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 Second Life

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alain
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PostSubject: Second Life   Wed 12 Jul - 20:35

How is it possible that there is nothing here about SL ?
Ah ! I know ! I asked my dear swaffette to come to show us how it is there , but she is so busyr earning money there , LOL I joke ,
that she is still not here ..
But sure she wil come one day , indeed she is a Louise member

( and she has lost her pass I guess ..LOL )

Well ...I found that name today :

Marco Cadioli

He is a web photograph if we can say :

http://www.internetlandscape.it/


http://www.internetlandscape.it/SL%20on%20line/music_gallery/index.htm


We have jokina for blaxxun , they have Cadioli Smile

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PostSubject: Re: Second Life   Wed 12 Jul - 20:39

secod life doesnt even work on my computer. plus its too big for us modem .heads
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alain
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PostSubject: Re: Second Life   Wed 12 Jul - 20:41

wow I will open another topic because this man looks great !

never heard of him before today

http://www.internetlandscape.it/arenae/index.html

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PostSubject: Re: Second Life   Wed 12 Jul - 21:12

I never was there , but swaffette showned me pics ...

Btw I will stay where I can built in vrml ..

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PostSubject: Re: Second Life   Fri 14 Jul - 20:00

Those pics are really cool! good webpage Smile now I can see what second life looks like Razz
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PostSubject: Re: Second Life   Wed 18 Oct - 21:59

Quote :
L'agence de presse Reuters ouvre cette semaine son bureau de news virtuel dans le jeu en ligne Second Life

Reuters inaugure mercredi la première agence de presse du monde virtuel.
Elle rejoint ainsi la course aux marques pour se placer dans le jeu en ligne le plus en vue, Second Life.
Dès mercredi la newsroom virtuelle de Reuters publiera des informations (articles, photos et vidéos) sur l'actualité du monde réel, alors qu'un autre site permet de s'informer depuis notre monde de l'actualité du monde virtuel.
Adam Reuters, l'avatar virtuel du vrai journaliste Adam Pasick servira de rédacteur en chef pour ce premier bureau de news virtuel.
« Aussi bizarre que cela paraisse, le travail n'est pas si différent que celui du monde réel » a remarqué le vrai journaliste à propos de son travail dans cet univers parallèle.

http://secondlife.reuters.com/

Who is Adam Reuters?
Adam Reuters is Reuters' bureau chief in Second Life.

In real life, he is Adam Pasick, a veteran tech and media journalist.

Adam will be keeping regular hours in Second Life; you can view his calendar here.

Got SL story ideas? Email them to adamreuters at gmail.com.

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PostSubject: Re: Second Life   Mon 11 Dec - 9:53

web3d-fr a trouvé ça :

http://www.lemonde.fr/web/article/0,1-0,36-841226,0.html


Quote :
Second Life est-il un simple jeu, à l'image de Word of Warcraft qui fanatise des millions d'adolescents devant leurs écrans ? Pas seulement. "Même si la grande majorité des personnes viennent encore pour jouer, le profil des utilisateurs, en moyenne des trentenaires, est de plus en plus large, avec notamment l'arrivée de projets d'entreprises", note l'Italien Giulio Prisco, consultant ès mondes virtuels avec sa société Uvvy
etc etc

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PostSubject: Re: Second Life   Mon 11 Dec - 13:10

je test je test avec le enfant...
bon a vrai dire ya beaucoup de violance... de sexe... et de jeux d argents... se qui fais que je suis toujours a coter des enfants quand il y joue...le enfants de 6 ans adore... moi pas.
jacinto

ps: encore une simpliste vitrine du capitalisme
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alain
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PostSubject: Re: Second Life   Mon 11 Dec - 13:34

les premiers trucs que font les communautés virtuelles , après les maisons ,

c'est des magazins , des banques et une prison ..........

j'avais déjà écrit 15 pages là dessus ,
mais pffff à quoi bon ....Sad

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PostSubject: Re: Second Life   Fri 29 Dec - 13:06

yesterday morning I was "cleaning" things in my bad puter , and I found an old link ,
I tried it , and ................

ahahahah



I know where you are swaffette ! ahahah Smile)

