Aug 10 1998 14:21:07 trace.log CPassportApp::CreateAppFonts() CPassportApp::InitialiseSoundFiles() default.wav cardring.wav cardwait.wav chatring.wav chatwait.wav beam2.wav beam1.wav error.wav exit.wav init.wav *** CCpro Trace Log - Date %s / Time %s
.ocx Path SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\ccpro ccpro.tmp cc3d-fr.ini ccpro-fr.ini cc3d-ge.ini cc3d.ini ccpro-ge.ini 0 @@(#) $Id: cysocket.h,v 1.71 1998/07/22 12:21:27 robert Exp $ טֹֹ׀ִֹֹ¸ֹ¬ֹ ֹŒֹ€ֹxֹhֹXֹHֹ8ֹ(ֹ ֹֹֹרָהָװְָָ¸ָ¬ָœָָ„ָtָdָXָHָ<ָ0ָָָרַלַַַּ¼ַ¬ַœַŒַxַlַXַDַ4ַ$ַַַנֶֶֶּ¼ֶ¬ֶœֶŒֶ|ֶlֶXֶHֶ8ֶ(ֵֶֶֶֶטֵֵָ#VRML V2.0 utf8 Inline {} worldUrl_changed isLoaded FALSE TRUE vec3fToServer vec2fToServer timeToServer stringToServer rotationToServer int32ToServer floatToServer colorToServer boolToServer vec3fFromServer vec2fFromServer timeFromServer stringFromServer rotationFromServer int32FromServer floatFromServer colorFromServer boolFromServer avatarRange_changed avatarLOD_changed isAvatar myAvatarURL_changed avatars_changed events_changed name_changed set_position set_orientation set_nickname set_name set_myAvatarURL set_myAvatarName set_myAvatarGesture set_gesture set_events set_chatGesture set_avatars removeAvatars removeEvents addAvatars addEvents value_changed touchTime isOver fraction_changed choice_changed children_changed set_range set_level set_whichChoice set_url set_translation set_stopTime set_startTime set_rotation set_keyValue set_key set_enabled set_cycleInterval set_bind addChildren groupLeave groupJoin SharedZone Viewpoint Anchor *.htm Browser:OnSceneChanged %s "} #VRML V2.0 utf8 Inline { url " ™ – @˜ – VRML: could not access setUrl for avatar %s with handle %d errorcode was %d VRML: create Inline node failed for avatar %s with handle %d VRML: added avatar entry for %s with handle %d VRML: creating wrapper failed for avatar %s with handle %d VRML: failed to access setChildren for avatar wrapper %s with handle %d Avatar will not be visible VRML: failed to access Transform for avatar wrapper %s with handle %d Avatar will not be visible VRML: failed to access set_level for avatar %s LOD with handle %d Avatar will not be visible error code was %d VRML: failed to create avatar for %s with handle %d Avatar will not be visible VRML: failed to create default avatar for %s with handle %d Avatar will not be visible VRML: added default %s entry for %s with handle %d VRML: failed to access interpolation for avatar for %s with handle %d movement cannot be interpolated VRML: could not access set_translation, avatar %s with handle %d will possibly not move, error code %d #VRML V2.0 utf8 Switch { choice [ DEF TRANS Transform { children [ TouchSensor {}, DEF TIME TimeSensor { enabled TRUE cycleInterval 0.3 }, DEF POSPOLATOR PositionInterpolator { key [ 0 0.5 1] keyValue [0 0 0, 0 0 0, 0 0 0] }, DEF ORIPOLATOR OrientationInterpolator { key [ 0 0.5 1] keyValue [0 1 0 0, 0 1 0 0, 0 1 0 0] }, CullGroup { bboxSize 0.5 2 0.5 children[ LOD {}] } ] } ] whichChoice 0 } ROUTE TIME.fraction_changed TO POSPOLATOR.set_fraction ROUTE POSPOLATOR.value_changed TO TRANS.set_translation ROUTE ORIPOLATOR.value_changed TO TRANS.set_rotation #VRML V2.0 utf8 Switch { choice [ DEF TRANS Transform { children [ TouchSensor {}, DEF TIME TimeSensor { enabled TRUE cycleInterval 0.3 }, DEF POSPOLATOR PositionInterpolator { key [ 0 0.5 1] keyValue [0 0 0, 0 0 0, 0 0 0] }, DEF ORIPOLATOR OrientationInterpolator { key [ 0 0.5 1] keyValue [0 1 0 0, 0 1 0 0, 0 1 0 0] }, CullGroup { bboxSize 0.5 2 0.5 children[ LOD {}] bboxSize 4 3 4} ] } ] whichChoice 0 } ROUTE TIME.fraction_changed TO POSPOLATOR.set_fraction ROUTE POSPOLATOR.value_changed TO TRANS.set_translation ROUTE ORIPOLATOR.value_changed TO TRANS.set_rotation ERROR: avatar not found in m_newAvatars VRML: replace avatar %s with