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thyme
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PostSubject: Re: Seamless   Fri 25 Jan - 1:35

Well done Jicer and thanks for persisting Mr.Red

When you pose a model in animation mode you will be able to see which bone best owns a vertex.

You can paint ownership color codes to vertices while in animation mode too.
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jicer
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PostSubject: Re: Seamless   Wed 30 Jan - 23:39

hello, excuse my slowdown in the discovery of your program, I suggested this after noon by moving the wing owl. software and really interresting for animation. thank you

I do not have too much problem for the moment.

saludos
jacinto
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PostSubject: Re: Seamless   Mon 25 Feb - 12:40

No Worries Jicer Mr.Red in your own time.

Wallace & Gromit Style Character made using the new upcoming features.



I plan to upload the new version of Seamless3d by May Mr.Red
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jicer
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PostSubject: Re: Seamless   Mon 25 Feb - 13:01

Whaouu !! enorm !! I expect the next version of seamless !!

now I try to understand
http://www.x3dom.org/ (sort of javascript)

vrml x3d is embeded

I made some tries with:
by converting vrml:
http://www.costoso.net/wakka.php?wiki=WebGl
"full screen possible"

I'm not strong enough to tecniquement keyboard keys to the displacement, so I leave it as basic
https://github.com/x3dom/x3dom/tree/master/example




--------
in this example
http://www.costoso.net/wakka.php?wiki=ElephantS
Move with the mouse and increase the speed of movement with the "+" button
-------

I will show you my next test
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PostSubject: Re: Seamless   Mon 25 Feb - 13:05




a: show all | d: show helper buffers | s: light view | "+"m: toggle render mode | p: intersect type | r: reset view | "+"e: examine mode
| f: fly mode | w: walk mode | h: helicopter mode | "+" l: lookAt mode | g: game mode | u: upright position |+ - : speed mouvement
sorry for my off-TOPIC
--------------
license x3dom :
http://x3dom.org/docs/dev/license.html

---------
the node shadown is implemented...
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thyme
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PostSubject: Re: Seamless   Mon 25 Feb - 17:23

The embedded 3D scene works very well Jicer.
I am very impressed with WebGL.
I understand x3dom uses an x3d layer on top of WebGL but I don't see any real advantage in having an X3D layer because of all the restrictions that come with X3D (that you don't get with WebGL) and I am doubtful the deferred events of X3D (which I hate and which few understand) can be done legally using JavaScript without a lot of ugly complexity.
I have some fond memories of VRML but whenever I think of X3D for long it always depresses me or it makes me feel angry with the way it was poorly designed and the misconception of it being an open standard designed by the people, which it is not.
I feel X3D only exists today because it is treated like a religion and because people like me foolishly supported it. This is why I want to make it clear I have no love for X3D and I don't see the point in it.
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PostSubject: Re: Seamless   Mon 25 Feb - 18:49

WebGL water simulation using real time ray tracing http://madebyevan.com/webgl-water/
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alain
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PostSubject: Re: Seamless   Mon 25 Feb - 20:41

thyme wrote:
WebGL water simulation using real time ray tracing http://madebyevan.com/webgl-water/

great!
but many scripts in java, I saw in the sources ..

It is not for newbies...

I am very very tired by all these technologies,
after more than 10 years , I alway get friends telling me
"sorry , alain , I got nothing from your link"..

Sad

( They use IE and not Firefox, or they have a Mac , etc etc..

It is very boring..

So I decided recently to make only VIDEOS from my vrmls Smile



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PostSubject: Re: Seamless   Mon 25 Feb - 21:17

Thyme thank you! for your lighting, but how do you learn how to make webgl "graphic" javascript without using crutches (glge, x3dom, jsthree)? tell me or find for beginner?

@alain : comment faites vous pour trouver le sources?

il s'agit de javascript aussi ? non?
Code:

[...]
<html><head>
  <title>WebGL Water</title>
  <script src="lightgl.js"></script>
  <script src="cubemap.js"></script>
  <script src="renderer.js"></script>
  <script src="water.js"></script>
  <script src="main.js"></script>
[...]


le contenue des javascript ? c'est cela? mais les jsthree et x3dom aussi sont des javascript ?
contained in the javascript? Is that correct? but jsthree and x3dom are also javascript?

I do not understand anything, I'll stop 3D

Sad
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PostSubject: Re: Seamless   Mon 25 Feb - 22:05

I dont understand your question, jacinto ...

