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 BS Collaborate

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AuthorMessage
alain
fondateur
fondateur


Number of posts : 22812
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: BS Collaborate   Tue 10 Jan - 22:20

I put the Layer at the root ,


( I dont use your GameUI ))
I add a Directionallight 0 -1 0



I have the EXTERNPROTO
with

"urn:inet:bitmanagement.de:node:Layer3D",
"http://www.bitmanagement.de/vrml/protos/nodes.wrl#Layer3D",
"nodes.wrl#Layer3D"


and for me it is OK

Code:
#VRML V2.0 utf8

        EXTERNPROTO Layer3D[
          exposedField SFVec3f bboxSize
          exposedField SFVec3f bboxCenter
          eventIn MFNode addChildrenLayer
          eventIn MFNode removeChildrenLayer         
          exposedField MFNode childrenLayer
          exposedField SFVec2f translation
          exposedField SFInt32 depth
          exposedField SFVec2f size
          exposedField SFNode background
          exposedField SFNode fog
          exposedField SFNode navigationInfo
          exposedField SFNode viewpoint
          exposedField MFNode children
          eventIn MFNode addChildren
          eventIn MFNode removeChildren
  ]
  [
    "urn:inet:bitmanagement.de:node:Layer3D",
    "http://www.bitmanagement.de/vrml/protos/nodes.wrl#Layer3D",
    "nodes.wrl#Layer3D"
  ]


    Layer3D{
        size 1.25 1.9 translation   .21 0 
        children [    Shape {  appearance Appearance {
                   material Material {
                       diffuseColor .02 .5 .12
                       specularColor .76 .76 .76
                       emissiveColor 1 .16 0
                       ambientIntensity 0
                       shininess .15
                       transparency .31
                   }
                }  geometry Box{ size .1 .1 .1}}
                       
       ]
    }
##############################################################################################
Viewpoint {description "Enter" position 0 2 0}
NavigationInfo {type "WALK"}
PROTO ResidentialLand [ field SFVec3f position 0 0 0 field MFString LandTexture [ ] ]
{
  Transform { 
      translation IS position
      children [    DirectionalLight {direction 0 -1 0}
        Shape {
            appearance Appearance {
              texture ImageTexture {
                  url IS LandTexture
              }
              textureTransform TextureTransform{
                  scale 25 25
              }           
            }
            geometry ElevationGrid {
              xDimension 50
              zDimension 50
              height [3,3,2,2,1,1,1,1,1,1,1,1,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,3,2,2,1,0,0,0,0,0,0,1,2,2,3,3,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,15,15,15,15,15,15,15,15,15,0,
                      3,3,0,0,0,0,0,0,0,0,0,1,1,2,2,2,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,14,14,14,14,14,14,14,14,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,1,11,12,12,12,12,12,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,12,12,12,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,11,11,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,11,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,11,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,8,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,11,12,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,12,12,14,15,0,
                      3,2,0,0,0,0,0,0,0,0,0,8,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,4,12,14,15,0,
                    3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                      3,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,3,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,3,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
                    3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
              ]
              xSpacing 18
              zSpacing 18
              solid FALSE
            }
        }
      ]
  }
}
ResidentialLand{position -350 0 -500  LandTexture "http://evelynsgemz.sytes.net/img/Grass.jpg"}

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MyKel_D
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Number of posts : 41
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PostSubject: Re: BS Collaborate   Tue 10 Jan - 23:04

SUCCESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YES YES YES YERS I WIN !!!!!!!!!!!!!!!!!!!!!!


YES!!!!!!
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alain
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PostSubject: Re: BS Collaborate   Tue 10 Jan - 23:55

perfect Smile


bravo Smile

ps , to not add too much posts ( scuse Christoph)
I will tell you what i am on the way to do :

I invited a friend to test the crappy chat i made from Christoph .
It is not perfect and a rest remains about srr folder ,
but , I hope Christoph agree that I test that meeting,
after that i will delete the zip and I will upload a more clean one
( If I succes to do )

It will be a zip with a readme saying :



Quote :

This is just to test a chat way.

Install then Run BSCollaborate
( in folder BSCollaborate )

Then open TheMainFrame_alain7.wrl
in folder frameMain

I am a bit lost about licences scuse , Christpoh, for sur i will clean all better )

we must have a date , and an hour ,
MyKel , i re ask you :
what are your time zone in your crazzy utah , Lol ????

zip coming in a few moment

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PostSubject: Re: BS Collaborate   Wed 11 Jan - 0:07

http://mixed3d.net/bs/zipdimanche801soir.zip

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Christoph
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 0:55

Hi Alain

citing: I am a bit lost about licences scuse , Christpoh, for sur i will clean all better )

No problem at all. I do not have the time to care about legal things Smile

I just want to avoid having hundreds of branches of the SRR Framework............

