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 BS Collaborate

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alain
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 0:29

wow your screenshot sounds very good !!!

You are connecting the BS Server ! For sure.

With the way as is made the
DEF Conn NetConnection
{
address "localhost"
port 12345

that only means connecting your own puter , indeed.

( nothing to do with internet for the moment )

But I can't, myself, even connect my own puter , LOL ! Sad

I never used BScollaborate on the web.

But tutancamon did , and we had a meeting on day .

That was working.

I asked him 2 days ago to help us but he doenst want.

Anyways I will s$research in my old files what the Hell witht the chat .

I think we are on a right step .

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alain
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 0:40

Heyyyyy !! I am stupid ,
I forgot to add the

Code:
    EXTERNPROTO Chat
[
exposedField SFFloat height # 3
exposedField SFFloat width # 10
eventOut MFString meSay
eventIn SFNode hasSaid
eventIn SFBool focus # enables text input if true.
eventIn SFTime startAnimation
field SFBool initiallyShown # TRUE
]
"Chat.wrl#Chat"


DEF Chat Chat
{
}

ROUTE Chat.meSay TO MU.meSay
ROUTE MU.hasSaid TO Chat.hasSaid

now it is done on that new file below ;
copy it in your local folder , I guess you will have the chat !! :



http://dumenieu.free.fr/louizeforum/Main-LauralocalhostforMyKl_chat.wrl

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alain
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 1:11

Hey !!!

I realize now that in your

"My Last Cosole message"

you are using ZetaPsiChiMyK.wrl

!!

But what do you get in the console ????? when you use
( copying them in your local folder )


Main-LauralocalhostforMyKl.wrl


then

Main-LauralocalhostforMyKl_chat.wrl


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tutancamon
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 12:42

alain wrote:

I asked him 2 days ago to help us but he doenst want.

Anyways I will s$research in my old files what the Hell witht the chat .

I think we are on a right step .
alain wrote:
hey tutanc ! some years ago you had your puter running BSCollaborate as server.

Could you tell us if that's still works ??

Of course that needs a short meeting , just to retest.

Do you agree to do it ???



tutancamon wrote:
http://tutancamon.myftp.org/vrmlserver/
http://tutancamon.myftp.org/vrmlserver/monetboat2.wrl
tutancamon wrote:
Not now, and I do not knew when.
Sorry ...
Sad
I cannot.
I want but I cannot ...
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MyKel_D
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 19:11

alain wrote:
Heyyyyy !! I am stupid ,
I forgot to add the

Code:
    EXTERNPROTO Chat
[
exposedField SFFloat height # 3
exposedField SFFloat width # 10
eventOut MFString meSay
eventIn SFNode hasSaid
eventIn SFBool focus # enables text input if true.
eventIn SFTime startAnimation
field SFBool initiallyShown # TRUE
]
"Chat.wrl#Chat"


DEF Chat Chat
{
}

ROUTE Chat.meSay TO MU.meSay
ROUTE MU.hasSaid TO Chat.hasSaid

now it is done on that new file below ;
copy it in your local folder , I guess you will have the chat !! :



http://dumenieu.free.fr/louizeforum/Main-LauralocalhostforMyKl_chat.wrl




Yes yes I got all that in code Zeta too - it connects to the collab server just fine but does not display the chat stuffs- will continue on in these endeavors- did have a crash yesterday and temp. lost Zeta- but got it back and all is the same now- connects to server just fine- am accessing it via web - but no chat Sad
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alain
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PostSubject: Re: BS Collaborate   Thu 5 Jan - 23:20


tutancamon wrote:

I want but I cannot ...

OK , tutanc , but you could may be tell us
how you got the chat in that age .

If you had BScollaborate in local on your puter ,
on somehere on the web.
Witch code you used
etc etc
And may be you know why Mykel has not chat

etc

any tips ??

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tutancamon
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 0:10

alain wrote:

tutancamon wrote:

I want but I cannot ...

OK , tutanc , but you could may be tell us
how you got the chat in that age .

