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 ABNet2 ... et l'aventure recommence

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sat 11 Jun - 19:18

Hi VCard.
ThankYou foy rememmbering of these two addresses . Very Happy
Nice worlds are there .
Also thankYou for that trick of IExplorer 9.

How is Omind, Rick and the rest of our friends from internet ?

We have a litlle game here: http://closed.forumactif.com/t2712-dear-friends-of-srrtrains .
Try it , and tell us your opinion. Very Happy

cheers
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 12 Jun - 1:33

hello all
i'm happy to see ABNet is always alive and people working for it
it should be nice to meet you if you are in the worlds
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 12 Jun - 21:13

Salut mes amis!

Je suis content de savoir que on est toujours ici en discussion autour de la 3D (et du VRML/X3D)

Oui Alain, IE9 n'est vraiment pas nécessaire pour le moment. HTML5 reste un projet en cours et surtout parce que ie9 n'apporte pas WebGL Sad

Ce srrtrains projet est intéressant Tuta, très bien!

Oui Meri sera joli de te revoir dans un monde ABNet, est a vous tous mes amis. Cette semaine on sera la souvent et avec quelques étudiants aussi. Je ai fait des petites changements à l'interface et une petite page d'aide rapide


Babel Interface et nouvelle aide em ligne

À bientôt

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Fri 5 Aug - 5:54

Hola Vitor !

Trust all goes well in Portugal and with your niece girlcard who should almost be a young lady by now. Still singing?

I was happy to see our Burney av-car photographed at AB-Net. Can you reverse the torque so the car tilts toward the gravity side when the car turns?

Also, my custom jobs need more speed (they lag abit in X-worlds) -- since you invented the torque suspension, maybe you can use that av to fix my mischief.

Now that I am using Windows 7 (and not 98 ha ha) I should be able to drop into AB-Net, especially while x-robot.com is only partially functional (I think my provider created it as a virtual webspace copy and then double-billed me for 3 or 4 years-- messy business!)

So, which worlds contain peeps who don't hate me? lol!

Hope to see u soon!

Very Happy Colin
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Tue 23 Aug - 15:35

Hi Colin, salut a tous! cheers

Sorry for the delay, I was away for a few days. Personally I am ok, hope you are well too.
About "all goes well in Portugal", we wish! But, as you know, many European countries are under the attack ... of their own governments! And things will get much worse as they dare to say. Shame on them!
girlcard (Catarina) has grown up and is at her best now. Singing and plying Guitar like a pro thumright

That tilt toward the gravity side on cars code is one of the aspects waiting for review. Will enhance Grand Prix code as soon as possible. Recently worked on other aspects of avatar coding: Avatar movements, and particularly avatar flying which, in my view, is a fundamental lack in VRML/X3D/bxx worlds and limits the joy of moving/playing around. A message on this and other aspects will be posted soon.


Flying around on ABNet Worlds (soon!)

See you Very Happy

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Thu 25 Aug - 21:37

Hello Vitor ,
I was waiting Colin answering first ,
but I guess he is as always on travel , LOL

Well , so ..I say hello
and will check the Flying stuff Smile

Just a question more :
what are you doing with X3dom , Vitor ,
if I can ask ,
some guys say that it is future ,
but for the moment that bores me .

My fault , I guess


ps , about governments ,
I cant say more than my last LouiZe logo , LOL


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PostSubject: Re: ABNet2 ... et l'aventure recommence   Fri 26 Aug - 16:02

Salut Alain,

I tested X3Dom and made some stuff. At present, in practical terms (by my experience and as far as I know), is usable only for simple and static stuff. Besides that can be a frustrating experience with poor practical results. Presently is still very slow and clumsy comparing to bs contact or even WebGL the technology behind X3DOM. Lets see what comes out in the near future.

As a "between" technology x3Dom is menaced by future web consortium norm (VRML/x3D/whatever?) and WebGL itself which is nowadays getting the media attention.
on WebGL: despite the eye catching demos (most are probably contracted by the billion dollar companies trying to impose a "defacto" norm) there are no free tools for the standard artist, just sets of Javascript libraries and some converters appeared (with their own specific problems). Google is one of the main WebGL promoters but not even Google skectchup supports WebGL (yet? found no info, none ). A real shame!

