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 BS Collaborate

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alain
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PostSubject: Re: BS Collaborate   Wed 18 Jan - 20:52

try another version of BS, samd ,
and plz re send me the link of your print screen ,
I am downstairs , now

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bannishedguy
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PostSubject: Re: BS Collaborate   Wed 18 Jan - 21:22

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alain
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PostSubject: Re: BS Collaborate   Wed 18 Jan - 21:26

thanx samd,
may be try another version of the plugin,

and , BEFORE , do training in local !! just local

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MyKel_D
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PostSubject: Re: BS Collaborate   Fri 20 Jan - 21:04

Hey guys sorry I have not been present these past few days. I have been busy, busy. but all is slowing down now. Alain- I am glad you got BS chat working am looking forward to having it work on my site. Still having trouble with my rrouter not haivng the loopback feature and having to run it from localhost, but all will be well soon. Very Happy Let me experiment with your latest dl and in a few days I can get back to work on this issue. Let me again let you both know how much I appreciate all your efforts in this Very Happy:D:D
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alain
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PostSubject: Re: BS Collaborate   Fri 20 Jan - 21:20

Hello Smile

Just a question :

my server is Linux so i cant use BS collaborate there.

Do you really will be able to run it on your server ? and all the day ?
I would be great to test when we whant , without obliged Rendez-vous ...



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MyKel_D
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PostSubject: Re: BS Collaborate   Sat 21 Jan - 7:32

alain- I try to keep the Collab. server running 24/7 as I don't want to close the router each time and don't want to leave the port unattended. It is my hope that you can utilize it- it is my understanding that if you use my url: evelynsgemz.sytes.net that even though my ip changes it will always redirect you to my servers. A friend gave me her liscense key for a Blaxxun chat server- am trying to get it operatonal under that; so will have it also running 24/7. As soon as I get my user DB established I will also have a message board, but will require a login - but this is all in the future- I don't get much time to code these days as it is hard for me to convince this world that I need money for my labors too. Very Happy- I wish you well in utilizing my access to the collab server- keep me posted and when I make progress I will post it also. Smile (let me know if you have trouble hitting it at any time)
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alain
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PostSubject: Re: BS Collaborate   Sat 21 Jan - 14:11

I tried it ,
I think it is OK !!

I used 2 instances of the file I made from SRR.

I connected twice ! that seems great ...

The last file I made is more simple than the previous one,
and not all is clean it , but it is easy to add a worl in .


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PostSubject: Re: BS Collaborate   Sun 22 Jan - 4:44

hey could you please check the Collab server again I made some changes to the firewall - so I need to see if it is still able to connect.
Also could you check to see if you can connect to the Blaxx Server - Servername: evelynsgemz.sytes.net port: 4000 for I cannot Sad
Thank you

Nevermind checking the Blaxxun - the logs says it closed and wont activate. SadSadSadSad
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alain
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PostSubject: Re: BS Collaborate   Sun 22 Jan - 20:28

still oK with 12345 ,
but nothing good with 4000

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PostSubject: Re: BS Collaborate   Tue 24 Jan - 11:35

bUT !! very very good news for me !!!

As I had probs to enter odisseia

http://closed.forumactif.com/t2732-babelx3d-site-suporting-vrml-x3d-and-newer-3d-standards#77800

I cleaned my puter , my OWN puter , and now I discover that I can connect colaborate server !!!!

Yipiiiiiiiii !!!


AND !!!!!!!!!!! I can connect 2 instances of SRR too !!! yipiiiiiiiiiiiiiiiiiiiiiiiiiiiiii !!!!!!!!!

( must clean the avatar thing , LOL )







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alain
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PostSubject: Re: BS Collaborate   Wed 25 Jan - 9:24

It is very funny to play with that !

As I can now connect easily to test,
I re discovered that , if you enter your name ,
no 'joe' , nor 'laura' nor 'jane' etc
( they are in /Avatars_bscontact/ )

.....your avatar is a box !!!



It is the same in my BScollab test ,

and same in SRR
( as you can see in my previous past above ).

Christoph told me, days ago , that he could do something about that,

( a sort of default avatar loading , for any name you enter )
I trust in him Smile




.