If you had BScollaborate in local on your puter ,
on somehere on the web.
Witch code you used
etc etc
And may be you know why Mykel has not chat

etc

any tips ??
A important infrmation is here:
http://closed.forumactif.com/t2210-bs-collaborate ,
another is here:
http://closed.forumactif.com/t2718-web-gl-experiments

Old version of client-server package are in my site: blaxxunromania, go to Recent Site Activity
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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 10:05

I do know all that , tutanc ,
but that doesnt help

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PostSubject: Re: BS Collaborate   Fri 6 Jan - 11:11

alain wrote:
I do know all that , tutanc ,
but that doesnt help
At http://sites.google.com/site/blaxxunromania are all what is necessary to run an old version of bscollaborate.
With that sever I was online a few year ago.
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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 11:15

yes we know ......


BUT :

ahahahahha !!!

I had a great idea 5 minutes ago LOL

I have 4 or 5 puters at home ,
so I tried the stuff on my wife's puter ,
and I am connected !!!!!!!

( btw I have also the "eps" error )

BUt I havent the chat !!!

BUT it will be more easy now , for me to , continue to search the prob.

( I know know that my prob to connect is not a prob router ,
but my own puter problem , I guess windows firewall (???)


Tonight I will re check SRR , I guess that will work on my wife's puter

( I say that if Christoph reads us here
( hello Christoph

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PostSubject: ( btw I have also the "eps" error )   Fri 6 Jan - 13:32

EPSilon error
Is from chat.wrl file. In that file you have calling an external prototype: PositionDamper
The PositionDamper prototype is in Dampers.wrl file
What the fuck ?!?
This mean that you did not use the old package.
The Christoph's package or the latest version of package does not works well with old chat's files.
Shit

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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 20:46

OK , thank you , tutanc

I think I got now a Chat.wrl without the EPS prob.
But that not solves the chat displaying problem.
Am I right ??

any more tips ???

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MyKel_D
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:14

Been really thinking (mayhaps overthinking) this problem.... but do I need to open another port in router for chat besides the one for the Collab server? have opened 12345 for server is that the only one I need to open?? All the files I am using are from the BS website, even tried to install BS_Contact 7.1 but it wont install fully on this puter- then tried to use 7.2 and still no chat - but am connected to server. Thank you; Tutanc; too for all your help Very Happy
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tutancamon
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:20

alain wrote:
OK , thank you , tutanc

I think I got now a Chat.wrl without the EPS prob.
But that not solves the chat displaying problem.
Am I right ??

any more tips ???

There he need a new kind of code ...
If you have not anything to do, then go and try to make new prototypes ...
For free, nobody will did not make this for you ...
He he he ... put on Peter le Cochon to work free for you ...

Camarad Alain, put your hands at work and do your self the code for the chat ... affraid

Talking about tips ... well, maybe you will make a few examples for mapping by hand with images for complex shapes ...


Last edited by tutancamon on Fri 6 Jan - 23:34; edited 1 time in total
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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:32

nonononoonononoononononnoonono !!!!

I do know that tutancamon tries to makes me crazzy since
he registred here ,
but he will not succeed !
because I had been born crazzy !!!
I had several test sessions
working with BScollaborate !!!
even with tutanc ,
even with Srr trains !!!

And i had nothing to change in the scripts


The hell is that it is not working well nowdays .



there are 2 solutions :
1 _ bitmanagemt changed someting , and we dont know what
( except tutanc , maybe , but he doenst want to tell us what because he wants to make me crazzy

2 - there is a solution somewhere and may be tutanc knows witch one,
but he doenst want to tell us because etc

3 - I am crazzy

( be sure the 3rd one is not the right one )

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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:35

ps sorry to be angry ,
but the fault is just tutanc

I forget about 12345 ,
no MyKel , this one is OK , and enought , I think ...

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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:42

and HELP really , tutanc ,
and stop to act here as a troll ,
or you will be soon GAMeOver ,
here ,
and stop to post to redit your posts to delete them ,etc
because I am tired of all your tricks

Help or Go !

