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 vivaty training

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PostSubject: vivaty training   Fri 23 May - 19:18

(vcard)
hello, i did the task you gave me.
i dont understand portugese, but i did what i understod.
am i sucseed?
https://ia902504.us.archive.org/30/items/Untitled2_201405/Untitled2.wrl
(19 tutrial vivaty textture)



i am very very bad in vrml modeling and in vrml developing. i know almost nothing in that, so thats why i am stuck with avatars problems.

thank you.
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PostSubject: Re: vivaty training   Wed 28 May - 15:07

Hi samd

Ok, you tried and that is nice.
Yet you probably did not translate it carefully, just saw the images and did not understand. In fact you only did a basic texture assign to a model and the idea of texture coordination involves something a bit more elaborated as the tutorial says. So I suggest:
1- Try to translate the tutorial first (5 pages) and put here a link to it.
2- try to solve the tutorial defy of creating a dice from a cube


using the image here:


It is a process similar to creating a dice model in paper, has kids do in school.  

As an additional help to the tutorial above, look at "Mesh Editor" topic on  
VivatyStudio(VizX3D)_manual.zip , available in the "references&manuals" subfolder (The set of tutorials is here (most in Portuguese but as everyone knows google translator can solve this language issue): http://sdrv.ms/11zIy95).

You will get it in no time, keep up cheers 

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PostSubject: Re: vivaty training   Wed 28 May - 17:58

nightmare..
i am very ignorance in the vrml busines
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PostSubject: Re: vivaty training   Wed 28 May - 19:09

"A Nightmare on Elm Street" ehehen!



Well, Not exactly, you will see that it is rather simple once you get the basic idea and will be a life changing for you in VRML/x3D. At the end of this road this technology will look like heaven, instead



Roll the dice and believe!

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