But, for now, I'm happy about the first user LOL

Amicalement
Christoph
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MyKel_D
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 1:59

Sounds great- Utah is in Mountain Time- (USA & Canada). I need to finish putting togetther a laptop for my momz this day it will take me a few hours.. Looking forward.
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 2:08

very sorry but the only way I know to understand TimeZones

is

http://wwp.greenwichmeantime.com/
and that needs a City .
Anyways,
find a way to tell me witch is your time
when I am at 9pm french time , for instance,
it is a good hour for me ,and I used that one with samd ,
the guy I asked to test too

( he is at that time 10 pm ( in Israel )
but it is Ok for him .

May be Christoph could join us , if it is a good hour for him
( I guess he is in the same time zone as mine )

After all that , we must set up a date , LOL

ps : thank you for your kind words and your patience , Christoph Smile

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PostSubject: Re: BS Collaborate   Wed 11 Jan - 7:11

you are 8 hours ahead of my time- when it is 9pm there it is 1pm here. unless you are in French Southern Territories - then you are 12hrs ahead of my time.

GMT-7
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 9:57

Ok ! so what will be your proposal ???
next week-end ???
saturday ??
sunday ??

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alain
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 18:57

btw i guess that is not Ok

I made a test session with a dear friend , samd , to day

he ran what was needed and checkerd to have the right port open, 12345,
but we were not together connected .

My print screen shows how we were talking together on the 2d chat of LouizeForum,
but we were not connected trought BSCollaborate.

Anyways we could re try that week -end , MyKel



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tutancamon
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 19:10

alain wrote:
btw i guess that is not Ok

I made a test session with a dear friend , samd , to day

he ran what was needed and checkerd to have the right port open, 12345,
but we were not together connected .

My print screen shows how we were talking together on the 2d chat of LouizeForum,
but we were not connected trought BSCollaborate.

Anyways we could re try that week -end , MyKel


https://i39.servimg.com/u/f39/18/86/02/22/ssss10.png
Aaaahaha hihi hehe he !
samd knew that it was at chat with You ?
And camarad Vladimir Ilici Alain we are not school colegues, unfortunately for me.
Quote :
Quote :
Hello ,



Sorry to disturb all who are not concerned.
I made that forum for 3d but also, during a few years,
I had some pupils here,( and some parents or colleagues )
and now we have a party for my school and I use that list to invite them.
I beg your pardon if you are not concerned,
it is not easy to clean a list with 587 members....

BTW, Happy New year to all

Chers anciens élèves,( voire parents ou collègues )
je me permets d'essayer de faire le buzz grâce à LouiZeForum,
au sujet des 30 ans du collège.
Vous êtes peut-être déjà au courant par le groupe Facebook

http://www.facebook.com/events/184232478335392/

et existe aussi le forum officiel :

http://30anslouise.forumgratuit.org/

Merci par avance de votre patience,
et j'espère vous retrouver là ou là et/ou le 16 juin

Cordialement,
Meilleur souvenir,
et meilleurs voeux,
et à bientôt j'espère

Alain Duménieu
reflexion
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alain
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 19:20

re welcome tutanc,
sorry I had to use my list of 587 members for a party i will have at my school ,
it was not easy to clean that list .

I beg your pardon and to all here too ...

But i f you want to come at my school party , you are welcome too Smile

It is not necessary to copy that personnal invitation for you to your own forum , LOL

But as you want Smile

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tutancamon
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 19:37

alain wrote:
re welcome tutanc,
sorry I had to use my list of 587 members for a party i will have at my school ,
it was not easy to clean that list .

I beg your pardon and to all here too ...

But i f you want to come at my school party , you are welcome too Smile

It is not necessary to copy that personnal invitation for you to your own forum , LOL

But as you want Smile
Very Happy
I keep also your invitation to your forum .
You are a realy spammer.
From my forum you was deleted for inactivity and agresive selfpromoted of your internet places.
************many other ppples was deleted beacouse they was without none useful activity in my forum.
Rolling Eyes
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alain
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PostSubject: Re: BS Collaborate   Wed 11 Jan - 19:44

you will be never deleted here because you are always active Smile

since 2007 LOl

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MyKel_D
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PostSubject: Re: BS Collaborate   Thu 12 Jan - 22:04

This weekend sounds good to me, just let me know the link and the time. Very Happy -
Which forum is tutanc's forum???
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alain
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PostSubject: Re: BS Collaborate   Thu 12 Jan - 22:17

as I said above I opened BScollaborate from local ,
port 12345
and my friend samd too ,
but we were not connected together Sad

BTW I could retry with you , Mykel

I will propose you a date ( saturday )
and an hour ( I must re check what is your timezone , scuse )

About tutancamon ,
he was copying all of our posts on his forum,
I had to bannish him
( I never did that before, since 2005 )
because I can't moderate louiZeForum when i am working at school .
It is better to forget him , I think ,
I know that it is sad ,
but we are not here to be insulted .