WebGL surely points in the right technology direction (Web, HTML, Javascript, 3D) but others have pointed the same before (google's own previous norm and VRML/X3D itself for a long time) and is not a Web standard, for the moment, despite all the promotion and the appearance of version 1. It is still an infant crying out loud for milk. Microsoft has not adopted it in ie and, no matter what we may think, what will happen to ie in 3D remains important (if MS doesn't become irrelevant because of the long wait Crying or Very sad ).

Seen some cool WebGL game demos, but besides that nothing meriting attention in the multiuser or avatar area which (besides very few cases) are almost absent with practical systems like those we have in VRML/x3D today. So, after all the promotion hype does not remain much for us to do without wasting a lot of time with poor results (often frustrating).

In my view, for the low end/real-time 3D the simplest 3D technology for today's web is VRML/X3D. Has the complete set: easy to use, lots of free tools, info, multiuser servers, and ... points in the right 3D/Web direction of future norms that will emerge and benefit from its experience.

My students, although knowing other 3D systems, are very enthusiastic about VRML/X3D on today Web apps because they can really do 3D projects with "practical" results with it in a widespread range of uses. I am also having much fun with it and feeling very motivated.

Look at a very fresh world built by students: MProject


Visit Mproject on ABNet/Babelx3D

I will launch soon some motivating defy's for all the old and new "mordus" de VRML/X3D, so we enjoy ourselves and have fun with this beautiful technology.

Cheers,

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sat 27 Aug - 16:00


Hello Vitor ,
scuse for the delay , but I had to retrieve all my brain about all that .

In a way I agree with all you say .

And it is/it was always fun to have my pupils on InternetSpaceBuilder or seamless3d
( the 2 ways I tried with them , after DukeNukem3d and Unreal LOL )

I also cautch a friend , one year ago , for a project we had ,- he never was involved in 3D before -
and he learnt Sketchup in a few days and made all the modelling for our project LOL

Well , I agree with you , but I also must say , to be honest, that after 9 years with vrml I wanted to take a

look to other ways .
I retried the recent UDK ( Unreal engine) and unity3d.
WHat I miss more with vrml is the lightmaps stuff.
I do know that some get some success with , but for me it is always a pain.

I dont care about realism , "of course" , but I am bored to hear my sons always saying me
"still with vrml, LOL"

They have WorldofWarcraft , Farcry and so on ,
and it is always disturbing to see there effects we have difficulties to get with vrml.
May be I am stupid...

On the other hand I dont want to pay to get dynamics shadows with unity3dPro ,
so I stay always "le cul entre 2 chaises".

Btw congratulations for the world your students made ,
it is very lot of stuff.
I had some probs with , I guess , some medias files , mp3 or WMv (???)
but I managed to visit most of the stuff ....


Now we wait you to be able to Fly , LOOL

Viva indignados Smile

oupssss I just remember now a joke I prepared yestarday ,
it is about "défis"

"duel " ??? LOL



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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 28 Aug - 4:34

Intéressant Very Happy

There are many worlds, but rare examples of digital stories in vrml ant it is curious that you brought this example at this time. I am looking at avatars code to find new uses for them in the worlds (working on simple frameworks to let creators/students use them easily and more often not only as avatars but specially as "animated objects" and "cicerones" of the worlds) and motivate digital storytelling, educational talks and theater. With animations we can create plus biovision animation libraries (bvh files), that we can add to wrl avatars with programs like seamless, the possibilities are endless. In the past people mostly tried to make avatars look good, but they can do a lot more and become a driving force. One of the key aspects of SL promotion was the avatar system (on others systems too). With vrml/x3d similar things can be done, or perhaps more because we have better access and more control of the technology itself.

If you or any other member of the forum know about other examples of storytelling in VRML/x3D please post them here to inspire us and expand the creativity.

Cheers,

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 28 Aug - 12:33

you know the "Whitechapel/Ripper Series" , I am sure ,it is absolutly wonderful.

http://www.3dworlds.ca/worlds.htm

Also ,

A beach with a girl saying "Hi!" was often openend on blaxx , in the 2003or 2005..,I guess you know too , it is the Tower , on page 2 ,

a short "story" , but funny.

