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peter le cochon
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PostSubject: Re: artvrml   Sun 11 May - 23:39

Confused ... now Alain will know what I feel when I'm on trip with no internet.

What a Face

No, no ... hurry back, Alain!

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alain
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PostSubject: Re: artvrml   Mon 12 May - 9:03

it is very strange to be on a slow modem

I feel as when I was in jail*** 2 months , thinking of the guys "outside"

ahahah

***
it is for Peter ,
I am sure he will tell me
" I am not surrpised to hear that you had been in a jail , Alain"

ahahahhaha

Smile)))

be well all , I will survive Smile)

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peter le cochon
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PostSubject: Re: artvrml   Mon 12 May - 9:08

alain wrote:
... I have neen in jail ...

Not very much of a surprise, no Laughing

TC, it's getting more and more easy to get there Laughing

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alain
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PostSubject: Re: artvrml   Wed 21 May - 15:50

sorry Shocked

some crisis ....


http://pagesperso-orange.fr/alaindumenieu/artvrml/120608.htm

comments not necessary ,

I hope LouiZe will pardon me ...


( not finished )

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alain
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PostSubject: Fallingwater Kaufmann House Frank Lloyd Wright   Mon 26 May - 22:44

Unreal , Half Life etc

http://pagesperso-orange.fr/alaindumenieu/artvrml/190608.htm

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alain
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PostSubject: Re: artvrml   Thu 5 Jun - 18:51

j'en suis au 10 juillet lol,
un peu en avance

bah divers trucs qui me servent -aussi - pour mes cours





http://pagesperso-orange.fr/alaindumenieu/artvrml/260608.htm


http://pagesperso-orange.fr/alaindumenieu/artvrml/030708.htm


http://pagesperso-orange.fr/alaindumenieu/artvrml/100708.htm

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tutancamon
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PostSubject: Re: artvrml   Thu 12 Jun - 20:13

he he he ... this is ArtVRml ?
http://www.onire3d.com/vrml/vrml/fantazyonoz/contact.htm
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alain
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PostSubject: Re: artvrml   Thu 12 Jun - 21:03

very good one !

thanx for the finding

never seen it before ......

great background too

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isa
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PostSubject: Re: artvrml   Thu 12 Jun - 21:19

yes very nice site ....

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alain
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PostSubject: Re: artvrml   Thu 12 Jun - 22:44

ah yes all the worlds are nice !

http://www.onire3d.com/vrml/

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Meribastet
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PostSubject: Re: artvrml   Fri 13 Jun - 2:25

booo Smile qui est l'auteur ?
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alain
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PostSubject: Re: artvrml   Fri 13 Jun - 3:14

boo


Quote :

Nota: Estos mundos virtuales son propiedad de

ricardo nery prado Villarreal

y su uso esta extrictamente dirigido a su exposision y experimentacion sin fines de lucro.

http://www.onire3d.com/vrml/vrml/ayuda.html

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Meribastet
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PostSubject: Re: artvrml   Fri 13 Jun - 10:25

Gracias Smile
Je me demande si on l'a croisé sous un pseudo ce Ricardo, sans doute pas et c'est dommage.
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PostSubject: Mexican VRML artist   Fri 13 Jun - 10:42

This Ricardo's work is verrrrry kewl!

The Sea Dome's ideas, colours, and effects are. you know, the kind X lives for!

Finally, a Mexican VRML artist!-- can Peter read that Spanish?

Gee, are there Spanish influences inn Peter's lighthouse? -- Gaudi?
hmmm!

Smile X
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alain
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PostSubject: Re: artvrml   Fri 13 Jun - 12:46

a bit abuse with the fov , but all is great

hello Colin Smile

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PostSubject: Re: artvrml   Fri 13 Jun - 18:58

Quote :
Finally, a Mexican VRML artist!--


Means... "At last!" or generally, "Eureka!"

What's a "fov"? Did I "abuse" something?

Surprised X
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alain
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PostSubject: Re: artvrml   Fri 13 Jun - 19:36

Quote :
Did I "abuse" something?

LOL I dont survey you ..

fov is one property of the point of view , from 0.79 , normal ..to more
( fish eye ) or less ( sarko eye )
Smile

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Omind
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PostSubject: :-)   Sun 15 Jun - 8:00

FOV = field of view. It is really wide angle in there
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PostSubject: Poor Ricardo's POV   Sun 15 Jun - 8:39

Hi O

Of course I know what Point of View is, having experimented with it a hundred times in a hundred worlds. I just can't remember discussing the abbreviation "POV" or reading about it in a VRML tutorial (pov is a tag for some Pov-Ray files, no?).

I agree that Ricardo has accidentally distorted his worlds with POV. But, I think he designed his worlds to be viewed in full-screen,
where his POV settings become more appreciable.

I was once a great fan of POV as a tool for realistic perspective. but found, when amplified, it only surpassed small windowed realism when in full screen.

