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jicer
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PostSubject: Re: Seamless   Mon 21 Jan - 16:50

general law means in "control right" is

1 - control :
"Ctrl"
(ctrl left keyboard)

and

2- right :
mouse (right button)


for all software tutorial ,

in blender or maya tutorial tutorial ... etc.


Smile

seems paradoxical, but it is the usual standard

that you think that Alain?
can you enlighten us more?

there is confusion because the two control keys "Ctrl" (in real keyboard) are considered as the same
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thyme
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PostSubject: Re: Seamless   Mon 21 Jan - 21:07

In English Click = Left Mouse Button by default.
There is no such thing as clicking the keyboard, you only click a mouse but I can understand how this may not translate well to another language.

It is true that most software do not distinguish between left and right control keys but I reasoned years ago if you can utilize the difference, you can make operations less procedural which can be very good for a brain like mine which is very poor at multitasking.

However I came to the conclusion last year that it will make seamless much easier for beginners if I add buttons for tools on the toolbar that once clicked then only require clicks on the 3d window to make things happen. This should allow a complete beginner to teach themselves the basics without needing to reference a tutorial. This is how programs like Paint.Net (a 2d paint program) are, which anyone can figure out how to use by themselves without referencing a tutorial.
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jicer
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PostSubject: Re: Seamless   Mon 21 Jan - 23:15

1-
Quote :

It is true that most software do not distinguish between left and right control keys but I reasoned years ago if you can utilize the difference, you can make operations less procedural which can be very good for a brain like mine which is very poor at multitasking.

I would like to especially not parraitre arogant in answering because I love you and respect your work enorment programming since I know you for years.

However, nobody is more multitasking than anyone else, and a CTRL left and right keyboard bears the same name so it is convenient to think what must have the same name and there is nothing as revolutionary artistic or a real say normal that "CTRL" as they affect 2 different function.
----------------------
2-
Quote :

However I came to the conclusion last year that it will make seamless much easier for beginners if I add buttons for tools on the toolbar that once clicked then only require clicks on the 3d window to make things happen. This should allow a complete beginner to teach themselves the basics without needing to reference a tutorial. This is how programs like Paint.Net (a 2d paint program) are, which anyone can figure out how to use by themselves without referencing a tutorial.

for that I am quite agree that you do advance your wonderful program by realizing new forms of understanding,

but this should not beings a denial of the reality about two famous CTRL

in other words we shall use the following expression:

argument that the statement in 2 should not be used "to drown the fish" is:
the problematic keys "Ctrl"

I hope not too unpleasant and show me if you permetter and continue to bring me your knowledge,
I am excited to continue the discovery of your program.

very sincerely
your friends
jacinto

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alain
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PostSubject: Re: Seamless   Tue 22 Jan - 0:10

my wife is used to mistake between left and right ,

( it is a bit dangerous when she is driving Sad


so I understand you , jacinto and Thyme.

LOL

BUT , yes ,
I retried seamless and after some tryings
( the first ones did nothing )
I got the bones..

I just tried several CTRLs , LOL

So I think you are on the right way , jacinto Smile


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PostSubject: Re: Seamless   Tue 22 Jan - 0:41

geek
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PostSubject: Re: Seamless   Tue 22 Jan - 11:08



Very Happy
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PostSubject: Re: Seamless   Tue 22 Jan - 13:31

I got your mail 14 hours after I tested above , Thyme Smile

but I see it is OK for jacinto

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PostSubject: Re: Seamless   Tue 22 Jan - 14:24

Thanks very much Alain and good Job with the skeleton Jicer ! Mr.Red

To paint bone ownership to the mesh click:

Select the bone in the scene tree window you wish to own the group of vertices in the mesh.

You will see a Ownership control panel with red green and blue buttons.
Use these colour buttons to set the colour code for the selected bone (can be any colour you like) or write in the red green and blue numbers directly.

Hold down the keyboards Left Shift Key while dragging with the mouse (left mouse button) to paint the mesh vertices with your bone's defined colour.
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PostSubject: Re: Seamless   Tue 22 Jan - 14:46



Nurbs Bunny Rabbit made from scratch testing new upcoming Seamless3d easy features, including extrude, insert control lines, 3d vertex paint brush and hair (for whiskers) Mr.Red
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PostSubject: Re: Seamless   Tue 22 Jan - 14:53

wowww , the rabbit Smile)

and "paint brush" coming ! wowwww too !! Smile

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PostSubject: Re: Seamless   Tue 22 Jan - 16:30

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PostSubject: Re: Seamless   Tue 22 Jan - 21:39

hello Thyme
where is a :
"You will see a Ownership control panel with red green and blue buttons."
please
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PostSubject: Re: Seamless   Tue 22 Jan - 21:58

here , no ??


