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thyme
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PostSubject: Seamless   Wed 16 Jan - 16:40

Hi Alain and Jicer Mr.Red

Here is your bat Jicer “rigged” (as they say) and animated using Seamless3d.
http://www.seamless3d.com/jicer/jicer-bat.smls



To do this:
I right clicked on the vrml Shape node and selected convertToSeamless
I found I had to check the IndexedFaceSet’s convex check box (the default vrml setting) first for this to work.

I deleted the Transform node as it was not needed.

I then compile transformed (statically transformed) the bat so that it is facing the screen. (I can explain how i did this later as it is not that important to learn how to rig and animate)

I added a skeleton of bones much the same way as explained in the nurbs lathe avatar tutorial (the robot demo shows how to do this too) : http://www.seamless3d.com/nurbs-lathe-avatar/

I then clicked on the Easter egg button to put seamless into coloured ownership mode and used the rectangle selection tool to paint the parts ownership to the mesh.
The rectangle selection tool is used by holding down the left shift key while dragging with the mouse. This is shown in my online video tutorial Beginners Skinning & Poly-Morphing Animation Tutorial Using Free 3D Modelling Software: http://www.youtube.com/watch?v=4WtwgvveSTk
This video has text under the video for all my narration with time points you can click on.

After the bat is rigged, animating it is identical to how I animated the nurbs lathe avatar shown in that tutorial.

I left the file in coloured ownership mode. To toggle out just click the Easter egg button
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alain
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PostSubject: Re: Seamless   Wed 16 Jan - 17:38

scarring !!! Smile and well done !

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http://mixed3d.net/
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jicer
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PostSubject: Re: Seamless   Wed 16 Jan - 23:22

hi Thyme !

tell me once erect the model, how the file weighs?

I wonder if the seamless animation produced "baked" keys animation or if you use the interpolation functions of VRML and thus producing a final file leger.

I think it will be a real motivation to do things with seamless

I'll try to get seamless realize this
but you who have written seamless. me saying

(if you understand my words because once translated it become very crazy Smile

thank you again

jacinto
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thyme
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PostSubject: Re: Seamless   Thu 17 Jan - 1:42

Hi Jicer Mr.Red , CoordinateInterpolator nodes wont be generated for your bat when it is output. It will be a "skinned" animated model (blaxxun avatar studio avatars, HAnim avatars and most 3d computer games use skinned models), so the animation data will be small.

All of the weights for the vertices in the smls file for your bat are set to 1 but my video tutorial shows how you can set weights to fractions too.

I am not sure I understood your question but I am sure in time you will understand how to rig a mesh using seamless.

Seamless is a lot easier for rigging models since I added colour coding and the rectangle selection tool for painting the ownership but it always takes time getting familiar with a program no matter how easy it is Smile

If you get stuck on what to click on please let me know so I can take a screenshot.


Last edited by thyme on Thu 17 Jan - 6:02; edited 2 times in total
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PostSubject: Re: Seamless   Thu 17 Jan - 2:44

Thanks Alain Mr.Red
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jicer
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PostSubject: Re: Seamless   Thu 17 Jan - 16:31

thank you very much Smile

I'll try to run your program by following your tutorials, although I have difficulty with the English language and it is mainly why I have concerns.

friendly
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PostSubject: Re: Seamless   Thu 17 Jan - 17:25

Seamless should need less the need for a tutorial to learn but unfortunately there are still some unfriendly bugs for beginners.

Can you get the robot demo to work in seamless Jicer for the nurbs lathe avatar demo on your computer?

http://www.seamless3d.com/nurbs-lathe-avatar/

This way the robot teaches how to make a skeleton of parts without the need to understand English (the robot shows the steps)

If you don't understand what I mean here, Alain can you explain this simple but crucial step in French for me please?

kind regards Mr.Red

PS important buttons for making a skeleton: and

hold down right control key and click on 3d window to add new part (bone)
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PostSubject: Re: Seamless   Thu 17 Jan - 17:46

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PostSubject: Re: Seamless   Fri 18 Jan - 13:25

Congratulations your excellent demo,
I blocked I can not create a bone with my model import " bat " that I put at the scale



I do not know how Sad
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PostSubject: Re: Seamless   Fri 18 Jan - 16:56

Thanks Jicer Mr. Green

You must convert the vrml Shape node to a native Seamless node (The Seamless node contains the bones (parts) for editing)

To do this, right click on the Shape node in the scene tree window (count 5 nodes down in the scene tree window to arrive at the green node), and select convertToSeamless.

If you do not understand my words, I can take a screenshot to show which node to right click on.
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PostSubject: Re: Seamless   Fri 18 Jan - 19:27

I hope you find me not too painful, I have managed to convert Seamless mesh, but I can not add a bone?
I just have a bone (dog woof woof) lol.

just be the wireframe (points) connect with bones? but how ?

I am very slow Smile

you can at any time tell me idiot and send me back the roses as they say in French.

friendly

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PostSubject: Re: Seamless   Fri 18 Jan - 20:33

In the meantime here is bat with texture imported in seamless







http://www.costoso.net/bat_thyme/bat_thyme.x3dv
http://www.costoso.net/bat_thyme/bat_thyme.jpg

http://www.costoso.net/bat_thyme/bat_vrml_thyme_2.wrl

convertion (no animated):

1- in maya :
export --> vrml2
2- open flux :
a- import
b- export --> x3dv
3- ok for seamless !

