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tutancamon
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PostSubject: Re: Unity   Mon 30 Nov - 22:39

alain wrote:
well , the best thing you could do now , dear tutanc ,
is to connect at 9 pm ,

I think that the Chat will not work but I never tested it ,



my proposal is

1 - an official one

http://www.friendshangout.com/pirate.php

2 - a crazy one :

http://mixed3d.free.fr/unity3d/Networking/Assets/testchat1.htm



do you will be there ??
Yes, allredy I was here: http://www.friendshangout.com/pirate.php
But that chat is not like this ... seams to be, but is not ...
Now I'm there, I'm guest 1259609705. I wait You there. Wink
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Peugeotfast
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PostSubject: Re: Unity   Mon 30 Nov - 22:54

ohhhh le beau bateau pirate
... il y a pas la fonction courir pour l'avatar Sad
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PostSubject: Re: Unity   Mon 30 Nov - 23:20

nice trip !
Smile
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PostSubject: Re: Unity   Mon 30 Nov - 23:30

Laughing très beau les grottes , les effets de lumières .!! j'étais avec un avatar femelle ^^ pirat
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PostSubject: Re: Unity   Mon 30 Nov - 23:55

many thanx for the meeting test !
Peugeot and tutanc

But now please , you could be serious

and say ,
that ,
as is was working on


http://www.friendshangout.com/pirate.php

I must arrange it on


http://mixed3d.free.fr/unity3d/Networking/Assets/testchat1.htm

( was not working )

But how ??







Peugeot , tu peux regarder STP ??

j'ai pas une IP fixe sur mixed3d.net , je pense ,
enfin , j'en sais trop rien Sad

que doit-on mettre ?

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PostSubject: Re: Unity   Tue 1 Dec - 9:17

Very Happy j'ai fait du buggy hahaaahha sur la page http://mixed3d.free.fr/unity3d/Networking/Assets/testchat1.htm , ça fonctionne bien , Pourquoi on a une fenêtre server control et qui faut activer nous même ???
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PostSubject: Re: Unity   Tue 1 Dec - 9:25

Rolling Eyes

Pour ce qui est de : http://mixed3d.free.fr/unity3d/Networking/Assets/testchat2.htm

tu as :

( connect ) (127.0.0.1 ) (25001 )
(start server)

qui veus dire connexion a ton navigateur web ( IE ou firfox etc ) et le port du server .

Il faut configurer tes paramètres 127.0.0.1 par celui ou est héberger le server
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PostSubject: testchat1.htm   Tue 1 Dec - 11:40

Using http://mixed3d.free.fr/unity3d/Networking/Assets/testchat1.htm

Step 1) Goto that address. You will see the "Server Controls"
----------------------------------------------
Server Controls
Public IP address but server not initialized, it must
be started to check server accessibility. Restart
connection test when ready.
Retest connection
Start Server Refresh available Servers
----------------------------------------------
a) Push on "Start Server"
Now You have these:
a1)up:
----------------------------------------------
Server Controls
Public IP address but server not initialized, it must
be started to check server accessibility. Restart
connection test when ready.
Retest connection
Disconnect
----------------------------------------------
a2)down:
----------------------------------------------
Third Person Car Racing TPS-Auth Castles
----------------------------------------------

Step 2) Goto again to that address ( open a new window of IExplorer and put in address bar http://mixed3d.free.fr/unity3d/Networking/Assets/testchat1.htm ). You will see the "Server Controls"
----------------------------------------------
Server Controls
Public IP address but server not initialized, it must
be started to check server accessibility. Restart
connection test when ready.
Retest connection
Start Server Refresh available Servers
----------------------------------------------
a) Push on "Refresh available Servers", and wait a few seconds
b) After a few seconds, if all are OK, You must see a nummber of a IP, and a "Connect" button.
----------------------------------------------
Server Controls
Public IP address but server not initialized, it must
be started to check server accessibility. Restart
connection test when ready.
Retest connection
Start Server Refresh available Servers
stuff1/ [188.25.194.18 |33t game Connect
33 25002] for all
----------------------------------------------
c) Push on "Connect" buton.
d) Now You can play with the chat. You can see on You, You can chat with You, and so on...
Make a few tests, and You will see how work.