***alain , very angry , for now ****

( and i never deleted only one of the 587 LouiZe members ! )

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alain
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PostSubject: Re: BS Collaborate   Fri 6 Jan - 23:47

"Go"

I mean ,
"go away"
that is enought for me after
4 years

( 07/09/2007)

you posted here , and reedited your posts and deleted them etc etc

pffff Sad((

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PostSubject: Arrêter de surveiller ce sujet   Fri 6 Jan - 23:53

Arrêter de surveiller ce sujet

Vous ne surveillez plus ce sujet
Cliquez ici pour retourner au sujet de discussion

Wink
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MyKel_D
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PostSubject: Re: BS Collaborate   Sat 7 Jan - 0:43

Think I know the probelm--- I havent paid for liscense so I don't have access to this

http://www.bitmanagement.de/vrml/protos/nodes.wrl#Layer3D

because I cannot get any Layer3D to worx

Sad
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alain
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PostSubject: Re: BS Collaborate   Sat 7 Jan - 1:21

btw have this node ?,,

I hav it
where is it needed to use it ???

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alain
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PostSubject: Re: BS Collaborate   Sat 7 Jan - 1:30

ok in the Chat.wrl

I will try tomoroow,
with the file I have ...............
nodesbs.wrl

Code:
 EXTERNPROTO Layer3D
    [
        exposedField SFVec3f bboxSize
        exposedField SFVec3f bboxCenter
        eventIn      MFNode  addChildrenLayer
        eventIn      MFNode  removeChildrenLayer
        exposedField MFNode  childrenLayer
        exposedField SFVec2f translation
        exposedField SFInt32 depth
        exposedField SFVec2f size
        exposedField SFNode  background
        exposedField SFNode  viewpoint
        exposedField MFNode  children
        eventIn      MFNode  addChildren
        eventIn      MFNode  removeChildren
    ]
    [
        #####"urn:inet:bitmanagement.de:node:Layer3D",
        "nodesbs.wrl#Layer3D",
    ]

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PostSubject: Re: BS Collaborate   Sat 7 Jan - 7:04

Thank you so much for this and all your kindness- will be good to know if this last thoery is correct.
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alain
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PostSubject: Re: BS Collaborate   Sat 7 Jan - 15:22

no , very sorry Sad

I tried many tricks ,......
the login is successful on my wife's puter ,
but no chat displayed Sad


I am lost.

ps :

here is the node file

http://mixed3d.net/bscollaborate/nodesbs.wrl

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PostSubject: Re: BS Collaborate   Sat 7 Jan - 15:35

Hi Alain

Thanks for inviting me via e-mail to this topic. I see there is some problem with chat. First question: Do you like to use the services of the BSCollaborate node for chat (using port 12345)? I can tell you, how I did it in SrrTrains.

I have a "main file" main_bscontact.x3d in directory FrameMain, where I have all the MU stuff, which is Bitmanagement specific. Sorry, I prefer X3D over VRML, because I create parts of my scene automatically and I like to use standard XML parsers.

In this "main file", I have the BSCollaborate node
        <BSCollaborate DEF='MU'>
<NetConnection USE='Conn' containerField = 'connection'/>
</BSCollaborate>


then I have a script, which relays the user input and output to/from the BSCollaborate node (beside other things)
        <Script DEF="SceneInterface" directOutput="true">
<!-- external interface of the scene -->
:
:
<!-- ...for chatting -->
<field accessType="inputOnly" name="meSay" type="MFString"/>
<field accessType="outputOnly" name="hasSaid" type="MFString"/>
:
:
<!-- internal interface with other nodes of the main file -->
:
:
<!-- ...for chatting -->
<field accessType="outputOnly" name="forwardMeSay" type="MFString"/>
<field accessType="inputOnly" name="receiveHasSaid" type="SFNode"/>
:
:
</Script>


and last but not least, I have two routes to connect the script with the "MU" node.
        <!--  connecting BS Collaborate with the Chat HUD -->
<ROUTE fromField='forwardMeSay' fromNode='SceneInterface' toField='meSay' toNode='MU'/>
<ROUTE fromField='hasSaid' fromNode='MU' toField='receiveHasSaid' toNode='SceneInterface'/>



Maybe it helps. I wish you much luck

Christoph[left]
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