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 Second Life

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PostSubject: Re: Second Life   Sun 9 Nov - 21:35

thank you for the sampler

Quote:
It is a way to use online games as painters used canvas !


You say DeLappe is an artist? If you want to be religious about Art (which we are), I suppose you can say God is an artist, everything is art, and all humanity is an artist.

But, as instructeurs of art, we define the specific.

I can see flooding online games with boring texts as being artistic, mais pas beaucoup.

Certainly his choice of texts are calculated to arouse our sympathy, but that could be his trick (to manipulate our sympathy).

Sure, I used X-Files to attract interest back in the day. But I did not congratulate myself on YouTube or at Second Life for doing so.

So far, I just see just another glorified snert, perhaps even an obsessive compulsive one. Most 5 year olds today can do what he did here. Hell, most 5 year olds today can do what WE do.

Art? perhaps-- good art? Pffft!

It deserves to stay in Second Life with all the rest of the shit. Laughing

Laughing C
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PostSubject: Re: Second Life   Sun 9 Nov - 22:07

OK , I see I cant win with you with sentences LOL ,
Because I still love you ,
I try with images Smile

( as you like avatars )




the size of David of Michelangelo Smile



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PostSubject: Re: Second Life   Mon 10 Nov - 2:07

Fix me, Jesus!

ha ha -- walking 240 miles on a cardio represented by a 3D Ghandi avatar
as conceptual art ha ha -- a cute idea (mignon?)

mais qui etait la premiere chose,
la poulet ou l'ouef?

the Ghandi protest march? -- nah!
or the virtual cardio machine -- yes!

As an artist, I know and admit that most of my art happens by accident. Either that. or it is borrowed in part from somewhere else.

And we say in Canada (probably everywhere), you can not BS a BSer.

So, I do not think the Ghandi movement inspired DeLappe to invent a virtual cardio for a 'protest march'.

The medical technology for the virtual cardio walk probably became accessible first, and then DeLappe looked for a way to exploit that.

Next, he recalled Ghandi's famous treks.

In summary, he chose to exploit Ghandi (more safe than Jesus) in yet another crass and ridiculously repetative manic compulsive stunt.

But, DeLappe of course is not Ghandi -- is he Napoleon? Idea

DeLappe made that choice not out of sympathy for Ghandi's cause, but just for a stunt to make him, himself, DeLappe, famous.

That is an sick act that compares to all the evangelist-entertainers who exploited miracles and humanitarian sacrifices for their own benefit.

As I have suggested, it also compares to probably the 3rd most popular celebrity impersonation after Jesus and Napoleon in some hospital rooms, a most common sub-conscious self-serving manifestation. Smile But, I doubt that.

Besides, all artists are nuts, so that's okay. Some artists are nuts in the extreme, and that is even better.

Like I said, walking 240 miles virtually dressed as Ghandi, as conceptual art, is a cute idea (possiblement per un roman de science fiction), but executing it in real life (or in 2nd life) is just another stupid Internet stunt to get famous fast.

But, is it extreme art? Is it genius? nah!

You French are all nuts, too--- everything is art to you lol!

Peut etre DeLappe has to continue hoping new nutty disciples and stuff will just continue coming for him to seem to be a 'real humanitarian'. What a joke!

Your pursuit of this new trivial Internet contrivance is so argh!, I have to stop thinking about it! I am commencing to have deja vu!!!

Laughing X
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PostSubject: Re: Second Life   Mon 10 Nov - 3:34

Oh now I investigated more

at his

Salt Satyagraha Online page (above)

I see he simply attached his mouse (souris?) to a cardio machine
to simulate his exercise walking in the 3D world

I suppose walking like that is okay for exploring a 3D world
but actually everyone just wants to sit.

Donc, he probably discovered his idea was not marketable, and
invented this Ghandi idea to pay for his giant screen.

I think he is a handsome 45-50ish looking guy (at least he is not a kid).

The wooden statue of Ghandi (did he make it?) is just okay.

I still do not see any body of work that represents any creative life as a skilled artist. I suspect it exists, but do not see it...

