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 Babelx3d site - Suporting VRML/x3D and newer 3D standards

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alain
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyMon 6 Aug - 18:23

they are right.!

when will abnet support firefox????
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyMon 6 Aug - 22:50

Hi samdl,   cheers

"when will abnet support firefox?"

The honest answer about a probable direct and native support is negative because Firefox and Chrome are already supported trough IE Tab ("support" because it demands some code efforts to cope with).

Another issue: why Firefox? Even if we could do a native Firefox babelx3d/abnet, why not do it for Chrome instead, since it is becoming the most popular browser in PCs and mobile devices; or a native support for all major browsers?

Wonder why my friend? I am sure you guess why  Wink  
For those other forum friends that have the same question, please let us remember, for a bit, the story of computing in the late 20 years...

Once upon a time there where 2 browsers, Netscape and IE, now there are three, probably 4 or 5 with Safari and opera (if we forget to mention the mobile ones emerging) and besides that there are several operating systems with their own graphical systems and inconsistencies. The creators/owners of the browsers have different ideas about security and standards and keeping up with the constant updates is a mission impossible indeed, even for one browser.
Let me tell another story.  For years Microsoft tried to keep his IE browser with a version for the Mac operating System. Because IE has so many technologies and the problems with Mac OS keep coming up all the time (and probably for other reasons too) this giant software company had to drop it, so no more IE for MAC.

I know people are asking this mostly because bitmanagement tells stories about having a vrml/x3d plugin for all systems. Yes, you can dream with them, so it is a bed time story hehehe!  Laughing  It is still far from the truth. There are "some" problems to overcome, not small.
-Things run differently on different browsers and different OS (problems with scenes and animations)
Other than that I have observed problems with x3d and x3dv implementation and bs contact 8 is for now a bugged version, should still be a beta but trade reasons have pushed it up front before time.

Please don't read this as a profound critic to bs contact or bitmanagement company. Bs contact is often considered the best vrml/x3d plugin around and is made by a dedicated company that is doing a great work but, as far as I know, it is a small company and the defy is enormous, even for a much much much larger company. We should know that it is not a mere technical problem, business interests are involved too, and sometimes damaging actions are taken for "political" reasons, not technical. One industry example not related directly with 3D: remember a few years ago when Apple and Adobe where not happy with each other for business reasons and Steve Jobs announced that flash technology was banished from ios devices? He tried to justify that with technical reasons, security etc., but everyone knows that was a mere "abusive" business measure. Fortunately flash is back on ios.

Babelx3d/ABNet in all browsers and OS's ?
To end this never ending story I must say that we have to thank IE Tab people (www.ietab.net) because they creatively solved the unsolvable problem of browser compatibility.
The IE Tab idea is so great that they are working now on a ie tab for MAC, so we can dream about Babelx3d/ABNet worlds on Mac. There is also a good chance (not tested it yet) to work on linux since there is a version of bs contact for linux and using wine we can run IE on Linux (more info here  http://www.cyberciti.biz/tips/how-to-install-internet-explorer-on-linux.html)

IE Tab guys pin pointed the real problem. Since it is a mission impossible to make all code workarounds to cope with inconsistencies of different browsers and keep all this up to date, the only possible solution for specific environments is to use the specified browser or, alternatively, use a IE "window" (a IE Tab) inside Firefox or Chrome and keep using the browser interface you are used to.
You can criticize IE Tab ... politically, but technically it is for me a good and efficient solution.  thumright

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Last edited by vcard on Tue 7 Aug - 15:09; edited 2 times in total
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyMon 6 Aug - 23:35

hey vcard i dont know if you need it.. but...
there is automatic installer bs contact installer for IE (this is bs contact version 7.107)


Code:
<html>
<head>
</head>
<body>
 <OBJECT
  classid="clsid:4B6E3013-6E45-11D0-9309-0020AFE05CC8"
  codeBase="http://www.bitmanagement.com/download/BS_Contact/cab-xpi/BS_Contact_VRML-X3D.exe#Version=7,0,3,1"  // we use a hardcoded domainname, so that because we have multiple TLDs users don't need to add our server multiple times into the white-list, should IE once begin to maintain one.    # for vi: '
  width="100%"
  height="100%"
  type="application/x-oleobject"
 >
    <PARAM NAME="SRC" VALUE="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl">



    <EMBED  src="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl"
            width="100%"
            height="100%"
            type="application/x-cc3d"
           
            pluginspage="http://www.bitmanagement.com/download/BS_Contact_VRML/"  // we use a hardcoded domainname, so that because we have multiple TLDs users don't need to add our server multiple times into the white-list.    # for vi: '
    >
</OBJECT>
</body>
</html>

there is also bs contact automatic installer cab version for bs contact 6.2 but in unusefull because the exe version is bs contact 7.107
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 0:04

better like that ,samd :


Code:

<html>
<head>
  <title>bs</title>
</head>
<body>
<object classid="clsid:4B6E3013-6E45-11D0-9309-0020AFE05CC8"
 codebase="http://www.bitmanagement.com/download/BS_Contact/cab-xpi/BS_Contact_VRML-X3D.exe#Version=7,0,3,1"
 type="application/x-oleobject" height="100%" width="100%">
<param name="SRC"
 value="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl">
<embed
 src="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl"
 type="application/x-cc3d"
 pluginspage="http://www.bitmanagement.com/download/BS_Contact_VRML/"
 height="100%" width="100%"></object>
</body>
</html>






Last edited by alain on Wed 7 May - 17:31; edited 1 time in total
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 0:07

Code:

<html>
<head>
  <title>bs</title>
</head>
<body>
<object classid="clsid:4B6E3013-6E45-11D0-9309-0020AFE05CC8"
 codebase="http://www.bitmanagement.com/download/BS_Contact/cab-xpi/BS_Contact_VRML-X3D.exe#Version=7,0,3,1"
 type="application/x-oleobject" height="100%" width="100%">
<param name="SRC"
 value="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl">
<embed
 src="http://www.bitmanagement.de/demos/cathedral/cathedral.wrl"
 type="application/x-cc3d"
 pluginspage="http://www.bitmanagement.com/download/BS_Contact_VRML/"
 height="100%" width="100%"></object>
</body>
</html>






i tought about it... but then i said to my self maybe he will wants to see what bitmanagment wrote... so i didnt edit the code..


Last edited by samd on Sat 3 May - 10:49; edited 2 times in total
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 0:29

LOL I always check LouiZE Smile

and I tried the code .

Btw I saw the cathedral ( I know it since years ) and I asked one of my sons,
-they are always laughting at me because vrml ;,
I asked him :

"look and tell me what is that technology ?
vrml ? unity3d ? other ?,

so I won , LOL

But the truth is that it is not easy to make someting like that cathedral ,
and all the 3d is made from 3dsmax ...I saw that in the code ..
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 3:20


Good idea Very Happy

Done. From now on Babelx3d/Abnet installs automatically bs contact version 7.212

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 4:11

there is automaticly installer of 7.212?
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 13:47

samd wrote:
there is automaticly installer of 7.212?

See for yourself. Uninstall bs contact and go to a babelx3d/abnet world:
http://vrmlworld.net/

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 14:17

oh... cool...
i didnt know that is possible to enter every exe file in that.
i tought just the 7.107 will work... but now i see every exe file.....
good job vcard
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 17:27

wel , humm , a stupid joke for samd Smile


I wasted my evening ( and then morning )

to look at how were made the lights in the cathedral exemple .

I knew it since ages , but never looked at before .

Thats funny , the "lights" are shapes ( extrusions)  with texturing on .

The result is very good.

On mine it is ..just a joke Smile
( for auto-educational purposes LOL

cathedralalainlightsgod.wrl



( click on the image )


scuse vcard , a bit "out of topic "  Smile



Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Cathedral


Last edited by alain on Sat 20 Sep - 18:06; edited 3 times in total
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyTue 7 Aug - 17:32

vcard you now will close abnet for just 7.212 people??? or leave as it is to 6.1+ people???
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 8 Aug - 12:56

vcard , plz , sorry but I am there
http://www.odisseia.univ-ab.pt/ABNet2/index.aspx

and the plugin links to bitmanagement but I thinkl you hosted it and I can't retrieve where it is ....

Second question :

What have you for Mac's ? I cant remember too , scuse
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 8 Aug - 17:14

alain wrote:
...
I wasted my evening ( and then morning )

to look at how were made the lights in the cathedral exemple .

I knew it since ages , but never looked at before .

Thats funny , the "lights" are shapes ( extrusions)  with texturing on .

The result is very good.

On mine it is ..just a joke Smile
( for auto-educational purposes LOL

cathedralalainlightsgod.wrl

( click on the image )

Very nice demo and highly educational! Well done Alain  Very Happy

If you have the time, elaborate the explanation a bit more and post it at babel please Wink.

by the way, I think seen once one phantom made by you with this kind of light or ambiance(?)

samdl wrote:
vcard you now will close abnet for just 7.212 people??? or leave as it is to 6.1+ people???
Thanks samd for alerting about this. Its only a unwanted "side effect" of the automatic install. I will think about a workaround.
It is better to use version 7212 because previous versions have various degrees of bugs or shortcomings and may not work well with specific worlds.

alain wrote:
vcard , plz ,  sorry but I am there
http://www.odisseia.univ-ab.pt/ABNet2/index.aspx

and the plugin links to bitmanagement but I thinkl you hosted it and I can't retrieve where it is ....

Second question :

What have you for Mac's ? I cant remember too , scuse

Ok, updated that page to point to a direct link of bs contact v7212:
http://www.bitmanagement.de/download/BS_Contact/BS_Contact_Installer_7212.exe

There are rumors that a IE Tab for Mac (safari) will come up, don't know when.

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 8 Aug - 17:40

vcard wrote:
.
1
If you have the time, elaborate the explanation a bit more and post it at babel please Wink.
2
by the way, I think seen once one phantom made by you with this kind of light or ambiance(?)