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alain
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PostSubject: Re: BS Collaborate   Wed 25 Jan - 16:18

I think it is here :

Code:
function Init()
        {
            // Build some URL from the avatar string, and load that avatar.
            var Url=  '../Avatars_bscontact/' + AvatarString + '.wrl';

in the
DEF ScrAvatarInfo Script
of the
PROTO AvatarInfo

in the TheMainFrame etc,
witch is in FrameMain
...........

I guess it is easy for Christoph and Mykel to add a possible default
AVstudio avatar in that function Init
.....

For me , I am not a scripter Sad

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alain
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PostSubject: Re: BS Collaborate   Wed 25 Jan - 16:58

but it is easy to add a world as inline


Code:

ExampleFrame/mykelhouse.wrl

PROTO mykel
[
   exposedField   SFFloat  height   3    
   exposedField   SFFloat    width   10
   eventOut        MFString meSay
   eventIn         SFNode  hasSaid  # a UserData node.
   eventIn           SFBool  focus              # enables text input if true.
   eventIn         SFTime  startAnimation
    field          SFBool  initiallyShown    TRUE
    eventOut    SFBool  isLoaded
    exposedField SFNode texture ImageTexture {url "Stone.jpg"}
]
{ Transform {
   children   [ DirectionalLight {direction 0 -1 0}   
Inline {url "http://evelynsgemz.sytes.net/Community/vrml/GreekSunRoom.wrl"}
]
  translation   0 0 0
}
}

EXTERNPROTO ExampleFrame [
 exposedField SFNode commParam   
]
 "../ExampleFrame/mykelhouse.wrl"







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alain
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PostSubject: Re: BS Collaborate   Wed 25 Jan - 21:42

LOL , very funny to play with all that.

As I had been unable to script the script ,
I discovered in it :

( many thanx for your comments inside, Christoph, it is very useful )

Code:
 function AvatarLoaded(Result)
        {
            // ************************

                Browser.print ('FRAME: 0 nodes loaded');
                // Then we provide a dummy avtar consisting of a box.
                Av= VrmlDefaultAvatar;

I replaced the box by ........my old own avatar !! ahahahahah

( you get it when you enter nor joe , nor laura, etc )

Less funny : he is not walking Sad


***********
reedit :

now I discover that joe or jane etc , only "walk" when we "run"...................... Sad

***************



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Christoph
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PostSubject: New version of SrrT available (Avatar Problem fixed)   Sat 28 Jan - 17:27

Hi all

As I know, you deal with SrrTrains here in this topic, I dare to spam following announcement:

The problem with the Default Avatar ("ugly box") has been solved (at least, I hope so).

The "corrected old version" of SrrT (with trains) can be found at http://simulrr.wordpress.com/demo
The "corrected new version" of SrrT (more stable, but without trains) can be found at http://simulrr.wordpress.com/download-area

The "old version" handles avatarName = joe, jane, laura and grintha. Now if you use another name, joe's avatar will be used.

The "new version" handles avatarName = ava.person (where ava is joe, jane, laura or grintha, but you can add your own avatars).
Now if you use just "somename" without the dot, joe's avatar will be used.

It's far from being perfect, but I expect, that those things will be modified by nearly every user of the SRR Framework (the main file Main_bscontact.x3d is not really a part of the SRR Framework).

Have a nice week
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alain
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PostSubject: Re: BS Collaborate   Sat 28 Jan - 22:36

thank you , Christoph .

That's OK



and as i guess you did that

Code:
 //    function set_avatarString(AvStr)
 //    {
 //        var dotIx = AvStr.indexOf('.');
 //        if (dotIx < 0)
 //          AvatarString= AvStr;
 //      else
 //      {
 //        var dashIx = AvStr.lastIndexOf('-');
 //        AvatarString = AvStr.substring(0,dotIx) + AvStr.substring(dashIx,AvStr.length);
 //      }
 //  }


            function set_avatarString(AvStr)
        {
            if (AvStr != 'joe-avatar' && AvStr != 'jane-avatar' && AvStr != 'laura-avatar' && AvStr != 'grintha-avatar')
              AvatarString = 'joe-avatar';
            else
              AvatarString= AvStr;
        }

I tried the same way and got that :