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jicer
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PostSubject: Re: BS Collaborate   Thu 12 Jan - 23:10

toutancamon



and ready made


Last edited by jicer on Fri 13 Jan - 18:32; edited 2 times in total
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PostSubject: Re: BS Collaborate   Thu 12 Jan - 23:29

OK ,MyKel , I am GMT+1,
your are GMT-7,
so if I come at 9pm here France , could you meet me ?? ( 1pm for you )
I speak about saturday ..
The zip is here ;
http://mixed3d.net/bs/zipdimanche801soir.zip

there is a readme.txt inside :


Quote :
Install then Run BSCollaborate
( in folder BSCollaborate )

Then open TheMainFrame_alain7.wrl
in folder frameMain

you just enter a name , then press enter

One thing could help ;
there is a 2d chat on LouiZeforum

It is at the bottom of the index page

You click "rejoindre le chat"
then you click "connection"
and we will be together to talk if BScollaborate doesnt connect us .

That helps !


Clear ?


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MyKel_D
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PostSubject: Re: BS Collaborate   Fri 13 Jan - 1:44

Saturday is fine with me - As far as the Collaborate server; it is my opinion that it is set only for localhost- as i cannot get it to allow anyone on my website to 'MU' even if I set my url in the Conn area, then went to the PROPERTIES file for the Collaborate server found in the install directory and changed it there to my url instead of 0.0.0.0 but it still was bound to 0.0.0.0 when activating the server. So the Collab server wont allow multi-user maybe unless it can be bound to my web url.
I have another solution though- I do have a 3 user Blaxxun chat area working if you want to meet there.

http://evelynsgemz.sytes.net/Community/TheOuters.html (it worx with BS_Contact too)

let me know inkie your chat on LouiZeForum is okay too Very Happy
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PostSubject: Re: BS Collaborate   Sat 14 Jan - 0:12

I am sorry but ,I dont know why , Missonbase disconnect all my internet Sad

I asked the owner , because we had an exhibition there ,

with my MixEd

http://mixed3d.free.fr/spip/?cat=45


but I have no solution , that disconnect me 99% of the time

anyways I now wonder how BScollaborate  works .

When i had the test session with samd , using my zip ,
I guess we were both running BScollaborate.
But may be only one must run it
( with le port 12345 )
and the other will be a client  just opening the MaiFramalin7**.wrl ...

I am not sure , I am a bit lost about the tricks ...

and you ???

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PostSubject: Re: BS Collaborate   Sat 14 Jan - 1:20

scuse to be long .
there is my proposal :

1 -I open BScollaborate server ( on my puter )
and you don"t

2- we both open the mainFramealain7 and we see if we are connected together.

3- we talk about on the 2d chat louize.

4- if we  are not connected together in the wrl
you open  your own BScollaborate server too and we will see what happens .

5- if nothing works , I just will suicide myself Smile
being sorry to take your time for nothing good

BTW I will ask samd to come too  with the same way

he is GMT+2 so he could Smile

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bannishedguy
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PostSubject: Re: BS Collaborate   Sat 14 Jan - 1:30

alain
if you want us to connect ur vrml chat u need to open port 12345 in ur computer firewall and after in the router.
then you gave us your IP and we change the IP in the WRL file to urs and open it and then we are in ur chat server...
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PostSubject: Re: BS Collaborate   Sat 14 Jan - 1:33

ah ?? maybe , OK ; I will try that ,
good idea .

as I have an IP changing each day I will post my IP on the 2d chat here at 9pm france time , OK ?
many thanks to retry , dear samd Smile

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bannishedguy
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PostSubject: Re: BS Collaborate   Sat 14 Jan - 1:36

yes!!
maybe your son understand in networking.. so maybe he can help you!

i did it before ! i open irc server FTP server and HTTP server... but i did it just for test...
but if many people will use ur server so ur bandwidth will gone (dead)!
lol
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PostSubject: Re: BS Collaborate   Sat 14 Jan - 1:38

not many ppl , just 3 lol

( I must email Christoph too )

So the changing will be here ( with vrmlpad )


Code:
DEF Conn NetConnection {
   address "********"
   port 12345
   protocol 3
   enabled TRUE
}


in

TheMainFrame_alain7.wrl

am I true , samd .????

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