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 Reduce Polys

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alain
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PostSubject: Reduce Polys   Sun 30 Dec - 12:38

legloups a trouvé ça :

Quote :

Je suis tombé sur un réducteur de polys bien sympa, qui exporte en VRML :
http://meshlab.sourceforge.net/


I saw there an *.obj
9 MO in zip

I open it : 22 MO

I convert it to wrl : 50 MO !!

ahahah

I understand that they need to reduce LOL



ps


I do like that part in the license :


Quote :
Some models in the Shape Repository represent artifacts of religious,
cultural and/or historical significance, e.g. the Max Planck
model. Such models have been entrusted to the Shape Repository under
the hope that they will be used respectfully and
conscientiously. Please refrain from conducting experiments on them
that may be rash or insensitive to people's feelings. Such experiments
include, but are not limited to, morphing, animation, boolean
operations, simulations of burning, breaking, exploding and melting.


no Piss Christ in 3D LOL

http://images.google.fr/images?hl=fr&q=piss+christ&um=1&ie=UTF-8&sa=N&tab=wi


btw I dont want to offense anyone , it is just a joke

Serrano had enought troubles himself LOL

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legloups
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PostSubject: Re: Reduce Polys   Mon 31 Dec - 13:26

C'est malin... Laughing
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alain
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PostSubject: Re: Reduce Polys   Mon 31 Dec - 13:36

je savais que tu me trouverais Smile

mais j'ai pas écrit ça

Quote :
btw I dont want to offense anyone

pour toi hein ,

I know 2 or 3 friends and LouiZe friends , who I respect a lot
and have their faith , ont la foi ,
I do like and respect these guys and girls .
It is another thing than to waste the planet with wars under the name of God , humm

But sure these friends are not in this mood

hello swaffette , we made Noël world together LOL Smile

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PostSubject: Re: Reduce Polys   Fri 29 Feb - 18:51

Neat a new polygon reduction tool to play with, or for most vrml people A polygon reduction tool to play with Laughing

I have a 1 million polygon model, maybe I should try that one it to see if smoke comes out of anything Embarassed. Wierdly that model still displays in vrml, contact is tougher than I thought.
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