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PostSubject: Re: Seamless   Tue 22 Jan - 22:20

Yes thanks Alain this is the Ownership control panel you should see when you click .
You must have a bone selected in the scene tree window when you click .
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PostSubject: Re: Seamless   Wed 23 Jan - 4:33



The Ownership window in this screenshot shows the head bone's colour code is defined as 0 0 .8 (blue)
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PostSubject: Re: Seamless   Wed 23 Jan - 10:43


now I have that, everything became blue
cool-blue
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PostSubject: Re: Seamless   Wed 23 Jan - 13:25

new entry in seamless by jacinto Smile

:




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PostSubject: Re: Seamless   Wed 23 Jan - 14:48

http://www.costoso.net/thyme/hibou2.wrl

http://www.costoso.net/thyme/hibou.x3dv
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PostSubject: Re: Seamless   Wed 23 Jan - 23:37

Nice bird of prey Jicer Smile

The first bone in the skeleton will own all of the vertices by default so if you change its colour code before you paint ownership to any of the other vertices, then logically the whole mesh will change colour when you change the first bone’s colour code.

Please don't let this phase you, Just carry on defining each bone’s colour code and painting the colour codes to the vertices as explained.
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PostSubject: Re: Seamless   Thu 24 Jan - 0:02

Colour coding all the bones in your bat will be a lot of work just to learn the basics.

This is why I recommend skinning something much simpler to begin with like I show in this video:
http://www.youtube.com/watch?v=4WtwgvveSTk

It will be exactly the same as if you imported the mesh.

And if you use preset names like I show in this video, you don't even have to define your own colours.

This video also shows how to set vertices to different weights and morph but to do pure skinning, skip the morphing.

The description text for each stage is under the video (click on "show more" under the video). I have added time stamps for each step that you can click on so it will be much easier than trying to explain each step here.
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PostSubject: Re: Seamless   Thu 24 Jan - 0:53

This is all you need to follow in the video to learn how to rig a mesh and you know most of it already:

01:22 Toggle into X-Ray mode by clicking this button and toggle into x-ray edit mode by clicking this button .
01:28 Now that we can see the pivot point for the selected part, drag it up to an appropriate position for the shoulder.
01:37 To add a new part for the elbow, hold down the right control key and click where you want your elbow's pivot point located, do the same to add a wrist.
01:45 Name the 3 parts l_shoulder. l_elbow and l_wrist Use the exact same spelling as I have used and use only lower case characters so that seamless will recognize the names for the preset color codes. You can use any name you like but if you use an unrecognized name you will have to specify a color for that name.
02:10 So that we can paint in the color coded ownership to the vertices, click on the button that looks like an Easter egg.
02:18 Because we built the mesh originally for the shoulder part, it owns all of the vertices and this is why all of the vertices are color coded to orange, so lets move straight on to painting in the elbow's vertices.
02:31 First, select the elbow. While holding down the left shift key, drag out a rectangle to select the vertices. All the vertices we have painted pink are now owned by the elbow
02:42 To inspect what we have done from a different angle, right drag and to set the view font on, click the face button
02:51 Plug an anim node into the scene node and then click the anim node to display its anim bar.
02:58 Set the period of the animation cycle to 2 seconds.
03:03 Drag the anim bar's slider midway and select the elbow
03:08 Drag this lever to pose the elbow
03:12 Click loop so that our animation will repeat
03:17 Click resume play
03:22 We can improve the elbow by making the first ring in the elbow rotate only half the amount and we can do this without adding another part. All we need to do is add another color coded group to the elbow.
03:39 To do this open the ownership palette, click insert and paint the elbow's vertices we want to rotate only half the amount. That looks much better.

If you are stuck on any one of these steps please let me know Mr.Red
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PostSubject: Re: Seamless   Thu 24 Jan - 10:56

Thyme thank you very much!



I'm progressing!

I continued , now I'll change the bat by Owl
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PostSubject: Re: Seamless   Thu 24 Jan - 15:33

this is only little to do with seamless but I wanted to tell you:
you see a lot of bones in bats, as in "maya" I try to fold the wings corectement ... and this moment is invisible to the eye quite a difficil realize 3D.
I'm going to just put the tutorial seamless moin bone. and not try repliment wing
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PostSubject: Re: Seamless   Fri 25 Jan - 0:18

work in progress Smile







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PostSubject: Re: Seamless   Fri 25 Jan - 0:19

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