Have a wonderful year ! Bonne année , many money from SL , lol

and much LOVE Smile

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PostSubject: Re: Second Life   Mon 1 Jan - 2:20

oh dear it takes me a long time to work out how to do things here and i am sorry but i must respond in english ,french is too hard at this time of night lol
merci alain pour tout
i will show you second life I will show you all Smile but first here is a website where you can see the things that people sell on second life - people choose and buy on this site then the items are delivered to them in Second Life . i thought particularly members of this forum would like to see this item that i made lol.
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=94795
clique - view all by this merchant -to see some of the things i made.
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PostSubject: Re: Second Life   Tue 2 Jan - 18:08

LOOLLLL swaffy there are 25 pages !!!

Smile)))))


wow working hard Smile)


btw I like the " blush Rose Lingerie "

but can't show it here ahahahhaaaaahaha


Smile

be well have a nice Year

I will try to sell some shoes on Louise for you Smile)

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PostSubject: Re: Second Life   Mon 8 Jan - 10:45

wow ! I found that from Paul Asslin from worldbuildersguild :

Quote :

Basic objects are a wierd markup language involving
primatives, modifiers and boolean operations.

In theory 3DS Max and say lightwave could convert
secondlife objects into scripting commands to do the same
modifiers directly. Personally I don't think its worth
doing, you'd get less polygons making the objects properly
using mesh editing.

The reverse isn't possible, for objects anyway as
secondlife has no concept of a mesh.

I did find this page, its not dated but I suspect its
recent.
http://secondlife.com/community/avatar.php
Its the secondlife avatars in obj format, so creators can
make the mesh in a real 3d app (or make animations in
poser) and upload it. Also the animations in BVH format.

So if a creator makes avatars, clothing or animations this
way then they can convert them to vrml or any other 3d
format.


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PostSubject: Re: Second Life   Mon 8 Jan - 10:52

If you look at the slexchange site swaffette posted earlier, you'll notice most of the things for sale there are avatars and their clothing. The avatars are the most realistic thing in secondlife by the looks.

I'll bet swaffette spends more time offline making things than she spends time in secondlife itself.
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alain
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PostSubject: Re: Second Life   Mon 8 Jan - 10:57

and she said me that she is "millionaire" now , LOL ,
may be she could buy blaxxun server hihi

Quote :
So if a creator makes avatars, clothing or animations this
way then they can convert them to vrml

of course I thought of swaffy when I got that sentence , fab Smile

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PostSubject: Re: Second Life   Mon 8 Jan - 12:54

hello Smile

i put the link here about Second life yesterday in actuality Smile sorry this is in French fabricator .....this is of the End on the vidéo Fab ...

http://tf1.lci.fr/infos/jt/0,,3378552,00-journal-televise-janvier-2007-20h-.html

flower isa
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PostSubject: Re: Second Life   Tue 9 Jan - 12:54

Secondlife client now opensource
http://lindenlab.com/press/releases/01_08_07

Note that most of the scripting is run on the servers, so some problems will still have to be fixed by lindenlabs themselves. Several linden staff admin the server software is inefficient and drains too much CPU power, but then say they have no plans to fix it What the fuck ?!?

The vrml community are unsure of what this means, on one hand lindenlabs are essentually getting free bugs fixes for a paying service. On the other hand it does mean secondlife members can modify the client to better suit their needs.
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PostSubject: Re: Second Life   Thu 11 Jan - 21:18


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PostSubject: Re: Second Life   Fri 12 Jan - 15:46

fabricator wrote:


I'll bet swaffette spends more time offline making things than she spends time in secondlife itself.

