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 WEB-GL experiments

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tutancamon
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PostSubject: WEB-GL experiments   Fri 22 Jul - 21:01

http://www.chromeexperiments.com/webgl
If you have not Google Chrome, and a good videocard,
you can play using Mozilla Firefox.

Enjoy !
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alain
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PostSubject: Re: WEB-GL experiments   Sat 23 Jul - 11:26

OK thanx tutanc
I still wait to see if it will have a great future .

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tutancamon
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PostSubject: Re: WEB-GL experiments   Sun 24 Jul - 17:03

alain wrote:
OK thanx tutanc
I still wait to see if it will have a great future .
I don't believe this without very spensive computers.
He use JavaScript and the computer spend very big resources to run these scripts.

I have an dualcore computer, and WEB-GL eat over 60-70% of power of his CPUs.
May be is necessary an quadcore or an octalcore for run in good conditions WEB-GL applications ...


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jicer
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PostSubject: Re: WEB-GL experiments   Mon 25 Jul - 23:39

the pentacore !! the biocore !! the quantacore !! the jacintocore !!
the univers-core !! multivers-core!! the big bang core !!
!!

bom bom bom bom bom bom
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PostSubject: Re: WEB-GL experiments   Mon 25 Jul - 23:41


-------

http://www.memoclic.com/sons-wav/764-bruits-divers
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tutancamon
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PostSubject: Re: WEB-GL experiments   Thu 28 Jul - 21:44

jicer wrote:
http://www.costoso.net/atelier
Very Happy
The true is this : The chat of you and Peter and X, is accesible in these days.
The exception is CyberTown.
Ah, ofcourse ABNet of Rick, is accesible too.
I was in a few ather servers and there has troubles ...

Jacinto, is you have not anything else to do, you can try the server of our friend Christoph: http://closed.forumactif.com/t2712-dear-friends-of-srrtrains . Hi is with BSColaborate. Wink
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alain
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PostSubject: Re: WEB-GL experiments   Fri 29 Jul - 16:11

tutanc ,

it would be good too to re test YOUR BS collabarate stuff ,
could you open it one evening ??

it had been working in 2010

tutancamon wrote:
Quote :
BS Collaborate Server: Number of users in session: 2
Connection from xx.xxx.xxx.xxx:xxxx
BS Collaborate Server: Client ALAIN, log-in as "laura" accepted.
BS Collaborate Server: Number of users in session: 3
Client ALAIN, user "laura" has been disconnected gracefully by the network
layer.
BS Collaborate Server: Number of users in session: 2
Disconnecting xx.xxx.xxx.xxx:xxxx
Laughing

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tutancamon
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PostSubject: Re: WEB-GL experiments   Fri 29 Jul - 20:09

tutancamon wrote:
Get the old and good server from me:
http://sites.google.com/site/blaxxunromania/BSColaborateServer.exe.txt
You know what you have to do: delete ".txt"
I don't know what is his version.
And don't forget to use him with bsContactVrml 7.107 not with bsContactVrml 7.206 .
You alredy have his VRML files from Bitmanagement site.

Good luck !
Very Happy

Personaly I'm focused on Blaxx Server version 4 and Contact 5.3 Wink
http://closed.forumactif.com/t2671-blaxxun-community-server-40-full-version
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alain
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PostSubject: Re: WEB-GL experiments   Fri 29 Jul - 20:15

do you read english , tutanc ?

alain wrote:
tutanc ,

it would be good too to re test YOUR BS collabarate stuff ,
could you open it one evening ??

it had been working in 2010

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PostSubject: Re: WEB-GL experiments   Fri 29 Jul - 20:33

alain wrote:
do you read english , tutanc ?

alain wrote:
tutanc ,

it would be good too to re test YOUR BS collabarate stuff ,
could you open it one evening ??

it had been working in 2010
Yes, I understand,
but I'm not very interested to make again tests with BSCollaborate in my PC.
I will make a few modifications in my litlle forum. He will be based in principal on version 4 of the server, version 5.3 of Contact, version 2.5 of 3DS Max, and old VRML files.

BTW: I'm looking for Manuals of 3DS Max version 2.5 in french, english, spanish or italian ...
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PostSubject: Re: WEB-GL experiments   Sat 10 Nov - 13:32

http://korben.info/demo-webgl.html

alors se cloud party comment ca marches ?

quelle jeux a ete detourner ... peu etre les sims ?
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PostSubject: Re: WEB-GL experiments   Sat 10 Nov - 13:35

http://www.ambiera.com/copperlicht/demos.html

bon du coter multiuser doit bien y avoir quelques choses

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PostSubject: Re: WEB-GL experiments   Sat 10 Nov - 22:58

bin moi ça me saoule ce webgl.

j'ai un mal fou à voir les textures dans mes trucs ,
pourtant c'est bien

Code:
<ImageTexture url=' "autoportrait.jpg" '></ImageTexture>
???????????non ????

ya un piège kekpart ?????

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PostSubject: Re: WEB-GL experiments   Sun 11 Nov - 2:06

ben moi j'ai fait ca ya quelque temps, faudrait que je mis remette, pour l instant je suis avec dae et avatar sur xloudparty.
je peu pas tellemnt te dire quelques chose de sense
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