But I will try find on my puter another one of Griff , witch is not on his site , moment....


reedit :

ahah I found an old mail ( 2003 ! ) from Griff with the url !

It is still online but not on his site pages , so I copy the url , Vitor , check your mp Smile


.....

reedit :

and you know also , I am sure , 'Music Box' from "Virtual Solar System (VSS)" , but it seems not online more


pic from Jokina :


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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 28 Aug - 13:20

to be continued

( and sorry for the egotism LOL )

Btw a few time after I beagan with vrml , I had some projects about "telling a story" ,

for instance ( 2002 )

http://dumenieu.free.fr/vrml/reveplage/reveplage.wrl

but after having the girl walking 20 meters , I was unable to continue ( technicaly) something more !!
aahhahahaha...

well , more seriously ,
I guess I will be able to find some others ressources ,on web ,
short or long stories ,

I will try to remember ....

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PostSubject: What 12 basic gestures for VRML/X3D avatars ?   Sun 28 Aug - 17:20

Salut a tous! cheers

Introduction

Avatars are important (they represent us in the scene) and can have very important roles in the joy we get from the 3D experience. One of the key aspects of SL promotion was the avatar system (on others systems too). With vrml/x3d similar things can be done, or perhaps more because we have better access and more control of the technology itself.
Yet, in the past vrml/x3d history (with honorable exceptions, of course) creators did focused essentially on world scenes and their object dynamics and much, much less (or not at all) on the "role" that avatars can play, not just as dolls meant to look nice but as interactive parts, opponents, cicerones, etc., of worlds. Games have always used avatars (in many forms: guns, objects, or full body) intensively. Apart from the honorable exceptions, very few worlds among the ones we can visit offer experiences with avatars as such or as active objects in the world story.
One of the reasons was the dominant disregard of avatars in VRML/x3D engines. Blaxxun contact (and now bit management bs contact) was one of a kind with an avatar system embedded and easily accessed by users. But apart from the basic framework did not invest much, not even in a steady list of basic useful avatar gestures and mostly assumed avatars as mere world "Walkers". Yes, they have walked all over: earth, air, water and fire, indeed! Mr. Green

Two relevant aspects

I believe that this can be changed. Two aspects are relevant on the matter:

(1) the (re) definition of a new set and sequence for the 12 basic gestures of avatar studio (in some cases with new scripts to drive them, like in fly gesture, this will be addressed in future posts) with fixed names and order (like: 1-HELLO, .... 12-WALK).
This should, on one side, be easily done by the normal user/creator (in the same avatar studio or (?) other progs like seamless), just inserting the animations in the sugested order. On the other side the initial set should be interesting enough and usable to stimulate creativity of world builders to use avatar dynamics in scenes.

(2) avatar dynamic use in scenes, or as objects of the scenes, can increase if we also make available simple frameworks (very simple or including protos/scripts if/when necessary) in usable formats as "files" to use in programs like Vivaty studio (remember what Phillip hansel has done for promoting 3D creation in previous versions of Vivaty Studio -Spazz3D and Flux Studio- ?)
Vivaty Studio has increased power and interest for avatar use since it can include and edit protos and scripts in an easy way for standard world creators and artists (or newbies) not engaged in programming (I am not referring the h-hanim features of Vivaty studio).

Please take note that the "12" are not all the gestures an avatar can have, just the initial 12 gestures that a standard user can create with avatar studio. An avatar creator can design more over the 12 pack but don't want to discuss that for the moment, just concentrate on the 12 "basic".

When the order is finalized/agreed some of the gestures can even be automatically upgraded by systems (with no user intervention or minimal) because systems know what gestures an avatar has, and in what order. This possibility justifies the little effort users are asked in order to make the avatars more useful and automatically upgradable by systems.

(OBS: It is intended that when the set is agreed/defined, users will be provided with a basic kit wich includes avatar studio gesture anims (.Lia files), or others for other programs, to complement the anims already provided by the software) .

I wish you all to comment. Please participate with your opinions/ideas/experiences on the subject!

Cheers,

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Tue 30 Aug - 0:26


Salut Vitor !

I Havent been on SL since a long time ,
but I went recently for the new Mesh importation way they have.
May be you saw .Thyme told me first.It is in the SL topic here around ...