Step 3) From now, You can repeat "Step 2" for many times ... Laughing
You can have a lotof instances of the chat. Wink


Last edited by tutancamon on Tue 1 Dec - 11:44; edited 1 time in total
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alain
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PostSubject: Re: Unity   Tue 1 Dec - 11:44

well thanx , tutanc ,

I will try

I was on the way to write that

( I saved it when just you jumped here before I post )


Quote :
Peugeotfast a écrit:
Pourquoi on a une fenêtre server control et qui faut activer nous même ???


aucune idée , c'est toi le technicien , pas moi , LOL

Bon ..humm ...je vais essayer les chiffres que mon fils avait utilisé pour la page de Thyme

http://94.23.39.112:7778/

but I will test first your advices , tutanc

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PostSubject: Re: Unity   Tue 1 Dec - 12:01

woww !!!!


tutanc is GOD today !!!

we used what he said ,

it is OK !!!!

many thanx tutanc !!!








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tutancamon
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PostSubject: Re: Unity   Tue 1 Dec - 12:26

I'm 'good' or 'God' ?
Laughing
Well Alain, from now I believe that this chat can realy work.
I will make many tests with him.
Well this "Unity3d WEB" player is amaising: a server and a client ... Is like on realy game engines. Well maybe this is a game engine, not a ordinary chat.
ThankYou for Your great and nice work.
And ofcuorse thankx to Unity3d.

cheers
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X
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PostSubject: Re: Unity   Tue 1 Dec - 20:12

.

So far, so good--- Unity is visually beautiful!
But too many steps for old men ha ha
Good work!




Very Happy x
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alain
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PostSubject: Re: Unity   Tue 1 Dec - 21:56

X wrote:
.
But too many steps for old men ha ha


Too many steps to get the chat , you mean ?

Yes sure , but I will try to clean all that if Tutanc helps me .
Or Peter .
I used the IP by default and I guess there is a better way ...

***tutanc , do you understand witch server it uses ?
our own puter , or yours ? or a unity one ??? *****


Btw , Colin , I dont search a new chat , as you know ,
just trying to find new toys for Xmas Smile

Be well and thanx for the test and the visit

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Last edited by alain on Thu 3 Dec - 1:12; edited 1 time in total
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PostSubject: Re: Unity   Tue 1 Dec - 22:48

alain wrote:
X wrote:
.
But too many steps for old men ha ha


Too many steps to get the chat , you mean ?

Yes sure , but I will try to clean all that if Tutanc helps me .
O Peter .
I used the IP by default and I guess there is a better way ...

***tutanc , do you understand witch server it uses ?
our own puter , or yours ? or a unity one ??? *****


Btw , Colin , I dont search a new chat , as you know ,
just trying to find new toys for Xmas Smile

Be well and thanx for the test and the visit
For the begining I can say this: The 'engine' is testchat1.unity3d.
I need time to understand how work Unity3d Editor.
Anyway, I see that exist a JavaScript API, but where is his docummentation ?
From now, we can make a lotof chats with a lotof interfaces ...
And the scenes and actors are done with 3dMax or maybe Blender ...
From now, we have another begining on VR technology for common computers ...
All we need is time and documentation .

OMG ! Where is that simple and nice language called VRML ? What a Face
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PostSubject: Re: Unity   Tue 1 Dec - 22:56

tutancamon wrote:



OMG ! where is that nice and clear language called VRML ? What a Face

yes LOL , I am sure that I will continue my art jokes with VRML

( and btw I am working since 6 months on a more or less huge project ,
with a painter ,
my friend Jean-Yves Amir ,

- where I am the VRML man LOL ,

and we will continue )

On the other hand , after 7 years playing with VRML
( but before I used games editors , Duke Nukem 3D and Unreal )

I must open new windows too for myself ..I guess ..

So ..2 questions , tutanc :

1 - have you unity3d Editor installed ?

2 - Have you the Networking example I got from their site ?

3 - Do you want that I copy for you some of their scripts I try to understand a bit ??

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PostSubject: Re: Unity   Tue 1 Dec - 23:10

I add that :

Alas I dont except too much on the relations between vrml and unity ,
because the bridge is 3DsMax , very expensive and not easy to use ,

but I am able a bit to enter some old vrml shapes into 3DSmax , then getting them in Unity ,
so ..it is my first goal ...

We will see ...

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PostSubject: Re: Unity   Tue 1 Dec - 23:14

alain wrote:
tutancamon wrote:



OMG ! where is that nice and clear language called VRML ? What a Face

yes LOL , I am sure that I will continue my art jokes with VRML

( and btw I am working since 6 months on a more or less huge project ,
with a painter ,
my friend Jean-Yves Amir ,

- where I am the VRML man LOL ,

and we will continue )

On the other hand , after 7 years playing with VRML
( but before I used games editors , Duke Nukem 3D and Unreal )

I must open new windows too for myself ..I guess ..

