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 makehuman

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alain
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PostSubject: Re: makehuman   Sun 27 Apr - 13:02

bin , moi ,
je suis allé voir ce qu'il y avait à l'intèrieur de la nana

http://dumenieu.free.fr/louizeforum/ET.wrl

pff pas pris le temps de bien lui nettoyer les dents LOL

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thyme
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PostSubject: Re: makehuman   Fri 2 May - 2:32

Alain wrote:
found by Thyme and fabricator ..

Oooo I can't take credit for finding this program Alain, Mars sent me the link Mr.Red and fab posted it on herm's forum years ago lol

Thanks for the screenshots I sent a link from the seamless forum back to here Mr.Red
A good thing about computer 3d graphics is its very easy to put 2 models in the same location to make comparisons of proportions, it should be fun to see the differences and help anyone who wants to learn realistic proportions but at the same time its important not to become a slave to doing this Smile the artist must be allowed to break free too Smile
When I was making my realistic face for the immediate av demo this time last year, I spent a lot of time making comparisons to photos that I put in seamless's 3d window as a guide.
After doing a lot of this, one morning I just let my self freely shape the face with no guides and found I came up with a much more pleasing face than any of the previous faces I made at that time Mr.Red and i did this in only a few hours but I think all the earlier work I did with the photos still helped me gain a sense of proportions.
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jacinto
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PostSubject: Re: makehuman   Fri 2 May - 10:27


Sir Thomas Wyatt by Hans Holbein the Younger, about 1535-7.



Holbein's studies

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thyme
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PostSubject: Re: makehuman   Mon 30 Jun - 2:41

Hi Alain, Jacinto and Isa Smile
I downloaded MakeHuman yesterday and ran it for the first time.
I thought perhaps it would be good to try converting a model made by it to nurbs to test out if I have enough control points in my system for making an av with this level of realistic detail.
I was very impressed by makehuman but disappointed that I could only create ugly looking female characters with it.
It seems to me that parts of the model are male and other parts are female despite what the settings are set to but you can probably make quite a realistic male with it.
I played with a feature that lets you select a wide range of different nose types which looks very exciting but they did not seem to actually work so I guess its one of those features that is not fully functional yet.
In fact I don't think I was able to change the entire face at all with any of the features, am I misunderstanding something?
The program is still being actively developed so I will be interested in its updates.
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alain
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PostSubject: Re: makehuman   Mon 30 Jun - 8:28

when you have that





you drag the mouse up or down etc , the changements appears ...

is it your question , THyme ?

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PostSubject: Re: makehuman   Mon 30 Jun - 10:16

Hello Alain Isa Thyme
Hello to you all
I agree with all your comments Thyme
And I think it
there is a 'look' general rendering models
in makehuman or extremely lax?
I prefer to think a voluntary act ...
I find it really strange all the same?
is it a part taken?
For example, if one compares the software "poser"
es it surprising to observe how much has delivered its separate
differ, without any technical reason justifies it.
Yours
Jacinto


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alain
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PostSubject: Dazz   Wed 2 Jul - 10:39

as I have a new puter ,
I retried Dazz

I wondered why it is free , but now I kow :

you have only a model and , so , you must buy all .....

but I exported one model in obj ,

20 MO ...

then converted in wrl 2.5 MO

...

as I re instaled BS for some other reasons , I saved these videos
( it is a good feature in -stupidlogo -BS

http://dumenieu.free.fr/louizeforum/daz.swf


http://dumenieu.free.fr/louizeforum/daz.wmv




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