handle %d VRML: add avatar %s with handle %d to VRML scene VRML: predeleting avatar %s with handle %d CPassport3dCtrl: removing all avatars CPassport3dCtrl::connection to CC3D established CPassport3dCtrl::start trying to connect CC3D VRML: attempt to create default avatar node failed CPassport3dCtrl: Found CC3D via CC3D_LPUNK CC3D_LPUNK CPassport3dCtrl::load url %s VRML: unable to access worldURL, no avatars will be inserted until complete reload!! CPassport3dCtrl:OnAvatarAdded for deleted avatar <%d> %d VRML: onavataradded avatar %s with handle %d VRML: Clicked on Avatar with handle %d VRML: menu point %d clicked %s%g%c%g%c%g%c%g %s%s %s%g%c%g %s%d %sFALSE %sTRUE %s%g %s%g%c%g%c%g %s%e %s%c%d%c CPassport3dCtrl::OnDestroy() : = " Anchor: " CPassport3dCtrl: received AvatarNew with invalid handle %d CPassport3dCtrl: added Avatar entry for %s with handle %d CPassport3dCtrl: received AvatarNew for %s with handle %d CPassport3dCtrl: received new scene, not mine CPassport3dCtrl: sending new scene url to browser CPassport3dCtrl: received object update with invalid handle %d CPassport3dCtrl: received shared event from apiserver CPassport3dCtrl: received shared event from myself, ignoring CPassport3dCtrl: ignoring object update for scene ( not current one) CPassport3dCtrl: ignoring object update for current scene CPassport3dCtrl: sending new scene to browser Touch VRML: on url error: %s "Beam to","Quit Chat","Properties" ] } ] choices [ , #VRML V2.0 utf8 MenuSensor { enabled FALSE position "TOP" title "Avatar Menu ..." descriptions [ VRML: could not create viewpoint, beam to will not work at all VRML: could not access viewpoint, beam to will not work at all, error code %d VRML: could not access viewpoint, beam to will not work correctly, error code %d
Can´t set stream buffer size to %d %c expected but %c found %d %d %hd %hd %ld %f %lf %s Closing string quote expected %[^X] %c%s %s:%d Error %s Unhandled token %s %g %lg blaxxunCC3D cc3d.ini cache Can´t register blaxxunVRML.tlb type library EAI may not work blaxxunVRML.tlb Can´t unregister blaxxunVRML.tlb type library jump lookat lens walk2 plane walk roll zoom pan examine orbit dolly none select OnProgress ReadyStateChange OnEvent OnSceneChanged AboutBox ReadyState getObject H getNodeEventOut setNodeEventIn setViewpointFollow getMyAvatarURL setMyAvatarURL getMyAvatarNode setMyAvatarNode computeRayHit getThirdPersonView setThirdPersonView getInterfaceVersion setUrl2 DDDDDD getNodeBoundingBox DDDDDDD getViewpointByValue setViewpointByValue print onUrlNotify2 loadURLfromFile2 playSound openPreferences setUiMode getUiMode setObserverWnd onUrlNotify loadURLfromFile setObserver removeNode setFullscreen saveViewpoint saveWorld getControlPathname getEventIn getEventOut getNodeName setNodeName isSceneLoaded setTimerInterval endUpdate beginUpdate getWorld addNode createNode deleteRoute
addRoute getNode createVrmlFromURL createVrmlFromString setDescription loadURL replaceWorld getWorldURL getCurrentFrameRate getCurrentSpeed getVersion getName OnPrevViewpoint OnNextViewpoint gravity visibilityLimit collisionDistance avatarHeight collisionDetection world description viewpoint animateAllViewpoints walkSpeed headlight navigationMode renderMode url CGLViewCtrlCtrl CC3D %s\CurVer %s\CLSID Classpath.CC3Dbackup ; msvrml npcosmop axWorldView Classpath SOFTWARE\Microsoft\Java VM ,1 %s\DefaultIcon %s\shell\open\command "%1" " IEXPLORE \shell\open\command .htm SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Netscape.exe SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\IEXPLORE.EXE application/x-gzip audio/wav model/vrml Content Type MIME\Database\Content Type\application/x-%s .gz MIME\Database\Content Type\application/x-gzip-compressed MIME\Database\Content Type\model/vrml Extension