Well, it is strange to fall there ,after a long time :
it seemed a Zoo with crazy avatars , human or not , dancing or not ,flying or not ...
full of fools , LOL .

May be the newbies had the same impression when falling in the old blaxx chat , LOL ...

So , merci for your ideas , but I dont exacltly what I feel about all the gesture possibilities.

Anyways you gave me the idea to re take a look at BVH ,
because I am not patient to set up animations ,
and as I am not more a modeller I was used to play with seamless3d and Lucy or Zoe avatars
( Thyme lets me play with LOOL )

I forgot all the tricks ,
but Google helped me to retrieve some experiments I made years ago ,
and I wanted to make a new one .

The better resume is that one , I guess :

http://seamless3d.com/import-gesture-animation/

and it is a bit boring to "match" the names ,
but I got that(see below) from a mocapdata file :

( not perfect because it is not simple to match the names when they are not the sames Smile

I hope , dear Thyme , that I dont compromise seamless possibilities with crappy examples Smile

And I hope , dear Vcard , that I am not too much off the topic ...


http://dumenieu.free.fr/louizeforum/seamless/leap_zoe_red_mini_skirt.wrl

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Wed 31 Aug - 0:36

Salut Alain, Salut a tous!

Your bvh demo is really nice. I have seen others you made and this one is particularly appealing, master puppeteer Alain Very Happy
Seamless is an important program for vrml/x3d. Besides many other things, is one of the few that imports the long archive of Avatars made with Avatar Studio, also works with bvh anims and can produce avatars for our VRML/x3d multiuser servers. The last time I checked there was just a prob with Walk script, dont know if our friend Thyme as solved it or not, would be a nice feature.

My inspiration now is about flying, so stay with Nat



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PostSubject: Re: ABNet2 ... et l'aventure recommence   Wed 31 Aug - 11:50

Wow! ptdr

That is a cute short story: "Chasing a girl on the beach". She escapes from your fingers and laughs of you in the end Cool
There is surprise, there is action and ends with drama (she mocks on you and laughs).

There are numerous vrml/x3d worlds, some beautiful, but rare have stories. Noting to do in there besides going to look and walk. the good look (exception for some kind of art and worlds that are classics) cant compete with newer technologies but the story and imagination is a different level ... keeps the artifact interest intact and actual. Probably people should start to think that some of their "old" worlds ought to have a sort of story to tell! Would be nice to see creators improve some of them in this way.

Digital "online" art is not necessarily the kind that is "made once" to remain as such for all times. There is an implicit dynamism that may justify revision or newer versions for other contexts. It can be kinda nice to see a story in a world. One way to improve worlds and exercise our skills on 3D and art is to bring stories to our old static worlds and make them "talk" again.

Telling video stories with 3D objects and worlds is also a nice and powerful way to involve people. Here is and example made by Artur and his small students.

Journey of a Red blood cell



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PostSubject: Re: ABNet2 ... et l'aventure recommence   Wed 31 Aug - 13:15

Salut a tous!

A good rule is to start with basics that produce results in a easy and familiar way. So, in this short avatar crusade Laughing I suggest we turn initially our attention to Avatar Studio (Seamless will be next) in order to discuss the 12 pack set of basic gestures. I have thought about it and, to make a long story short, this is my list:

1. Hello
2. Laugh
3. Frown
4. Agree
5. Disagree
6. Point (to point things or directions with hand)
7. Sit
8. Sleep
9. Dance
10. Fly (Yes, avs are about to fly on VRML/Worlds)
11. Pose
12. Walk

(as said before avatars can have many other gestures, besides the basic ones, but that is another issue for a later talk and is not addressed yet on this post).

This is not a random choice. As many of you will recognize, it follows intentionally the standard AV anims (to simplify as most as possible the work of the avatar creator) where only 5 gestures, that hopefully will make a difference, are replaced by others. Some of them we have already seen on avatars, others not.
As intended, some gestures can be useful in more than one way in games and stories. Ex: Sleep can be used as death (the World builder can even associate a cry sound to the action) and Point or Frown could be upgraded with objects to simulate shooting or other attack. Fly can be useful in air and and water (although have seen some swim gestures in avs, I confess never seen superman actually swim... in water he flies too! Laughing ).

