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 ExitReality Blaxxun Competitor

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thyme
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PostSubject: ExitReality Blaxxun Competitor   Fri 6 Jun - 7:58

http://www.seamless3d.com/forum/viewtopic.php?f=1&t=273&p=2326#p2326



http://www.seamless3d.com/forum/viewtopic.php?f=1&t=273&p=2326#p2326
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alain
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PostSubject: Re: ExitReality Blaxxun Competitor   Fri 6 Jun - 9:02

yes thank you ,
I was just posting a "joke" there on your forum Smile

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 10:55

wow !!!!!!!

it works very well !

quick install etc !!!








reedit


lol it is incredible how it works !!!!





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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 11:13

argggg !!!!

now my wrls are opened with their player Sad((((



how to change ??????



by the way ,

all LouiZe is in 3D !! very well donne !!!



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magnus
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 11:25

ça à l'air bien ce truc

mais ça vient de remplacer mon viewer préféré.
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 11:29

Quote :
mais ça vient de remplacer mon viewer préféré.

oui ! fait chier !

si tu trouves comment basculer sans le virer , dis nous stp ...

mais ce truc est fantastique !!

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 11:35

Je viens de réinstaller blax player et les 2 vont sans pb. oufff
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 11:49

ah yes ! true !! merci ! ouf aussi ! Smile

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 12:04

LOL tout mon artvrml en 3d !! Smile))

http://q.exitreality.com/?q=http://pagesperso-orange.fr/alaindumenieu/artvrml/introartvrml.htm








.


.

.

.



LouiZe is here


http://q.exitreality.com/?q=http://closed.forumactif.com

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 12:25

Very Happy What a great discovery !

The rendering quality is pretty good and it supports all the methods of Blaxxuns CC3D viewer (Blaxxun Contact .... at least if Blaxxun Contact is installed).

It has got no logo. That's the important part...

You can embedd ExitReality as a VRML viewer into your HTML page using it's CLASSID: 0EC70F10-F7A1-49A1-A13F-DCA7BC3B3BFC96 and access it using Blaxxun's/BS contacts EAI

Whoaw ... cool thing.

cYa

Peter pig
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 12:33

heya Peter Smile

yes I am looking at , very good stuff ...

what are their 3D files ? I MUST look at , lol , very curious about ...

cant find them Sad

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 13:25

Very Happy The files you upload are wrl files.

I'm not sure if they are converted to X3D there or if they are still classic vrml.

To be honest, the interface is a bit confusing and overloaded for me (old man) and the converted 3D websites are a funny gag, more than something I would use for browsing any web-page... but they have done a good job.

Chapeau.

Peter pig

P.S.: As they did register their browser as my default wrl viewer, I guess they don't mind if I try to use it for my own stuff.
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 13:29

Yes, even the avatars are wrl files.

The files are being cached like under Blaxxun/BS.

Vista :

C:\Users\yourUser\AppData\Roaming\ExitReality\cache

Peter pig

EDIT : it uses BS-Contact specifics (e.g. PixelLayer3D) ... so we could conclude that it's a BS contact without floating Logo, and with modified navigation and disabled context menu.

Nothing that could not be fixed using the Browser object.

From now on, you can have all the BS bells and whistles without logo!
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 14:51

yes LOL !!!
many wrl files to explore ,

C:\Documents and Settings\DumDum\Local Settings\Temporary Internet Files\

many scripts ,

very funny LOL

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 18:30

Re Hi Alain,

do you still have some examples about using flash movies in BS ?

pig
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 19:59

very easy , mon cher !

you type in Google : flash bs louizeforum



http://www.google.fr/search?hl=fr&q=flash+bs+louizeforum&meta=


you arrive in the right topics where you feel quickly lost ,

and after some researches you arrive here , LOL


http://www.bitmanagement.com/developer/contact/relnotes71.html



so :


http://www.bitmanagement.de/php-bin/ViewVrml.php?url=http://www.bitmanagement.de/developer/contact/examples/media/flash/flash_youtube.wrl&fullPage=yes

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 29 Jun - 20:20

It works well indeed, even with firefox.

