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 tres jeolie mondes

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boto
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Registration date : 2009-04-12

PostSubject: Re: tres jeolie mondes   Thu 16 Apr - 20:35

the bar looks nice so far, i am excited what comes next Smile

cheers
boto
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boto
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PostSubject: Re: tres jeolie mondes   Sat 18 Apr - 23:18

hello all,

i have uploaded an update for editor. now it is possible to setup physics and walk around in own worlds.

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Mon 20 Apr - 17:51

I used it !

for a try

just use RunLevelEditor.bat

to reedit or edit lvl ,

save it as in "my worlds "

than

Publish it ( 2nd icon at the right of "File" )


then ,

you could open it with

RunVRCClient.bat


Esc to have the Options
if you want to change

wasd tu arrows up down left right ,

is you are less addicts to games than Boto

( joke )



And for guys who are addict with vrmlpad ,

I must tell that

position 0 0 0 ( where the second he height )

in the VRC Editor ,

0 0 0 , the third 0 is the height !!!


Good trap , boto , it took me only 2 days to understand that Smile

( re joke but half lol )








by the way I guess I have a small bug with an icon because I had to install , desinstall and reinstall , because of some mistakes I made

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boto
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PostSubject: Re: tres jeolie mondes   Mon 20 Apr - 23:31

hello allain,

vrc uses right-hand z-up coordinate system, sorry i forgot to mention that.
however when you use the move mode and drag the axis when an entity is selected then you don't need to care about how the coordinates look like Wink

your bar looks really cool. i guess you streched it to height for having place for some giants Smile

btw: do not bother about the orange icon; i took the wrong gui widget in last editor pack. it will be fixed in next pack.

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Tue 21 Apr - 19:46

Quote :
when you use the move mode and drag the axis when an entity is selected


how you do that ??

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boto
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PostSubject: Re: tres jeolie mondes   Tue 21 Apr - 23:10

hi alain,

look onto the editor window's toolbar. there are several icons such as open and save. right to these icons you find select, move, rotate, snapped move and inspect icons. try to experiment with them ;-)

cheers
boto
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alain
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PostSubject: Re: tres jeolie mondes   Tue 21 Apr - 23:17

ah !
very true Smile

thanx

( I forgot them Sad


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Meribastet
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PostSubject: Re: tres jeolie mondes   Wed 22 Apr - 1:57

Bonjour
J'ai quelques difficultés pour expérimenter moi ..
Bien trouvé comment entrer et manipuler des objets dans un level (genre le bar ) par contre je ne trouve pas ce que sont et comment utiliser un bon nombre de choses genre "seeground" "physics". De plus je n'arrive toujours pas à sauvegarder un test.
Alors repartir chaque fois de rien, refaire le skybox etc .. pff
A ce propos si je crée un skybox avec une faute de frappe pas moyen de corriger faut tout refaire ?
Enfin bon c'est galère, je dois être blonde un peu Confused
Ce serait bien si "quelqu"un" d'un peu avancé faisait un bout de mode d'emploi ! En français meme ce serait le top loll, (je me demande bien qui saurait faire ça ? Mr. Green )
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alain
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PostSubject: Re: tres jeolie mondes   Wed 22 Apr - 9:20

commencé à la va vite

I beagan

I will make an thml page *****

http://mixed3d.free.fr/vrc/editor/


File open HelloWorld , par exemple

et delete le bar , par exemple

http://mixed3d.free.fr/vrc/editor/vrceditor1open.jpg


http://mixed3d.free.fr/vrc/editor/vrceditor2delete.jpg


save as dans "myworlds" sous le nom Newlevel , par ex


http://mixed3d.free.fr/vrc/editor/vrceditor3saveas.jpg


Publish !

http://mixed3d.free.fr/vrc/editor/vrceditor4publish.jpg


c'est OK

pour l'instant on visite avec

VRC-Editor-v0.8.0/RunVRCClient.bat


touches wasd

ou en les changeant dans options


.....

je continuerai


..............
*****
réedit


http://mixed3d.free.fr/vrc/editor/editortraining.htm

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alain
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PostSubject: Re: tres jeolie mondes   Sun 5 Jul - 19:37

Hello Boto ,


I re openened the Editor today,
and tried to convert a max file to osg ..

As I forgot all you said LOL , pardon , and as I searched on web ,
I installed Delta3D ....

mais I dont know how to get the 3dsmax plugin in Max ,
from this Delta 3D ..

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