I just took a look at ,
for instance

http://madebyevan.com/webgl-water/water.js

I am absolutly unable to writ sutch a script ;
reason why I said "it is not for newbies" Sad

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PostSubject: Re: Seamless   Mon 25 Feb - 23:33

reflection made ​​the eternal artist or engineer this issue arises, and it is an honor for me to be an artist.
well I understand that the dream of engineer itself to be artist. but all its equations can malgres between my desire in me the deep connaitres. all matrices 4x4x4xx .. not forgetting my head and I only see : elephants.
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PostSubject: Re: Seamless   Mon 25 Feb - 23:36

the engineer seeks to dominate the world of knowledge. the artist seeks to share ca worldview. What to do? in this world or the engineer's hand castrating power? or just an expression of frustration ca? thyme tell me?
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PostSubject: Re: Seamless   Mon 25 Feb - 23:45

Quote :
Je ne comprends pas votre question, jacinto ... J'ai juste pris un coup d'oeil, par exemple http://madebyevan.com/webgl-water/water.js je suis absolument incapable de sutch écrit un script, raison pour laquelle j'ai dit «il n'est pas pour les débutants "

alain vous comprenez pas , ce qui est fait avec les elephants est tres facile a faire , je peu vous montrer comment !
alain you do not understand, what is done with the elephants is very easy to do, I just show you how!

j'ai bricoler bricoler, repeter repeter , tester tester, êndant des heures des jours pour y parvenir a tatons , mais enfin est apparu un truc visible , et je peu en 10 minutes vous montrer comment faire un paysage avec ombres et sujet .... mais a quoi bon?
I tinker tinker, repeat repeat, test, test, uring hour days to achieve a groping, but finally became something visible, and I just 10 minutes to show you how to make a landscape with shadows on ... . but why bother?

Thyme vois pas le contenu mais les fil qui soutienne le contenue et ces fil devienne un carcan pour l'art
Thyme not see the content, but the thread that contained the support and the thread becomes a straitjacket for my 3D and you 3D art
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PostSubject: Re: Seamless   Tue 26 Feb - 15:31

Jicer what was my avatar using in that WebGL chat world? I understand it was converted from VRML/X3D but it was not using x3dom to animate?

I see no problem using VRML/X3D for holding the mesh data for WebGL but to simulate ROUTEs is when it starts to feel like religion for me.

For example no one can explain to me why:

ROUTE nodeA.field to nodeB.field

is any friendlier or intuitive than:

nodeB.field = nodeA.field

?
It is not just the semantics I don't like, X3D’s deferred events makes things less friendly for scripting.

for example nodeB.vec3f.x = nodeB.vec3f.x + 1; should do nothing if it is a legal X3D browser because fields do not update more than once for each frame but you wont have this problem with WebGL.

Also it is worth pointing out OpenGL (what WebGL is based on) has been around long before VRML

Alain the interactive water example does not use Java, it uses only JavaScript so there is no need to install java.
I am sorry to hear you have had trouble with not everyone being able to see your 3d work when you use WebGL.

Perhaps I am lucky to use chrome as my default browser but how is installing chrome a disadvantage to installing blaxxun contact?

Alain I understand the water uses complex scripts but this is not something that can be achieved any easier using X3D? I am not sure if you can even do this with a current X3D browser so WebGL can not be judged to be disadvantaged here.

The water is a little slow on my computer but considering how long it would take povray to do each frame, I am very impressed by its speed and this would not slow down a more modern video card using the latest tricks.

Jicer there is nothing wrong with using graphic" javascript libraries" If you find x3dom useful to you use it but my guess is much better high level libraries could be written (if they do not already exist) that do not have the obstacle of trying to be compatible with X3D.

It is important to understand there is no more need to understand how a script library works than to understand how the C++ code for a plugin like blaxxun contact works, you just have to know how to utilize it.
The advantage however of using scripts instead of plugins is you have many more possibilities than when you are dependent on hardwired functions.

I wish I had more time to play with WebGL using seamless and hope to soon but I need to remain focused on the new modelling features i am currently developing if i am to get it ready by May.

Please never let a standard (or lack of one) prevent you from making 3d Art, there is so much more to making 3D art than writing scripts. For me the most important thing is to learn how to sculpt original looking models and we always have movie formats to show our work to the world Smile
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thyme
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PostSubject: Re: Seamless   Tue 26 Feb - 16:13

alain wrote:
I am absolutly unable to writ sutch a script ;
reason why I said "it is not for newbies" Sad

If you had newbie friendly 3d modeling software written specifically for adding this water to a WebGL scene, it would be very easy for anyone to be able to utilize this water script.

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PostSubject: Re: Seamless   Tue 26 Feb - 21:23

my great son Bertrand/Asheanor mailed me one month ago ,
as I was complaining about all that , LOL :

Quote :


But if you takes your hands, if you open a book and if you learn how to use OpenGL
with C ++, or even with a product owner stable as C#, or still Java with JOGL (and JMonkey for more fun) well, .... you could be quiet for the 10 years coming .



as I have short hands , LOL , I am making videos Smile)

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PostSubject: Re: Seamless   Tue 26 Feb - 21:32

et bien je vais allez voir du coté de opengl... mais je doutes ... je vais être limité dans mon travail avec un tel processus.. c++ est pour les mathematiciens et ingenieurs formés à une pensée spécifique qui n'est pas (malheureusement ou heureusement) pourquoi je suis sur terre.

well I'm going to see the side of opengl ... but I doubt ... I'm limited in my work with such a process .. c + + is for mathematicians and engineers trained in a specific thought which is not (fortunately or unfortunately) why I'm on earth.