[quote]

Very very interesting !
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PostSubject: Re: ExitReality Blaxxun Competitor   Sat 12 Jul - 15:33

Quote :
And how about Exit ... is there a way to hide the panels of the right side? I've got the feeling that they are covering the scene each day with more trash, now I've got some sort of new navigation bar there on top.

And last not least: I have not been able to meet anyone neither in Vivaty nor in ExitReality ... am I doing something wrong?

I've got the same feeling Peter, lol.
I've got just magnus in my buddy list but i don't know what to do with it. I don't know how to talk to him ahah.
It's hard to meet someone there.
And ! They changed the left panel ! I don't know how to change the view in the scene anymore.
Someone can help us ?
I think they should have a forum or something, it would be better for everyone.
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PostSubject: Re: ExitReality Blaxxun Competitor   Sat 12 Jul - 22:29

cat lu les Zami ..!!!

je viens de tester le soft , cool c'est vachement bien fait , le Tchat via Hotmail / MSN et autres , c'est du bien vue..!!

Mais ptt question , comment faite-vous pour importer vos mondes avec player ??
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 13 Jul - 2:17

bah Peugeot , je dois le désisntaller à chaque fois que je m'en sers ,

sinon ça me lance tous mes vrml avec leur player ,
pfff

t'as pas ce problème , Fersen ?

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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 13 Jul - 2:31

Very Happy You just need to reinstall Blaxxun or BS after installing ExitReality...

Unlike BS Contact, ExitReality coexists fairly well with Blaxxun Contact :

VRML-Pad gives you the choice of using one or the other for the preview thumleft

If you want (need??) to open one of your worlds in ExitReality, just build one link with the URL of your wrl in the query :

http://q.exitreality.com/?q=http://www.cyworx.com/worlds/city/city.wrl

(Credits : Linking by Fersen / World by Hermi)

The only thing I don't know is : How do other users see that you have opened your world?

What the fuck ?!? .... hmmmm

Be fine,

Peter pig
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PostSubject: :-)   Sun 13 Jul - 4:36

I have alot of hope for this platforn. It renders well, doesn't seem to be as much of a resource hog as some of the others and is friendly with the existing worlds and things we have already built, also, the methog of creating is very easy and totally does away with creating a bxx file.\. I think the interface is crowded and could use some cleaning up. I'm not sure I like the separate chat window, and would love to be able to see who is online in worlds without haveing to have them in my "buddy list". I have sent some of these observations to the people at ExitReality but sofar I haven't heard or seen changes.
One thing I have noticed, there is now no view point control. There was in the earlier version. Bummer, hope it reappears Bad)
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 13 Jul - 16:47

Quote :
One thing I have noticed, there is now no view point control. There was in the earlier version. Bummer, hope it reappears
I'm really hoping it too ! Or i can't present one of world in Exit lol
Peter will understand Smile

Pour Alain moi j'ai pas de problème non. La première fois effectivement ça m'avait mis le plug par défaut mais j'ai refais l'install de blaxxun et BS ensuite et depuis rien à signaler.
Avec n'importe quel navigateur, ça fonctionne.
Peugeot si tu veux te lancer tu vas là :
http://www.exitreality.com/
et tu tapes l'url complète de ta scène wrl et tu launch in 3D Smile

And when i look at the places Menu, i don't know how they choose the worlds.
There were some of my worlds but with an old url, it doesn't workd anymore.
And i don't know how to put the new worlds.

But Yes Omind it's still very interesting !
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 13 Jul - 17:35

If they (ExitReality) don't want to allow the context menu, they could parse the wrl for viewpoints and add another (more) panel at the right ...

Rolling Eyes

Another thing :

If someone, for some reason, wants to hide the avatar in his world, the good old blaxxunian Browser.set_showMyAvatar=false; still works (until they kill it ...).

For example adding it to a function initialize() inside any script :

I hope it helps, for the moment.

Peter pig
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PostSubject: Re: ExitReality Blaxxun Competitor   Sun 13 Jul - 19:33

peter le cochon wrote:
If they (ExitReality) don't want to allow the context menu, they could parse the wrl for viewpoints and add another (more) panel at the right ...

Hmm tried f9, and setting the user interface level to 'expert ?
That is the trick to re-enabling the context menu in Contact after someone sets it to 'tradeshow'
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