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PostSubject: Re: Seamless   Fri 18 Jan - 21:03

http://www.costoso.net/bat_thyme/bat_vrml_anim_thyme.wrl

http://www.costoso.net/bat_thyme/bat_thyme_anim.x3dv

is diferent uvs and texture :
http://www.costoso.net/bat_thyme/bat.jpg
--------------------------------------------------------------------------------------------------
My idea would be to compare ( file kilo octet ) the animation maya vrml with seamless animation identical.

but also know your program !
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PostSubject: Re: Seamless   Sat 19 Jan - 0:55

Before I explain how to add another bone, I want to first verify something Jicer.

jicer wrote:
I have managed to convert Seamless mesh, but I can not add a bone?

Do you now see one blue bone in the scene tree window (after selecting converToSeamless from menu)?
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thyme
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PostSubject: Re: Seamless   Sat 19 Jan - 1:18

I saw your textured bat animation in Seamless Jicer, Looks great bravo

But I find I have to check the convex checkbox to see anything, don’t you too have to do this?

I do not know why seamless is having trouble loading the x3dv file directly from Maya. I will see if i can fix this for new version, I am sure it's something simple to fix.
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PostSubject: Re: Seamless   Sat 19 Jan - 20:58

thyme wrote:
Thanks Jicer Mr. Green

You must convert the vrml Shape node to a native Seamless node (The Seamless node contains the bones (parts) for editing)

To do this, right click on the Shape node in the scene tree window (count 5 nodes down in the scene tree window to arrive at the green node), and select convertToSeamless.

If you do not understand my words, I can take a screenshot to show which node to right click on.






yes I have managed to put the first bone Smile

but after?
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PostSubject: Re: Seamless   Sat 19 Jan - 21:04

thyme wrote:
I saw your textured bat animation in Seamless Jicer, Looks great bravo

But I find I have to check the convex checkbox to see anything, don’t you too have to do this?

I do not know why seamless is having trouble loading the x3dv file directly from Maya. I will see if i can fix this for new version, I am sure it's something simple to fix.

no! I did not get the animated version of the bat in seamless.
Only the static version I could enter...

thyme wrote:
...But I find I have to check the convex checkbox to see anything, don’t you too have to do this?...

where is check the convex checkbox in flux in seamless ?
---------------------
this action crash seamless


this is file :
http://www.costoso.net/bat_thyme/bat_thyme_anim.x3dv
and file texture :
http://www.costoso.net/bat_thyme/bat.jpg


Last edited by jicer on Sat 19 Jan - 22:10; edited 8 times in total
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PostSubject: Re: Seamless   Sat 19 Jan - 21:07

can be another matter this time of the modeler, is it possible to have a wallpaper on the front view and profile?

Amicalement

jacinto
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PostSubject: Re: Seamless   Sun 20 Jan - 15:06

Thanks for the screenshot jicer, I very much appreciate this so that I know where we are at Smile

OK now you have a bone selected in the scene tree window (as shown in your screenshot), you can now add more bones.

First check(tick) the mirror check box (shown in your screenshot) so that both left and right bones will be added simultaneously.

Click to turn on X-Ray mode (this will show a yellow dot which represents the bone’s pivot point)

Click so that the bone’s pivot point can be dragged to a different position and so that new bones can be added by holding down the right control key while clicking on the 3d window.

When you have added bones for the backbone and wings, please post a screenshot for me Mr.Red or if you have problems doing this, let me know so that I or Alain may help.

Amicalement
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PostSubject: Re: Seamless   Mon 21 Jan - 10:44

hello Thyme, must be because I import a model and it is not conventional for seamless ... So I can not add a bone even clicking "Ctlr right click". apparaient they sometimes colored mesh.
So I try to new a file "new seamless" without success : (

would it not attach bone to mesh?




remarque the colored mesh (triangle rvb):





test witch new file simple :





Amicalement
jacinto
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PostSubject: Re: Seamless   Mon 21 Jan - 11:32

Hi Jicer
Your mesh is not a problem for seamless. I tested it with your textured mesh and I was able to add bones.
However something went wrong once when I added a bone when a vertex was already selected but otherwise it worked fine.

To keep everything as simple as possible and to begin with a clean slate, try only this first:

Close down seamless (the whole program if it is open)
Start Seamless (don’t open any file)
Click
Click
Hold down the right control key while clicking on the 3d window

This should result in a new pivot point (a new bone) each time you click in the 3d window while the right control key is held down.

Amicalement


Last edited by thyme on Mon 21 Jan - 15:42; edited 1 time in total
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PostSubject: Re: Seamless   Mon 21 Jan - 15:36

I'm confused, Alain if you like it come for help

je fait se qu'il faut je ne parviens pas pourquoi ?

WHY ?
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PostSubject: Re: Seamless   Mon 21 Jan - 15:44



----------------------


-----------
3 :

clic keiboard : CTRL
and
mouse : bp right

no creating bone in the 3D windows... Sad
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PostSubject: Re: Seamless   Mon 21 Jan - 15:55

Must be the keyboard's Right Control Key held down while clicking with the Left Mouse Button

I sent Alain an email a while ago hoping he may help.
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PostSubject: Re: Seamless   Mon 21 Jan - 16:43



excuse me, I just figured, you use some thing very rare that I'm not used to utiiser "ctrl right", think if you want your program affordable


you'll meet lots of people like me.
rather left hand for keyboard (part left keyboard )(ctrl, alt,shift ) while the right hand uses the mouse.

good; thank you will continue to do my bat whitch seamless Smile


Last edited by jicer on Mon 21 Jan - 17:02; edited 1 time in total
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PostSubject: Re: Seamless   Today at 5:24

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