will ask you from were come your real name ,

if I am allowed Smile

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Last edited by alain on Fri 19 Jun - 10:15; edited 1 time in total
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alain
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PostSubject: Re: Hello world!   Fri 3 Mar - 21:37

ahahhhaah I looked first at your tree !

I saw the sort of fence you have there and it remembered me that on wednesday we begin with 16 pupils to try to build this sculpture

http://www2.ac-lyon.fr/etab/colleges/col-01/ldesavoie/20052006/idd2/puig4.jpg

nothing is regular and with Internet Space builder it will be ver very difficult lol ...
I amgine the worst result lol .....

well ......
I saw that you like the "PAN" thing ......me too ........

I saw 3 or 4 days ago a world were it was possible to "jump" from the place were we are to an object far away ......
a bit as the way you used with your anchor .........

But I thought that the code was

Quote :
NavigationInfo {
type [
"FOLLOW"
]

but I can't have it working , I always have to inialize it ..


lol I reedit ..........I am stupid I just had the idea to type "JUMP" instead of FOLLOW

and it works .......

well .....great atmosphere there , anyway .....

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mcfly
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PostSubject: Re: Hello world!   Fri 3 Mar - 22:36

I think, that instead of "follow" maybe you can use "jump". The problem is everytime you click somewhere, it takes you there! The wind in my Desert world is loud, and that is becuaese its supposed to be strong wind, and I wanted to make sure that it is heard... Smile heheheheh

My real name, Nuli, is from Indonesia! But im Californian.
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Realwtl
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PostSubject: Re: Hello world!   Fri 3 Mar - 23:03

I saw your works !... I think you should create a world for each image there is on your web site Smile
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peter le cochon
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PostSubject: Re: Hello world!   Sat 4 Mar - 2:19

Exclamation That's a great idea ... Real, and I fully agree with it Exclamation

And this idea brings me to that other thing, I guess :

In VRML ... well, let's say in the "Blaxxun Demo Srever" we meet several different ways of World-Creation :

1 ) People starting with 3-D creation from within VRML ... well, I mean : making some cubes, some spheres, applying some textures ... making some script ....

2) ... 3) ... 4) ... 5) ... ... ... 179) ... several stages inbetween the previous one and the last one

180) People dominating 3D creation Tools ... like Max or Maya or others ... knowing how to create on those tools for having a better VRML output (knowing vrml's limitations and workarounds) ... using a good exporter, knowing how to fix all the building/scripting bugs of the exporter, knowing how to optimize all the geometric part, knowing how to edit all that output inside a vrml/text-editor to make it even more interactive ...

After a few months (well, not much more than two years) having an insight at that nice realtime/web based 3d-scene, I must say, that the best vrml worlds i have ever seen, they come from people which have done very nice (professional) stuff on "rendered" 3D (i use that as an opposite to realtime ... dunno if it's the right term) or guys comming from lower languages... let's say c+ on directX or stuff like that... may be they know what a stupid engine like a vrml-viewer is able to show.

To get it really good looking, I guess they need to know a lot about vrml, but the big qualitative difference, comes from their 3d skills.

So, McFly, be welcome ... I guess you are about to reach stage 180 on the scale.

It's my own oppinion ... and I am talking from within stage 7 ... heheh.

Greets,

Peter pig
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alain
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PostSubject: Re: Hello world!   Sat 4 Mar - 3:12

ok peter , wait , must sleep now , "bbl "..........

tonite I revisited that one , it was open on blaxx

http://closed.forumactif.com/viewtopic.forum?p=35603#35603

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Last edited by alain on Fri 19 Jun - 10:15; edited 1 time in total
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peter le cochon
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PostSubject: Re: Hello world!   Sat 4 Mar - 9:40

well Wink that's exactly what I mean, Messieur le professeur.

Carpe Diem .... or Die (forever).

pig
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jacinto
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PostSubject: hi   Sun 23 Apr - 13:42

Smile batman
Basketball
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isa
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PostSubject: Re: Hello world!   Sun 24 Dec - 21:44

Joyeux Noel Mc fly Smile

flower isa

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alain
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PostSubject: Re: Hello world!   Thu 5 Nov - 18:34

News from McFly , Nuli Ibrahim

http://www.international3d.com/entry.htm

feel free to register

( click on "request password" , on the right )

I did , of course , he is a great builder Smile

His forum is "Black Sun" Smile

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