So ..2 questions , tutanc :

1 - have you unity3d Editor installed ?

2 - Have you the Networking example I got from their site ?

3 - Do you want that I copy for you some of their scripts I try to understand a bit ??
Well, I have the Editor,
2) Allredy I have compiled 'NetWorking' Project
3) What I want is the list with Commands of Unity Web Player, because he is a Web Player, not a game engine. The game engines are *.unity3d files ... With the Editor, infact we BUILD engines ...
This Web Player can be a SERVER or a CLIENT
If You have some scripts is not so bad to share with us ...

And about Your new VRML Project, we wait to see it. Smile
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PostSubject: Re: Unity   Tue 1 Dec - 23:57

OK

so ..well

I Beagan that for MixED

http://mixed3d.free.fr/games/Unity3D.htm

then that

http://mixed3d.free.fr/games/Unity3D_chat.htm

and now I begin that

http://mixed3d.free.fr/games/Unity3D_chat2.htm

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PostSubject: Re: Unity   Wed 2 Dec - 0:21

I was to eat, and I think that in my last message I made a mistake: The scripts are for the Editor not for the Web Player.
The Editor is a complex program, I need more time to learn to use him.

ThankYou for the links. I see that You talk about me there Laughing
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PostSubject: Re: Unity   Wed 2 Dec - 0:30

tutancamon wrote:


ThankYou for the links.
I see that You talk about me there Laughing

they are sketches ,
But I guess that I will not have more time to do better ,

I am always in a hurry Sad

..

if you prefer that I credit your real name from real life ,
tell it ,

I will write " a crazy romanian , Mr * * , help us "

ahah , joke Smile

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PostSubject: Re: Unity   Wed 2 Dec - 0:59

the bugs - my bugs - are funny too Smile





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PostSubject: Re: Unity   Wed 2 Dec - 10:44

http://unity3d.com/gallery/hosted-demos/virtualworld.html
http://unity3d.com/gallery/hosted-demos/dressingroom.html
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PostSubject: Re: Unity   Wed 2 Dec - 14:35

yes yes , I know them ,
it is really a good engine !

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PostSubject: Re: Unity   Wed 2 Dec - 19:27

alain wrote:
arggg , sorry ,
but resume ,
plzzz

what is it useful to read ,

I am lost Sad
=>
Quote :
Graphics/Performance
While Unity’s primarily used for 3D graphics, 2D graphics are more than achievable and are seen in nearly every Unity game in interface overlays and menus. Both OpenGL and DirectX are supported, so yes the user’s GPU is being used to handle the heavy lifting of 3D – no big surprise here. Compared to Flash’s Actionscript, Unity Javascript runs roughly 20 times faster.
http://www.phenomblue.com/blog/?p=442
--------------------------------------------------------------------------------------
Quote :
Unity3D

Unity3D is not a virtual world out of the box. It's a 3D development application that lets you sculpt and script your virtual world from within its visual editing environment. Unity3D has the powerful physics engine Ageia PhysX ™. It supports standard 3D object formats, such as Collada, and models from packages such as Autodesks Maya and 3Ds Max. Worlds are created by using the Unity3D editor and scripting using C# or JavaScript.


Figure 8. Presentations projection in Unity3D


Unity3D can run your 3D applications as either stand-alone desktop applications or, more interestingly, from within a browser plug-in. Many people dismiss the presentation of 3D environments in the browser as a gimmick, with no advantages over stand-alone applications. With Unity3D, however, the benefits are clear. You can communicate with the plug-in using JavaScript, which opens up the possibility to develop UI widgets using HTML and JavaScript that interact with the 3D view. As most developers would agree, writing HTML and JavaScript is a lot easier than writing custom UI code in a 3D application.

Within IBM, Unity3D is being used to prototype lightweight dynamic spaces. It offers potential to provide an interface that's browser accessible, easy-to-use, and that can be tailored to fit the business need.
http://www.ibm.com/developerworks/webservices/library/ws-virtualspaces/


Last edited by tutancamon on Wed 2 Dec - 20:20; edited 1 time in total
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PostSubject: Re: Unity   Wed 2 Dec - 19:50

arggg , sorry ,
but resume ,
plzzz

what is it useful to read ,

I am lost Sad

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