In reply i have to say that is not quite true - all the shoes and buildings i make HAVE to be made in the game you cannot make them outside the game if they are made of prims = primitive shapes -
However i could make the clothes textures outside of sl i do not need to be in the game for that - however it makes more sense to be as u can keep previewing the clothes on the avatar rather than a flat template - Some creators have complained about this -that they really need to be in the game most of the time -and so on slexchange there is now an opportunity to download and trial then purchase a program that will allow u to see the clothes on an avatar outside the game or even draw straight onto the avatar. I havent tried this yet though.
There are many issues with working on the templates - hard to line up seams and lower parts of jackets coats etc are on a different template to upper body parts so you need often to upload then try on ur av then adjust on the template accordingly and upload again etc - uploads cost 10 lindens each .
Many people are now coming to the game due to the publicity EXPECTING to make money , this is not why i joined i started the business purely to pay for the land i wanted to own and pay for playing the game itself ( more land u own more u pay for playing the game) A warning too it is just like any rl business - it could take up to 2 years to really take off as it has mine - all the same rules apply - needing to build up stock , advertising , building up a name etc.
Sorry ive strayed off the point abit lol! Consequentially i spend most of my time online in game -i may have my head in PSP often but my avatar will be in sl lol
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PostSubject: Re: Second Life   Mon 22 Jan - 11:39

Quote :
-i may have my head in PSP often but my avatar will be in sl lol

" and my heart belongs to my Dadyyyyyy "

Smile) hello swaffette , bisous Smile

we had a in invasion in news papers , about SL , last weeks ,
last one his about our Tony Blair , I mean Ségolène Royal ,

http://www.liberation.fr/actualite/evenement/evenement1/229857.FR.php

her staff opened a place in SL ( after the racist Front National )

http://desirsdavenir-secondlife.net/






I wonder how they could write that :


Quote :
: samedi 20 janvier 2007

Marco Cadioli est notre envoyé spécial sur Second Life.




Webphotographe, il a visité les locaux du PS et du FN (voir page suivante) cette semaine et nous a envoyé ces clichés


qui ne sont pas des captures d'écrans mais des véritables photos extraites d'un monde virtuel.
Comme un photographe de la réalité, il peut cadrer, utiliser un grand angle ou un téléobjectif, selon les situations face auxquelles il se présente.
«J'assiste à l'événement, je parle avec les gens que je rencontre. Pour moi, c'est de la réalité. Je ne fais aucun trucage a posteriori. Je nomme cela la Netphotographie.»

Voir également sur :
www.internetlandscape.it
www.myfirstsecondlife.com

..

translation :

they are not printscreens but real photos ....

????

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PostSubject: Re: Second Life   Mon 22 Jan - 11:46


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PostSubject: Re: Second Life   Mon 22 Jan - 13:01

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PostSubject: Re: Second Life   Mon 22 Jan - 19:03

swaffette wrote:

In reply i have to say that is not quite true - all the shoes and buildings i make HAVE to be made in the game you cannot make them outside the game if they are made of prims = primitive shapes -
However i could make the clothes textures outside of sl i do not need to be in the game for that - however it makes more sense to be as u can keep previewing the clothes on the avatar rather than a flat template - Some creators have complained about this -that they really need to be in the game most of the time -and so on slexchange there is now an opportunity to download and trial then purchase a program that will allow u to see the clothes on an avatar outside the game or even draw straight onto the avatar. I havent tried this yet though.

There is a free secondlife plugin for the free blender3d. This will let you make prims outside of secondlife and then upload them into the game.

http://www.blender3d.org/
http://sourceforge.net/project/showfiles.php?group_id=149111

Some talk about the plugin here:
http://www.3pointd.com/20060602/create-sl-objects-in-blender-if-you-dare/

swaffette wrote:

Many people are now coming to the game due to the publicity EXPECTING to make money , this is not why i joined i started the business purely to pay for the land i wanted to own and pay for playing the game itself.

Kind of sad really, to make real money in secondlife you obviously need to be well known and talented at creating objects. In Blaxxun's communities anything made by teeny is either expensive or extra hard to get, same thing really.

According to secondlife's own stats only a small percentage of the community make enough money to live onhttp://secondlife.com/whatis/economy_stats.php
for december, of the 17,327 members with positive income only 1632 were making more than US$200 a month. If you have a lot of secondlife land the money could simply disappear into the fees on that.
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PostSubject: Re: Second Life   Sat 27 Jan - 2:07

voici un bonne analyse de secondlife :

http://www.mon-ile.net/carnet/No-life-Second-life.html

(en francais)
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PostSubject: Re: Second Life   Sat 27 Jan - 10:02

aaaaaaaaaa mai je ne savai pas qu'il y avai une rubrique de Second Life moi sa fai lonten que je lai lol
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