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PostSubject: Re: Second Life   Mon 10 Nov - 7:40

1 -


http://rhizome.org/discuss/view/36036#51732


Quote:
Comment by Vuk Cosic
April 3, 2008 6:47 pm
....................................

Hey readers of this, I want to do shows and work again, anybody game? This retirement shit is killing me. I grew fat. I

need to work in order to lose weight. Help me.


Comment by Joseph DeLappe
April 3, 2008 10:36 pm

Hey Vic Cusok, lose weight now, ask me how! I've lost 6 pounds over the last three weeks performing/walking 10-12 miles

daily in Second Life using a treadmill - come join me!


http://www.3pointd.com/20070629/go-for-a-real-run-through-the-virtual-world/

2 -
(did he make it?)

http://www.instructables.com/id/Build-a-17-Tall-Cardboard-Papercraft-Gandhi/

I downloaded Pepakura , Colin ,funny tool , and free ...


.....
Smile

have a good day , I go to school

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PostSubject: Re: Second Life   Mon 10 Nov - 17:49

HA HA HA

Okay okay I agree the guy is for real and
he is making a real and entertaining contribution to the world of art

he makes a big sacrifice of time and effort to reproduce a giant 3D-VR avatar of Ghandi in cardboard -- a comical evolution in reverse

so he deserves credit

I suppose 2nd Life has evolved also, and now contains so many ideas and creativity by artists like Delappe, it also deserves attention from the aficionadoes of the old blaxxun community.

Peter tells me 'No problem losing people to 2nd Life--- we just have to work harder' -- lol!

His words sound good to me, because we are not building a communitty per sae and we love working on X-Robotica / X-3DME, no-matter-what (neomoins?)

Donc, je suis heureuse avec le situation en general. Merci! et bon chance avec le projet de MiXed!

Smile X
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PostSubject: Re: Second Life   Mon 10 Nov - 18:14

btw I met jokina on XRobotica ,
and I see she

re made his front page

http://www.bonsurf.net/chats.htm

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PostSubject: Re: Second Life   Mon 10 Nov - 19:18

Very Happy Very Happy

Pouvez regarder la video ICI ....

C'est ma galerie

http://www.ngtvstar.com/video-gallery.php?id=56#

la video a regarder

http://www.ngtvstar.com/viewvideo.php?id=89

Je voulais donner le lien de mon streaming a M. X , il ma dit que l'on peut pas faire de copier / coller

Pourquoi ?
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PostSubject: joki and peuge   Wed 12 Nov - 21:23

.

I met jokina aussi at x-robotica.ca rechercher her website (en haut)
tres bonne!

Apres ca, j'ai rencontre Peugeotfast la bas (aussi en haut)
tres interessant cet ecran-multiple avec X-Robotica.ca a vous, Peuge!

J'ai vu aussi que Alain a vendu sa moustache a vous!

Merci a vous tous deux!

Smile X

.


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PostSubject: Re: Second Life   Wed 12 Nov - 21:29

no moustache to be sold lOllll Smile

( to be stolen ? )

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PostSubject: Holodoc   Sun 10 May - 21:51

an invitation by Holodoc

http://slurl.com/secondlife/Bay%20City%20-%20Falconmoon/120/152

Quote:
Holodoc has invited you to the event 'Cartoon World Art Re-Opening in Bay City' on Association of Virtual Worlds!
Drop by from 7:30pm SLT/PDT on May 16th to check out the new Cartoon World gallery! The SLURL should get you there from outside Second Life. Those inworld: look for the pink star in Bay City

Time: May 16, 2009 at 10:30pm to May 17, 2009 at 12:15am
Location: Bay City
Organized By: Holodoc


Event Description:
Once upon a time, a tierra cotta and marble structure was contrived for an incidental area on my land in Second Life
Times have changed and skills have evolved. The new improved Cartoon World Gallery of Original Art will make its debut in Bay City with a party and music (either live or DJ).
Ground level will offer art on tee shirts, including a special free design in your favorite color. Teleport into the towers to view illustrations or follow full comic art stories.
Or enjoy the view and dance to the music.
Come on down and say "hi"
(I posted the time based on Eastern. It officially begins at 7:30pm SLT)

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PostSubject: Re: Second Life   Sat 30 Jul - 12:41

Tonight , I awaked at 2 am to piss , scuse to say, LOL.
I opened the puter to answer a pupil of mines ,on Facebook.
I only do that when they are sleeping ,to avoid them jumping on me.
But Thyme jumped on me , LOL .
It was nice to have some news from him , long time not seen.