vous avez tord alain de pas allez voir de quoi il retourne
you are wrong alain not go and see what it returns
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PostSubject: Re: Seamless   Tue 26 Feb - 22:49

j'ai pas envie de faire ca:
I do not want to do that:

http://www.html5rocks.com/en/tutorials/webgl/webgl_fundamentals/

http://www.siteduzero.com/informatique/tutoriels/creez-des-programmes-en-3d-avec-opengl

http://www.siteduzero.com/informatique/tutoriels/creez-des-programmes-en-3d-avec-opengl/implementation-de-la-camera


Vous rigolez ou quoi ?

et cela ne dit pas que je suis idiot

Are you kidding or what?

and it does not say that I'm an idiot
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PostSubject: Re: Seamless   Tue 26 Feb - 23:18

sorry, one last thing:
when I do a herd of elephants or a bird, now I wonder:
There is someone who sees?

or to screen everyone is blind?
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PostSubject: Re: Seamless   Tue 26 Feb - 23:19

I am not a mathematician !

No one has to learn C++ to make use of it but there is a big misconception that because it has less limitations than a simpler language it is somehow more difficult to use to do simple things when in reality this:

if(a == b){
d = a;
}

is identical whether you use, C++ or JavaScript; (they are almost identical languages to do simple things especially if you use a high level library for C++)

What I like about C++ is it comes closer to the ideal of giving one Anarchy to be creative, it does not come with a load of rules and regulations to reduce the programmer to behaving like robot.

Anything that can be expressed with a language like VRML can be expressed with a language like C++ using about the same number of lines of code (with the help of a high level library) so if you use C++ you have nothing to loose but but your chains! (to quote Marx lol).

JavaScript/WebGL may not have the power of C++ but if you only want to write animation scripts I don't think this is a big problem.

The great news is I have just heard from Miranda Mr.Red Mr.Red wishing me a happy birthday and says she will try to visit in Seamless chat (which by the way uses C++ script just like JavaScript to do the animations) Mr.Red
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PostSubject: Re: Seamless   Tue 26 Feb - 23:40

je veux dire si tu me permet Thyme :
pour moi
avant il y avait le Zxsinclair :
puis le mac
et
il y as dix ans et meme plus il y avait tout plein d'outils pour faire des choses :
cosmoworld , flux, ...vrmlpad pour les plus ardue)

tout cela s'imbriquait parfaitement

aujourd'hui webgl ?
ok... mais faut faire de l'assembleur? des bibliotheque C de haut niveau ?

mais mais c'est vraiment recommancer depuis zero meme avec une bibliotheque de haut niveau..

il faudra attendre 200 ans avant d'avoir une bibliotheque de haut niveau interfacer corectement pour des artistes est acces?



finalement au lieu d'avancer avec un outil solide on se retrouve en 2013 avec des morceaux de code eparpillé,


alors meme que les ordinateurs et les reseaux sont de plus en plus performant ?

le monde du code et a l'image de la societe de consomation

on jette et on recommance indefiniment la meme chose.

et le language C++ n'est que le moteur et je ne suis pas mecanicien Sad
--------------
I mean if you allow me Thyme:
to me
before there was Zxsinclair:
then the mac
and
there're ten years and even more it was all full of tools to do things:
cosmoworld, flux, ... VrmlPad for more difficult)

all dovetailed perfectly

webgl today?
ok ... but must be assembler? of high-level C library?

but but it's really repeat from zero even with a high-level library ..

it will take 200 years before a library of high-level interface for artists corectement is accessible?
 


finally instead of advancing with a powerful tool we find ourselves in 2013 with pieces of code scattered,
notwithstanding that computers and networks are becoming more powerful?

the world of code and image of the company consomation

is discarded and recommance indefinitely the same thing.

and the C + + language is the engine and I'm not mechanic: (


Amicalement







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PostSubject: Re: Seamless   Tue 26 Feb - 23:45

happy birthday ????

aaaaaaaah !!!!!

when ??

will be a meeting ??

Happy c++Birthday , dear Thyme Smile


http://dumenieu.free.fr/vrml/avatarspublic/zenorc++.wrl

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Last edited by alain on Tue 26 Feb - 23:48; edited 1 time in total
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PostSubject: Re: Seamless   Tue 26 Feb - 23:47

alain wrote:
happy birthday ????



Happy c++Birthday , dear Thyme Smile


Smile

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PostSubject: Re: Seamless   Wed 27 Feb - 0:24

Thanks for the birthday wishes Alain and Jicer Smile
and thanks again Alain for the lovely C++ avatar gift you made me Smile

I will be in seamless chat at the usual time of 20:00 o'clock for my party but I am not sure if Miranda will be able to make it as she says her computer broke and will have to use her brother's old computer which has only windows 98.
The problem is I do not know if the current version of seamless will still work for windows 98, it has been years since I have tested win98.

I would like to make it so seamless can work on these very cheap Google tablet computers that are so popular these days.

It would be lovely to see Miranda again (I was unable to see her last year because we had no internet) but if she can not make it to my party I will still be delighted to know she is OK and alive Mr.Red Mr.Red
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PostSubject: Re: Seamless   Wed 27 Feb - 0:30

LOL but witch day ???????

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