I am really interested in the opinions people may have about this, so my demands are:
-Anyone has suggestions of another gestures to replace these? Please justify.
-Anyone has gestures (LiA format for av studio), lists, or can make them ?

Come on guys and gals, roll up the sleeves and participate cheers

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Wed 31 Aug - 14:07

Because of you , LOL ,
I took a look at LIA from Avatar studio, and I could see
( after 9 years LOL ! )
that they could be edited.

Off from avatarstudio I mean.

But the boring is that LIa , Bvh , seamless3d ...have never the same hierarchy ,

and so it is not easy to move one to another one ...

BTw , if I remember well ,it was not difficult to get gestures with Avatarstudio.

For sure I "have" , on my puter ,some nice ones from swafette
She is a darling and she could share them , I am sure


merci for Nat King Cole , that is a great one !!!

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 25 Sep - 1:48

Love LeTerrier

A cool 3D environment in the classic tradition of moving worlds. VRML art after almost 2 decades is now becoming a classic form of 3D art still alive and kicking.


(wander why there is no logo? look carefully)

Merci aux créateurs!

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 25 Sep - 12:37

ahaha Le Terrier ! quelle aventure !

My friend Jean-Yves made me crazy with Smile

http://mixed3d.net/terrier/ete2010/preview/leterrier_notes.htm


We were supposed to continue adding places there , and the structure is supposed to allow that.
But , of course , after one year working on it , we had been tired , LOL , and stopped .
Anyways it was nice to work together.

Thank you , Vitor .

Is the trick to hide the logo , new ?
A second one ? Because , if I remember well ,you had a trick before to resize the screen , to not show the logo.


Well...Vitor , I beagan a sketch , weeks ago , about stories in vrml ...
But I never finished , sorry .

I copy it here :


I agree with all your points

1- telling a story

but That needs some sripting and it is not so easy to do ...
Reason why we had some on web , but rare.
The way could be to get someone having some story to tell
( sort of artist )
and another one as programmer

The only guy able to do both the stuff is rare , I think ...


2 - the video way is more easy to do ,
on the other hand that is not really 3d Smile

scuse to be boring , but I dont feel an easy way about all that ...

...............



BTW merci for the video from Artur , good one . Say hello to him from me , please .

Hey , a "ciberpangea" registred here days ago , but never entered.
I mailed him when I activated the account , I dont know if he got it ...
I guess he is one of your friends ....


Well...re bravo to ABnet , bonne continuation ...

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PostSubject: Re: ABNet2 ... et l'aventure recommence   Sun 9 Oct - 23:59

bon, pour le moment tout marchait, autant le site blaxxun avec un serveur limite a 3 personnes que le site abnet, mais alice.fr vient de me virer tous mes sites ainsi que tous les autres sites associatifs heberges chez eux, je viens de verifier a nouveau, donc la j 'espere que c'est seulement une maintenance de leur part, mais vu que ca dure je crois bien que je vais devoir tirer ma reverence, dommage je vous aimais bien et aussi tant d'annees de travail pour se voir rayer de la memoire de tous, je n'ai pas les moyens de prendre un abonnement professionnel comme les gens qui font de la vente en ligne, et je n'ai pas l'intention de reclamer une aide financiere a ceux qui voudraient visiter non plus, ni meme une inscription avec un email bidon, ni de mettre des bannieres publicitaires.. le monde change, pas forcement dans le bon sens pour certains.. je fais ca par passion par pour gagner ma vie.

biz a tous,
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Mon 10 Oct - 0:14

coucou Sandy ,

tu as peut-être vu sur mon dernnier post de ce soir ,
que je m'esseyais à unity3d depuis des mois.
Mais je ne renie rien du VRML ,
et d'ailleurs il est intégrable en partie dans unity.
Tout ça pour dire ,
que mon server OVH linux ,
s'il peut t'être utile ,
pour hébergement etc ,
no problemo Smile

Il sert par exemple à Thyme pour son chat 3d,
c'est un vrai honneur pour moi .