BTW , scuse , but it is not very easy to find the right files for

Quote :
The "corrected old version" of SrrT (with trains)
can be found at http://simulrr.wordpress.com/demo
The "corrected new version" of SrrT (more stable, but without trains)
can be found at http://simulrr.wordpress.com/download-area




reedit :

I think it is like that :

The "corrected old version" of SrrT (with trains) :
SrrTools_0.01.12(0032bf6).zip
http://www.4shared.com/zip/LUckub2e/SrrTools_00112_0032bf6_.html


The "corrected new version" of SrrT (more stable, but without trains) :

Very sorry, but I am lost , I can't find a SRR tools .exe here :

SrrTools_0.03.12(0033.06bf4).zip
#########http://www.4shared.com/zip/AcnXOZ_P/SrrTools_00312_003306bf4_.html
##########http://www.4shared.com/zip/foCB0x6S/SRR_003306bf4.html




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alain
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PostSubject: Re: BS Collaborate   Sun 5 Feb - 9:22

nothing absolutly new ,
but nice for me

http://alaindumenieu.pagesperso-orange.fr/artvrml/160212.htm

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PostSubject: Re: BS Collaborate   Sat 11 Feb - 19:32


SrrTools_0.03.12(0033.06bf4).zip
contains two files:
a) the SrrTools.exe for installation
b) some SrrTrainsExamples.zip (to be unzipped to a directory of your choice)


SRR_0033.06bf4.zip
is not an executable program. It contains "just the SRR Framework" (some X3D prototypes and some documentation).
You can use these X3D prototypes in your own worlds
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PostSubject: Re: BS Collaborate   Mon 13 Feb - 17:41

OK , thanx , I mailed you but I copy here what I did , for MyKel

http://mixed3d.free.fr/srr/SRRvrml.html

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PostSubject: Re: BS Collaborate   Mon 13 Feb - 20:22

Alain et. al.; Sorry I have not been active here for a spell. Life here has been busy. As stated before I don't get much time to code and my user DB still is not complete. Maybe some day there will be time for that as well. Just wanted to let you know am NOT ignoring this topic. The work you have done so far is very well, hope to use it one day soon. Am sorry that I haven't done much of the work and only benifited from all your hard work- let me tell you know that I appreciate it much. hope to be back in this discussion soon.
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alain
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PostSubject: Re: BS Collaborate   Tue 14 Feb - 18:56

No problem ,MyKel, life is like that, "c'est la vie" Smile

The exhibition on is MixED is ready more or less, may be we will set up a meeting in march or april..
So you have time Smile


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PostSubject: Re: BS Collaborate   Wed 29 Feb - 18:59



Nous sommes heureux de vous annoncer
la 20ème exposition de
MixED ( Mix3D )

Nous avons l'honneur de présenter
SrrTrains
L'exposition ouvre , pour 2 mois , le 1er mars 2012.
..........
We are pleased to announce you
the 20th exhibition on
MixED ( Mix3D )

We are honored to present
SrrTrains
The exhibition will be open from march 1rst , 2012 , during 2 months .




Voir les articles / Read and see here

http://mixed3d.free.fr/spip/?cat=61

contact : mixed3d@free.fr

Meeting Saturday 31. March, 18:00 - 19:00 french Time

using that way




check …. http://wwp.greenwichmeantime.com/



( prochaine exposition / next exhibition : David Arendash )


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PostSubject: Re: BS Collaborate   Fri 2 Mar - 1:53

Nice cheers

Loved the idea since this project started.

Congrats,

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PostSubject: Re: BS Collaborate   Fri 2 Mar - 9:57

Thank you , Vitor !
Most for Christoph, of course , because he did the work ,
but I must admit that I thank you for me too , LOL, because it is nice and rare to have some feedback, and I spent a long time to play with Christoph's stuff.
And as I am not a programer , it was not always easy , LOL

May be you could have fun to see how Christoph made the tracks , ( rails) , I guess you like mathematics too , Vitor Smile

I hope to meet you there on march 31, if you can.
I mailed Chritoph to ask him witch package we will use , my proposal was the package with trains, for me it works ....
Answer coming soon .....


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PostSubject: Re: BS Collaborate   Sat 10 Mar - 18:05

pré - test with Christoph , waiting one of his friends

and using the wonderful server of MyKel !!



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