3
http://www.bitmanagement.de/download/BS_Contact/BS_Contact_Installer_7212.exe

4 Mac (safari) will come up, don't know when.


1 ok I will do

2 humm i had been a phantom in Praha, an homage for my dead father ,
but it was just transparency ,
what is funny in the cathedral is that they did the lightsray ( scuse my english) from an extrusion..
I will say it on babel

3 the direct link is boring , they ask email ,
it is not friendly for friends who ask , LOL
if I rember well ( ?) you hosted it with a direct link on babel or odisseia ,

but I am may be wrong ...bad memory Sad

4- I find one or 2 friends each year to share vrml on Macs , thats bore me , they all fly away LOL Sad
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 8 Aug - 19:36

humm maybe I had been too quick


http://www.odisseialabmedia.univ-ab.pt/babelx3d/content/lights-effects
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyThu 16 Aug - 19:54

Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Light_ray

More details here:
http://www.odisseialabmedia.univ-ab.pt/babelx3d/content/light-effects

Wink
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyThu 16 Aug - 22:08

LOL nice ,

btw I am still happy to have seen that the guy made the lights with shapes Smile

3d is magic Smile
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 29 Aug - 22:35

to vcard for the fly mode.
http://www.silondi.net/magma/index.htm
world optimazied for flying

i know you have flying avatars... but i dont have the URL of them...
its will be cool if we try this flying world..!!

i just tested it without flying avatars..... just fly movment without nothing..
lol..... its was nice...


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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyThu 30 Aug - 18:33

Silondi is clever Smile

he did that

Code:
if (initialized == 0) {
Browser.setNavigationMode('GAME');
Browser.setGravity(false)

anyways he is a great artist .
I wanted to get a beer with him in Praha ,when I went there for NewYear,short trip,
but alas he was on holidays in France at that time Smile
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 19 Sep - 15:26

samd wrote:
to vcard for the fly mode.
http://www.silondi.net/magma/index.htm
world optimazied for flying

i know you have flying avatars...  but i dont have the URL of them...
its will be cool if we try this flying world..!!

i just tested it without flying avatars..... just fly movment without nothing..
lol.....   its was nice...



Hi  cheers

Info on flying avatars and links to a few demos can be found here:
http://www.odisseialabmedia.univ-ab.pt/babelx3d/content/flying-avatars-babelx3dabnet-all-about

A specific link o a flying avatar:
http://www.odisseia.univ-ab.pt/ABNet2/demos/avatars2/futebolista.wrl

to be able to move on that silondi world after entering change to fly mode on bs contact. Below is a link to open the Magma world on babelx3d interface:
http://vrmlworld.net/frameset.php?title=Magma&url=http://www.silondi.net/magma/start.wrl

enjoy Smile

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptyWed 19 Sep - 15:40

http://www.odisseia.univ-ab.pt/ABNet2/demos/avatars2/futebolista.wrl -> thank you!
i save it
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptySun 23 Dec - 0:22

Hi friends.

We have been dealing with the new set of bricks MS launch to us recently, so Babelx3d/ABNet multiuser server is now windows 8 and IE 10 ready!

Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 BabelLogo_small and Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Windows_8

More details at:
http://www.odisseialabmedia.univ-ab.pt/babelx3d/content/babelx3d-multiuser-server-windows-8-and-ie-10-ready

enjoy

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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptySun 23 Dec - 18:02

cool but I am still on XP , LOL
( brontausorus )

Anyways, I feell the last BS 8 more long to load my textures Sad
May be not for XP (?)
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PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 EmptySun 23 Dec - 20:42

Hi alain, cheers

Yes XP is a good OS, had it on one machine until recently.
The prob with XP is Microsoft policy. The support ends in about one year (April 8, 2014 ), so you need to move on soon because after that date there will be no more security updates, patches, etc.

The best OS to upgrade? Now windows 7 is the standard and win 8 is still a wait an see OS, has still problems, the new interface is a mess ( I call it "Window" not windows, because we have only one window despite having a 30" screen, a big pain) and we need to rely on a version of the so called "old" desktop interface. Yet, even the desktop interface is a cut version of the classic windows interface with limitations (one is the absence of the practical start button) that seriously affect the usability of the new windows 8.

Had to look elsewhere to improve windows 8 usability to a decent level: freeware solutions that bring back the indispensable desktop "start button".

There is one, at least, serious good thing about windows 8, it is fast, really fast!!!!
Can bring your abandoned old PC to life again. I have one small netPC (with an atom single core processor) that no one used anymore because it was too slow with windows 7, but now it works at the speed of light with windows 8.
Microsoft did a lousy job changing the interface from windows to "one" window, but in pure terms of code looks like this is gonna be the best Windows OS. I can now browse almost every vrml world around Babelx3d/abnet with an old atom netpc (no dedicated graphic card). What else? Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Smiley_coffee

vcard

(PS: I do not advise changing from windows 7 to windows 8, for now is better to wait and see how it goes)
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Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Empty
PostSubject: Re: Babelx3d site - Suporting VRML/x3D and newer 3D standards   Babelx3d site - Suporting VRML/x3D and newer 3D standards - Page 2 Empty

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