Idem si tu veux que j'héberge des petits sandys Smile)



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DarkDog
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Tue 11 Oct - 20:33

Super, Alain, vraiment merci, je ne m'attendais pas a cette possibilite Bad)

sinon fausse alerte cote alice.fr, les sites remarchent a nouveau ce soir..

faudra quand meme que je pense a autre hebergement, a force de voir les providers

se racheter entre eux, ca finira surement par arriver.

http://sandy-net.chez-alice.fr/

tu me diras comment faire avec ton serveur, je suis ok pour essayer ta soluce ;-)

biz
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alain
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Tue 11 Oct - 21:10

pour héberger des fichiers vrml ou html etc , même notre compte free , mixed3d.free , suffit , il est pas plein .

Par contre mon server est en Linux , Sandy ,
je n'ai jamais trouvé une version linux de blaxx chat

et BS collaborate dit que

Server Operation system: Windows 2000, XP und Vista, (embedded) Linux,
HP-UX, Tru64, Solaris, QNX

mais "embedded" je suppose que ça veut dire Wine , et mon grand fils qui gère le server me dit que c'est pas bon
(trop lent)

Enfin , je sais pas trop ce que tu veux , en fait , scuse .Hébergement ? Chat ??
De toute façon il y a ABnet pour le vrml , no ?

pS : j'ai cliqué ton lien "alice" , qui mène à un chat , ...."no connection" mais pour le fermer ça a bloqué ,
et SURTOUT ..ça m'a déconnecté ma livebox !
Plus de web , plus de mail , rien.
Bon , en rebootant l'ordi tout revient OK ,
mais ce genre de truc ne m'était arrivé qu'avec le chat de MissionBase ..
C'est ça que tu utilises ?

Peut-être juste un hazard..

Bises , et pardon si j'ai pas tout compris Smile

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DarkDog
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Thu 13 Oct - 21:11

oui, je viens de verifier, le chat blaxxun est bien sur MissionBase en ce moment, par contre
ici ca connecte bien et ca plante pas ma ligne (provider different ?).

bon pas grave, il y a ABNet et meme Virgal.net pour le chat, j'avais aussi faitun serveur
blaxxun a l'ancienne, (le meme que MissionBase ou celui d'Arsene ou encore de Tutanc)
mais la il faut une connection directe, ca n'aime pas les routeurs ce serveur,
donc trop contraignant..

en fait j'ai juste besoin d'heberger des fichiers, meme le php n'est pas indispensable,
ni non plus une base de donnees.

un emplacement joignable par ftp par exemple me suffit amplement.

c'etait bien le temps ou on avait une plateforme commune et on pouvait voir les
creations des uns et des autres sans se prendre la tete cyclops

qques liens :

ABNet (je crois que ce lien est deja sur le forum) :
http://sandy-net.chez-alice.fr/vrmlworld/contact.htm

ici j'avais essaye chez Virgal :
http://wandasplace.virgal.net/
http://uncoindejardin.virgal.net/

bon, il y a encore d'autres mondes, ca me donnera l'okaz de faire un peu de menage
dans tout ca, lol... drunken

a pluche, biz
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alain
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PostSubject: Re: ABNet2 ... et l'aventure recommence   Thu 13 Oct - 21:43

ouais , sur MissionBase ya qu'à moi que cette aventure arrivait ,
par exemple pas à jacinto ni à tutanc , pour les présents dont je me souviens ...
Peut-être à cause de ma livebox orange , je sais pas.

Bon , petit exemple rapide , Sandy ,
si ça te plaît pas je le virerai , tu me diras.

http://mixed3d.free.fr/sandy/scene/scene.wrl

J'ai juste fait download avec VRmlpad , puis uploadé les fichiers sur mixed3d.

Mais en regardant vite ( il est tard ) , je vois qu'il faudrait re faire la manip plus "proprement" ,
car il y a parfois des liens internes ,
un exemple :

http://sandy-net.chez-alice.fr/shared.wrl

Faudrait uploader shared.wrl sur mixed3d.free.fr/sandy/scene

Et tout vérifier ainsi. Puis reuploader scene.wrl

Bah , ça tu peux le faire , LOL
Moi je veux bien uploader les trucs , c'est pas très long.

Par contre je comprends bien qu'il te faudrait un FTP à toi ( pass perso , quoi ), pour être tranquille Smile

Pour l'instant je sais pas faire , mais je me renseignerai ....

Dis-moi si ma première manip te sert à quelque chose ..


bises


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