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 Babelx3d site - Suporting VRML/x3D and newer 3D standards

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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 28 May - 17:30

yiipiii Smile

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 28 May - 18:58

Nice!  Very Happy  Very Happy  Very Happy 

I share too another print screen from the ongoing "Looky Luke"


Enjoy,  cheers 

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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 28 May - 19:34

wow !!!

I want to kill a Dalton !!

we have many here in our governement or next govnment

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Peugeotfast
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 28 May - 20:59

bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce 

Very nice! Superb! WoW .... My Lucky Love

I already love the outdoor setting to the scene .....
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Peugeotfast
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 28 May - 21:00

The gun does not go stays red? Chrome would be better!
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Thu 29 May - 23:39

Well,
One of the revolvers done is metallic and the other colored. Don't know yet the final choice since in comics the colors are more about emotions than reality.

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Thu 29 May - 23:50

Hi friends,  Very Happy 
Just released, to easily generate vrml flying avatars (emotions and more!), the

BabelX3D_Avatar_Studio_addonPack.zip version 3.0.2



#============================================
# version: beta 3.0.2, 28 May 2014 by vcard
#============================================
#- This is for Avatar Studio 2 Avatars that can fly
#- and have other useful features for world builders
#
#========Features============
# Besides moving and the usual gestures the Avatar does:
#  - fly automatically when the user chooses a non gravity movement
#  - some facial expressions and blink.
#  - other body expressions (like finger movement and hair movement) when configured for
#  - simulate speak (lip movement) following chat input
# Also has:
# -- a 3D menu (click on the av to open) for easy access to useful controls (like gestures)
# -- special nodes inside the code for easy incorporation of special accessories (guns, hair, ...)
# -- A special set of gestures and cool complements (like the still mode) for use in scenes and games  
#============================================

More info examples and download link on babelx3d portal here
http://babel.bl.ee/babelx3d/content/flying-avatars-babelx3dabnet-all-about#comment-278
(this site is located on a free/slow public server Sad  and may take time to respond, do not give up, insist please!)

enjoy,

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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Fri 30 May - 0:55

*** wrote:



# - some facial expressions and blink.

# - other body expressions (like finger movement and hair movement) when configured for

# - simulate speak (lip movement) following chat input

!!!!

YOU made that ?? or who ?
( or God , lol?

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 18 Jun - 3:49

Looky Luke





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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Wed 18 Jun - 21:22

Very Happy Very Happy ........ bounce bounce ....... cheers 
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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Thu 13 Nov - 12:33

Hello Vitor ( and Peugeot and guys)
I reedited with the new adress:

http://closed.forumactif.com/t2732-babelx3d-site-suporting-vrml-x3d-and-newer-3d-standards#76995

so :

**************************
reedit by alain, november 13 2014:
http://portal.babelx3d.net/forum
******************************

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Thu 13 Nov - 14:30

Hi Alain thanks Very Happy

By the way, former ABNet server, now BabelX3D keeps working on
http://www.odisseia.univ-ab.pt/abnet2/

For all of you who want to test vrml/x3d worlds in multiuser.

Enjoy,

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Last edited by vcard on Fri 2 Jan - 21:26; edited 1 time in total
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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Thu 13 Nov - 16:04

ah!!! very happy that you are always around!!

See you on the forum, yours I mean, lol

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Fri 2 Jan - 20:55

From VRML to WebGL

Hi friends,  Happy new year Very Happy

The times they are a-changin, yes my friends and no matter what anyone say or do WebGL is out there, everywhere, supported by all browsers and taking over. VRML/X3D, Blaxxun, "bs contacts logo" and a few others are  ... history!  With some ups and downs, but overall VRML/X3D was surely a nice history for many of us in Louize, babelx3d and other dedicated forums.

WebGL in many ways, in a new age of technology possibilities, has the spirit of VRML specially now that great tools like Unity are coming to be WebGL ready. It is time to take the road ahead towards WebGL. Took a few days on Christmas vacation to organize information and write about.

From VRML to WebGL, a series of five short posts at babelx3d blog.
http://portal.babelx3d.net/content/vrml-webgl-part-i

Hope you find it useful,

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Last edited by vcard on Sat 3 Jan - 15:48; edited 1 time in total
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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 13:07

yes yes Vitor, you know I moved to webgl 2 years ago.
Remember you repaired my shoes LOL.

I used 3 platforms sculpteo, shapeways, ans now the best one is for me sketchfab.
BUT!!! 2 days ago I discovered ..................
tadaaaaaaaaaaaaaaaaaaaaaaaaaa
......................................

blend4web

I begin yesterday a test.
I miss the texture for the moment , but I guess I will get it.

I will show it

hey Happy new year , Vitor , I amm happy to see that Merkel didnt eat you Smile

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 13:22

you MUST put your link in the blaxxun group, Vitor, please do !

https://www.facebook.com/groups/154809813372/

I will soon go there about blender4web ( with my experiment if I succeed to get the texture lol)

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 13:22

Ps Peugeotfast , are you still around ?????????

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 16:12

alain wrote:
yes yes Vitor, you know I moved to webgl 2 years ago.
Remember you repaired my shoes LOL.

I used 3 platforms sculpteo, shapeways, ans now the best one is for me sketchfab.
BUT!!! 2 days ago I discovered ..................
tadaaaaaaaaaaaaaaaaaaaaaaaaaa
......................................

blend4web

I begin yesterday a test.
I miss the texture for the moment , but I guess I will get it.

I will show it

hey Happy new year , Vitor , I amm happy to see that Merkel didnt eat you Smile

Dear Alain, Happy new year and all the best for you! Smile

Yes there has been talk here for some time:
http://closed.forumactif.com/t2650-x3dom-la-pont-entre-x3d-et-webgl?highlight=webgl

We all have tried WebGL on one time or another as we did with other technologies also and did see some cool WebGL experiments going to the drain like the multiuser world Cloud Party.
Back then those where experiments. The free tools available for WebGL where limited to 3D solo and did not have all the things we use to like in blaxxun worlds (with avatars and communication).
Now we will enter a new fase With Unity 3D beeing WebGL Ready on version 5 coming soon. Read it on:
http://portal.babelx3d.net/content/vrml-webgl-part-v

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 16:40

ah ok !!! I stopped using unity 2 years ago,
....ok I will check all is new there now , thank you

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 17:17

I installed the lastest 4.6.1 , but no webgl export for the moment.
Am I wrong ?

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 17:26

alain wrote:
I installed the lastest 4.6.1 , but no webgl export for the moment.
Am I wrong ?

Comming soon,
You did not read my post Laughing

http://portal.babelx3d.net/content/vrml-webgl-part-v

VC
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sat 3 Jan - 17:52

I have read yours , but I had been lost there :
https://hacks.mozilla.org/2014/10/unity-games-in-webgl-owlchemy-labs-conversion-of-aaaaa-to-asm-js/

I thought that they got the trick, because of their image.
Why they dont write portuguese ? Smile

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Sun 4 Jan - 11:49

I am very bad at blender , there is my first test

http://mixed3d.free.fr/blender4web/2boxes3.html

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Fri 16 Jan - 4:32

Cool Laughing
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Fri 16 Jan - 4:33

Hi all,

A Unity 3D tutorial and creation defy at:
http://portal.babelx3d.net/content/unity-3d-easy-first-scene

Enjoy,

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Today at 23:17

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