CLSID MIME\Database\Content Type\x-world/x-vrml MIME\Database\Content Type\model/vrml\CLSID SOFTWARE\Microsoft\Internet Explorer\Plugins\Extension\.gz SOFTWARE\Microsoft\Internet Explorer\Plugins\Extension\.vrml SOFTWARE\Microsoft\Internet Explorer\Plugins\Extension\.wrz SOFTWARE\Microsoft\Internet Explorer\Plugins\Extension\.wrl SOFTWARE\Microsoft\Internet Explorer\Plugins\Extension\.cgi SOFTWARE\Microsoft\Internet Explorer\Plugins\MIME\model/vrml SOFTWARE\Microsoft\Internet Explorer\Plugins\MIME\x-world/x-vrml .wav.gz .wrl.gz .bxwrl .wrz .vrml .wrl clsid:%s SOFTWARE\Microsoft\Internet Explorer\EmbedExtnToClsidMappings EnableFullPage\.bxwrl EnableFullPage\.wrz EnableFullPage\.gz EnableFullPage\.vrml EnableFullPage\.wrl Control CLSID\%s Software\blaxxun interactive\blaxxunCC3D C o n t r o l s s a f e l y i n i t i a l i z a b l e f r o m p e r s i s t e n t d a t a C o n t r o l s t h a t a r e s a f e l y s c r i p t a b l e RegisterExtensions RegisterMimeTypes 32000 Color Display setting recommended Sound.doppler Sound.quality Sound.useRsx Sound.numSounds Navigation.anchorSingleClick Avatar.name Avatar.url General.verbose General.fullSpeed UI.mode Direct3D.askHardware Direct3D.textureFiltering Direct3D.dither Cache.maxDiskSpaceUsedKB Cache.minDiskSpaceFreeKB Cache.verifyDays cdrom:\cache Cache.readonlyDirectorys Cache.directory Cache.writeCache Cache.readCache Cache.verifyMode cache.directory Direct3D.modeIndex Direct3D.bOnlyEmulation Direct3D.onlySystemMemory Direct3D.driver %.2f frames per sec (%.0d ms) SRC WORLD DATA Media URL fly Texture filtering toggled BSP Mode toggled Viewer mode is now EXAMINE Viewer mode is now ROTATE Viewer mode is now SLIDE Viewer mode is now WALK World saved to Saving world to Viewer mode is now FLY Avatar display is now Frame Rate display is now Off On javascript:OnEvent('%s', '%s', %ld) Jumping to target= ?%f,%f,%f &Back TOP CC3D_LPUNK Cleaning cache ... Url Load " ... Loading EXTERNPROTO Reading Loaded Jumping to object Collision detection is now Stay on ground is now Walking: Keys S : Slide, R : Rotate, J : jump to, space : Follow Aug 20 1998 Direct3D 3.08 View not initialized Scene _blank Displaying http://www.blaxxun.com/products/client/cc3d/index.html Visiting http://www.blaxxun.com &Date= &lib=Direct3D version= http://www.blaxxun.com/cgi-bin/products/CC3Dcheck.pl? Installed in : Version written by blaxxunCC3D 3.08 w Warning : bad caching directory Preferences Loading " x:%g y:%g z:%g (%g %g %g a=%g) Use 12 34 56 78 Keys to change viewing perspective CC3D control pad CGLViewCtrlPropPage DPadNavigationMode DPadAvatarView Fixed Position Fixed Orientation Follow Rotate Walk DPropCacheSettings DPropCache DPropOpenGL DPropGeneral DPropD3D DPropSheet %d x %d %d %s (not available) - Video Mem:%dk free:%dk, %s using system mem using video mem The cache directory is currently invalid, set a new one Currently are %d files and %g mb diskspace in use free space on disk : %g mb Do you want to delete all files and directories from : Wave file must be PCM format for Direct Sound (%s) Wave is truncated (%s) gouraud flat nonlighted solid wireframe boundingboxes vertices Gouraud Flat NonLighted Solid Wireframe BoundingBoxes Vertices EXPONENTIAL2 EXPONENTIAL LINEAR NONE exp2 exp linear Add Copy ModulateMask DecalMask ModulateAlpha DecalAlpha Modulate Decal Mipmap_Linear_Linear Mipmap_Nearest_Linear Mipmap_Linear_Nearest Mipmap_Nearest_Nearest Linear Nearest €? €? €? €? €? €? €?transparency alpha shininess material r