You may remember O ("old man") those hallicon days when I was trying to stuff my worlds down everyone's throat in full screen.

Having lived with/in my VRML worlds a good percentage of these past several years, I "full-screened" Ricardo's worlds as soon as I realized what he had done, but I doubt few will realize that way of compensating.

Ricardo, if you ever read this, set the Point of View in your "Viewpoints" back to closer to 1 for lazy peeps who never use full screen (probably almost everybody).

Smile X

It's a compromise, I know, but nowadays, what isn't? Smile
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PostSubject: Re: artvrml   Sun 15 Jun - 10:31

LOL you are always étonnant , Colin ,
I dont see how full screen change the question about the field of view !
If you have a FOV non human ( >7.9 ) , full screen or not it is the same , I feel : non human vision ..

I do like it some times , but I dont use often and in all my worlds , I use it rarely indeed .

But I dont want open a debat LOL , I do know that you are a strond debateur Smile

ahah

hey Colin , when I have a moment , sometimes I use Hersto screen saver to look at worlds in fuulscreen ,
...small shortcut on the desktop , and hop ! it is fullscreen Smile

nice trick Smile

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PostSubject: fov   Sun 15 Jun - 11:58

OKay we know this:

VRML Viewpoint node is called fieldOfView.

Ricardo has turned his up. You got me and maybe Omind trapped in a translation joke, Alain, by translating "Viewpoint" literally to "Point of View". "Point of View" is another thing entirely! It means "opinion" Ha ha

Anyway...
Try the test...

Look at Ricardo's buildings, especially passing through the entrances. The Egyption one is a good example...

First 1. non-Full Screen
Then 2. Full Screen

You will see that Full Screen, the high-fov "fish eye" or "key-stoning effect" (ie. like a compressed image) surrenders to a more natural field of vision...

ie. so we can say that...

"Perspective can actually be superior in Full Screen to non-Full Screen via an increased `fieldOfView'."

Ha ha!

I am actually quoting myself for prosterity (for VRML "history" ha ha) -- let the debates begin!

But, first (de commencer) Do the Pepsi test, Alain:

Non-FS vs. FS using Ricardos worlds.

Result: his fieldOfView effect in Full Screen is not perfect,
but it is much improved from non-Full Screen! And, just by using a different Screen mode!

"The proof is in the pudding" drunken


It therefore follows that he can experiment by making it less UNTIL IT IS PERFECT-- the Artistotilian means between the extremes.

I don't give advice often (actually never lol!), Mr. "Viewpoint", but when I do, I give good advice! Uh-huh!

Smile X
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PostSubject: Re: artvrml   Sun 15 Jun - 12:14

LOL ok , I will try ..

and you , try that for the moment , ahah




or that one






http://dumenieu.free.fr/artvrml/wrl/arnolfini2.wrl

in

http://pagesperso-orange.fr/alaindumenieu/artvrml/170408.htm

auto pub LOL

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PostSubject: Re: artvrml   Sun 15 Jun - 12:23

Merci for showing us your balls Alain

Now I can go to bed a happy man.

I don't want that X
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PostSubject: Re: artvrml   Sat 21 Jun - 21:33

LOL ,

..

humm , well , now , a page about hiking Smile


http://pagesperso-orange.fr/alaindumenieu/artvrml/170708.htm

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PostSubject: Re: artvrml   Wed 2 Jul - 12:15

http://pagesperso-orange.fr/alaindumenieu/artvrml/100708.htm


and playing giant mikado


http://dumenieu.free.fr/artvrml/images/geometree.htm







Quote :


Il existe de nombreuses variantes de Mikado, aussi les valeurs et les couleurs mentionnées sont-elles purement indicatives. Un jeu comporte généralement les pièces suivantes :

1 baguette Mikado, valeur 20 points (couleur noire)
5 baguettes Samourai, valeur 10 points chacune (couleur jaune)
5 baguettes Mandarin, valeur 5 points chacune (couleur bleue)
15 baguettes Bonze, valeur 3 points chacune (couleur verte)
15 baguettes Cooli, valeur 2 points chacune (couleur rouge)
Avant de commencer la partie, on tient les baguettes serrées dans le poing et on les laisse tomber, en éventail, sur une table ou sur le sol.

Chaque joueur doit alors retirer une baguette de son choix. Il ne doit en aucun cas toucher ou déplacer une autre baguette. Tant qu'il y parvient, il peut continuer à retirer d'autres baguettes. Dès qu'il déplace une autre baguette par inadvertance, il cède son tour au joueur suivant.

À la fin de la partie, le gagnant est celui qui a cumulé le plus de points.

Il est souvent possible de s'aider d'une baguette que l'on a déjà récupérée pour en retirer une autre. Dans certaines variantes, cette possibilité est néanmoins réservée à la seule baguette Mikado.

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PostSubject: Re: artvrml   Today at 4:43

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