He shown me

http://www.youtube.com/watch?v=TlIn35BuNfU , a vid about SL supporting Meshes.

I was on the way to re go bed , but I was curious to check that stuff.
After googleing ,I installed

http://download.cloud.secondlife.com/project-viewers/mesh/Second_Life_2-2-1-211639_ProjectViewer-Mesh_Setup.exe

It took me a time to find "My inventory",in that new version of SL,
and to find a place to test , but Google found me a "Mesh sandbox" in SL.
All is free , you just could see the objects you import , during only 24 hours...

So , I saw that I could "import" "objects" from "My inventory" ...
They must be in *.DAE.

I tested with two 3ds max files I have , (imported from VRML).
I had , then , to export them in FBX, then to convert the FBX to DAE with

"Autodesk FBX Converter 2012", witch is free.

The first test made a crappy "MixED"....







The second test made nothing from a "Zoe" I got years ago from seamless3d.









I guess we must define the "values" ...??...dont know....

It was 5 am , I went to bed Smile


ps , on the other hand , I have no idea if a DAE could be animated ....
( "my" Zoe in 3dsmax was just a mesh )

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PostSubject: Re: Second Life   Sat 30 Jul - 18:48

Congrats on being the first to import a mesh from seamless into SL Alain Mr. Green

After seeing this youtube:

http://www.youtube.com/watch?v=wnOk_xtVrJQ

It would seem you can even import skinned meshes for animation so finally it looks like it’s possible to import an animated Lucy into SL !

My guess is the colours for Zoe/Lucy will need to be converted to textures but seamless has a feature for doing this Mr.Red
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PostSubject: Re: Second Life   Tue 2 Aug - 19:04

The link for the viewer you have here is already out of date Alain.

To get the latest you should download from:

http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Mesh_Import

I have not got the viewer to work yet.
First time I try it says update your drivers for your video card.
After doing that it says I must update my second life viewer lol
I decide to this time let it do an automatic update but it failed after the download was complete !
So I am now downloading the installer for the mesh viewer for a 3rd time, hope it works.
At least this trouble makes me feel good about how seamless must be one of the easiest 3d chat program to use Mr.Red
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PostSubject: Re: Second Life   Tue 2 Aug - 21:02

well , lOL thanx , I installed the last one ...

Then I spent a longtime to find a sandbox but I found one at least ...

I went to test uploading a mesh and it had been said to me :
go to that url **** and make that tutorial
with your account ...

It is a tutorial with 10 questions about intelectual property etc .

I got 8/10 LOOL and "they" said "OK you can upload" ...

I re went to the same sandbox and I got the same

"your can"t upload" argggg....

2 guys were here , frenchies , I asked them .
They were nice and explained that I had also to pay a bit ....what I dindt the step before ....

And will not , LOL

Try to find a free place , LOL , Thyme , for the moment I prefer the previous version I tried 2 days ago LOOOOOL , it was free to upload Smile))

But may be this place will come back , don't know ......


*** that one :

https://secondlife.com/my/account/mesh.php



Quote:
Mesh Upload Status: alaindum Magic
Linden Lab requires that you get registered before you can upload your mesh content to Second Life.

Don't worry, getting registered is easy!

To register now, just update your payment information and complete our intellectual property tutorial. Mesh Upload Status

--------------------------------------------------------------------------------

Payment Information: No payment information on file.
My Payment Info

Mesh IP Tutorial: You must first complete the Mesh IP Tutorial before you can upload mesh objects.
Go to the Mesh IP Tutorial

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