P6 rb X GBuildShellTraversal oƒ:I@I@I@ @ €?ָb ָb ר ָb 8 ָb ָb ָb 8 ר ר ר X GNode GNode::Can´t read unknow object type Gnode GMatrixStack GglMatrixStack GTextureMatrixStack GglTextureMatrixStack GFaceColorStack GglFaceColorStack GTimeStack GTraversal GGeometryTraversal GRenderTraversal GPathTraversal GBBoxTraversal GglRenderTraversal Flipping complex display surface failed. %s Blt of back buffer to front buffer failed. %s Cannot call ShowBackBuffer while bRenderingIsOK is FALSE. The number of clear rectangles exceeded D3DAPP_MAXCLEARRECTS. Viewport clear of Z buffer failed. %s Viewport clear of back buffer failed. %s Viewport clear failed. %s Cannot call ClearBackBuffer while bRenderingIsOK is FALSE. Restoring of a lost surface failed. %s Flipping to GDI surface failed. %s Returning palette entries to defaults failed. %s Getting palette entries before a pause failed. %s Setting palette entries during unpause failed. %s Unrecognized error value. No error. D3DRMERR_UNABLETOEXECUTE D3DRMERR_BADMINORVERSION D3DRMERR_BADMAJORVERSION D3DRMERR_BADVALUE D3DRMERR_BADDEVICE D3DRMERR_BADFILE The file was not found. D3DRMERR_NOTDONEYET D3DRMERR_NOTFOUND D3DRMERR_FACEUSED D3DRMERR_BADALLOC D3DRMERR_BADTYPE D3DRMERR_BADOBJECT D3DERR_VIEWPORTHASNODEVICE D3DERR_VIEWPORTDATANOTSET D3DERR_NOVIEWPORTS D3DERR_NOTINBEGIN D3DERR_INBEGIN D3DERR_SCENE_END_FAILED D3DERR_SCENE_BEGIN_FAILED D3DERR_SCENE_NOT_IN_SCENE D3DERR_SCENE_IN_SCENE D3DERR_LIGHTNOTINTHISVIEWPORT D3DERR_LIGHTHASVIEWPORT D3DERR_LIGHT_SET_FAILED D3DERR_SURFACENOTINVIDMEM D3DERR_ZBUFF_NEEDS_VIDEOMEMORY D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY D3DERR_INVALIDPALETTE D3DERR_MATERIAL_GETDATA_FAILED D3DERR_MATERIAL_SETDATA_FAILED D3DERR_MATERIAL_DESTROY_FAILED D3DERR_MATERIAL_CREATE_FAILED D3DERR_TEXTURE_BADSIZE D3DERR_INVALIDVERTEXTYPE D3DERR_INVALIDPRIMITIVETYPE D3DERR_INVALIDCURRENTVIEWPORT D3DERR_SETVIEWPORTDATA_FAILED D3DERR_MAXTRIX_GETDATA_FAILED D3DERR_MATRIX_SETDATA_FAILED D3DERR_MATRIX_DESTROY_FAILED D3DERR_MATRIX_CREATE_FAILED D3DERR_TEXTURE_GETSURF_FAILED D3DERR_TEXTURE_NOT_LOCKED D3DERR_TEXTURE_LOCKED D3DERR_SWAP_FAILED D3DERR_LOAD_FAILED D3DERR_TEXTURE_UNLOCK_FAILED D3DERR_TEXTURE_LOCK_FAILED D3DERR_TEXTURE_DESTROY_FAILED D3DERR_TEXTURE_CREATE_FAILED D3DERR_TEXTURE_NO_SUPPORT D3DERR_CLIPPED_FAILED D3DERR_EXECUTE_FAILED D3DERR_EXECUTE_NOT_LOCKED D3DERR_EXECUTE_LOCKED D3DERR_EXECUTE_UNLOCK_FAILED D3DERR_EXECUTE_LOCK_FAILED D3DERR_EXECUTE_DESTROY_FAILED D3DERR_EXECUTE_CREATE_FAILED D3DERR_INITFAILED D3DERR_INVALID_DEVICE D3DERR_BADMINORVERSION D3DERR_BADMAJORVERSION DDERR_VIDEONOTACTIVE This surface can not be restored because it was created in a different mode. Region passed to Clipper::GetClipList is too small. This process already has created a primary surface. Returned when GetOverlayPosition is called on a hidden overlay. The surface being used is not a palette-based surface. Surface was not locked. An attempt to unlock a surface that was not locked at all, or by this process, has been attempted. An attempt has been made to flip a surface that is not flippable. Returned when an overlay member is called for a non-overlay surface. No hardware support for 16 or 256 color palettes. No palette object attached to this surface. Returned when GetOverlayPosition is called on an overlay that UpdateOverlay has never been called on to establish a destination. Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND. Software emulation not available. A hardware-only DirectDraw object creation was attempted but the driver did not support any hardware. No DirectDraw ROP hardware. No DC was ever created for this surface. No clipper object attached to surface object. No blitter hardware present. Returned when the position of the overlay on the destination is no longer legal for that destination. The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier. This surface can not be restored because it is an implicitly created surface. HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state. The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created. An attempt was made to set the cooperative level when it was already set to exclusive. A DirectDraw object representing this driver has already been created for this process. An attempt was made to set a cliplist for a clipper object that is already monitoring an hwnd. Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created. Windows can not create any more DCs. Return if a clipper object is attached to the source surface passed into a BltFast call. Rectangle provided was not horizontally aligned on required boundary. Informs DirectDraw that the previous Blt which is transfering information to or from this Surface is incomplete. Vertical blank is in progress. Bitmask in the pixel format requested is unsupported by DirectDraw. FOURCC format requested is unsupported by DirectDraw. Width requested by DirectDraw is too large. Size requested by DirectDraw is too large, but the individual height and width are OK. Height requested by DirectDraw is too large. The requested surface is not attached. Access to this surface is being refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have Restore called on it. Access to surface refused because the surface is obscured. Access to this surface is being refused because the surface is already locked by another thread. This surface is already a dependency of the surface it is being made a dependency of. This surface is already attached to the surface it is being attached to. No src color key specified for this operation. Out of Video Memory You may close some other 3D Windows or reduce the window size Choosing a software mode now ... The hardware does not support clipped overlays. Can only have one color key active at one time for overlays. Access to this palette is being refused because the palette is already locked by another thread. The hardware needed for the requested operation has already been allocated. Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays. Operation could not be carried out because there is no hardware support for zbuffer blitting. Operation could not be carried out because there is no hardware support for vertical blank synchronized operations. Operation could not be carried out because there is no texture mapping hardware present or available. DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette. DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette. DirectDrawSurface is not in 8 bit color mode and the requested operation requires 8 bit color. Operation could not be carried out because there is no hardware support for stretching. Operation could not be carried out because there is no rotation hardware present or available. Operation could not be carried out because there is no appropriate raster op hardware present or available. Operation could not be carried out because there is no overlay hardware present or available. Requested item was not found. Operation could not be carried out because there is no hardware present or available. There is no GDI present. Flipping visible surfaces is not supported. Operation requires the application to have exclusive mode but the application does not have exclusive mode. Operation could not be carried out because there is no hardware support of the destination color key. Surface doesn't currently have a color key Create function called without DirectDraw object method SetCooperativeLevel being called. Operation could not be carried out because there is no color conversion hardware present or available. No cliplist available. Operation could not be carried out because there is no alpha accleration hardware present or available. There is no 3D present. Operation could not be carried out because one or more surfaces are locked. Rectangle provided was invalid. The pixel format was invalid as specified. DirectDraw received a pointer that was an invalid DIRECTDRAW object. DirectDraw does not support the requested mode. DirectDraw does not support the provided cliplist. One or more of the caps bits passed to the callback are incorrect. Unable to match primary surface creation request with existing primary surface. Height of rectangle provided is not a multiple of reqd alignment. An exception was encountered while performing the requested operation. Support is currently not available. This surface can not be detached from the requested surface. This surface can not be attached to the requested surface. This object is already initialized. One or more of the parameters passed to the function are incorrect. DirectDraw does not have enough memory to perform the operation. Generic failure. Action not supported. Creation of Interface to Direct3D failed. Please install Direct3D Downloadable from http://www.microsoft.com Enumeration of drivers failed. %s Hardware Direct3D HAL MMX Speed MMX Emulation High Quality RGB Emulation High Speed Ramp Emulation Enumeration of texture formats failed. %s Create D3D device failed. %s Create D3D from DX5 device failed. %s Could not fit the rendering surfaces in video memory for this hardware device. DirectDrawCreate failed. %s DirectDrawEnumerate failed. %s ChangeDevice::DirectDrawCreate failed. %s EnumDisplayModes failed. %s Attaching clipper to front buffer failed. %s Attaching clipper to window failed. %s CreateClipper failed. %s Failed to get surface description for back buffer. %s CreateSurface for window back buffer failed. %s CreateSurface for window front buffer failed. %s Failed to get surface description of back buffer. %s GetAttachedSurface failed to get back buffer. %s CreateSurface for fullscreen flipping surface failed. %s SetPalette failed on front buffer. %s SetPalette failed on back buffer. %s CreatePalette failed. %s Failed to get surface description for back buffer for palettizing. %s Unsupported Z-buffer depth requested by device. Could not fit the Z-buffer in video memory for this hardware device. Failed to get surface description of Z buffer. %s AddAttachedBuffer failed for Z-Buffer. %s CreateSurface for Z-buffer failed. %s SetDisplayMode to %dx%dx%d failed %s RestoreDisplayMode failed. %s Getting the current display mode failed. %s Clearing the front buffer failed. %s Failure while getting the surface description of the back buffer before clearing. %s Failure getting the surface description of the front buffer before clearing. %s Getting DD capabilities failed while checking total video memory. %s Getting DD capabilities failed while checking free video memory. %s The selected D3D device driver is not compatible with the current display depth or any supported fullscreen modes. Cannot find a D3D device driver which is compatible with the specified fullscreen mode. Cannot find a D3D device driver which is compatible with the current display depth or any supported fullscreen mode. Cannot find a D3D device driver which is compatible with the current display depth. Cannot render to a window when the DirectDraw device is not the primary. ר %s_%d GDisplayTreeTraversal ¸ GDSSoundDevice DS3D Fatal Error DS3D Warning Invalid call for object's current state Caller does not have required priority level Wave format not supported No sound driver available Object already initialized Buffer lost and must be restored DirectSound not initialized Undetermined error Control requested not available Requested resources already in use Invalid parameters passed to object Out of memory Object does not support aggregation Unsupported function called Requested COM interface not available ָb p 0 p GEventHandler GPathHandler GSensorHandler GMultitSensorHandler ˜ GFindNodeTraversal ¨