LouiZeForum

3D vrml
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  MemberlistMemberlist  UsergroupsUsergroups  Log in  3Dchats / forums3Dchats / forums  

Share | 
 

 DEF sitdown_script Script

View previous topic View next topic Go down 
AuthorMessage
mark
+200
+200


Number of posts : 451
Registration date : 2012-06-01

PostSubject: DEF sitdown_script Script   Thu 10 Jul - 5:36

DEF sitdown_script Script {

eventIn SFRotation seat_rotation IS rotation

eventIn SFVec3f set_position IS set_position

field SFBool siten_flag FALSE

field SFRotation former_orientation 0 1 0 0

field SFRotation current_orientation 0 1 1 0

field SFVec3f former_position 0 0 0

field SFVec3f former_seat_position 1 1 1

field SFRotation initRot 0 1 0 -3.14159

field SFRotation view1 0 1 0.03 3.14

field SFRotation base 0 1 0 0

eventOut SFTime sitdown



url "javascript:



function set_position (value,time)

{

if(former_position != value )

{siten_flag = FALSE;}

former_position = value;

}



function seat_rotation (value, time){



current_orientation = value;

if(!(current_orientation == former_orientation && former_seat_position == former_position ))

{

if(!(value[0]==0 && (value[1]==1 || value[1]==-1) && value[2]==0))

{

base = view1.inverse().multiply(initRot.multiply(value));

if( (base[0]>-0.1 && base[0]<0.1 &&

Math.abs(base[1])>0.92 && Math.abs(base[1])<1.02 &&

base[2]>-0.1 && base[2]<0.1 && !siten_flag)

||

(Math.abs(base[3])>-0.065 && Math.abs(base[3])<0.065 && !siten_flag )

||

(Math.abs(base[3])>6.20 && Math.abs(base[3])<6.24 && !siten_flag ))

{ sitdown = time;

siten_flag=TRUE;

former_seat_position = former_position;

}



}



}



else

{ if(siten_flag==TRUE)

siten_flag= FALSE;

}

former_orientation = value;



}



"

}



Back to top Go down
View user profile
mark
+200
+200


Number of posts : 451
Registration date : 2012-06-01

PostSubject: Re: DEF sitdown_script Script   Thu 10 Jul - 5:47

DEF wa_script Script {

eventIn SFVec3f set_position IS set_position

eventIn SFBool set_watched

eventIn SFBool stop_walk

eventIn SFTime sitdown

eventIn SFRotation new_rotation IS rotation

field SFNode trans USE WalkingAvatar

field SFNode AvatarTransform USE WalkingAvatar

eventIn SFTime walkmode_walk IS set_gesture11

eventIn SFTime walkmode_swim IS set_gesture12

eventIn SFTime walkmode_dance IS set_gesture13

exposedField SFInt32 walkmode 0

eventIn SFTime idle_clock

#field SFNode stop USE TS8

field SFNode TS2 USE TS2

field SFNode TS9 USE TS9

field SFNode TS10 USE TS10

field SFNode TSidle_clock USE idle_clock

field SFTime lastTime 0

field SFBool watched FALSE

field SFVec3f dest 0 0 0

field SFInt32 stopp 0

field SFNode gest USE Welder

field SFRotation rotation 0 1 0 0

field SFBool sitdown_request FALSE

exposedField SFBool isStop TRUE

directOutput TRUE

eventOut SFTime lets_have_a_seat

eventOut SFRotation rotation_changed





url "vrmlscript:



function sitdown (v,t) {sitdown_request = TRUE; }



function walkmode_walk (v,t) { walkmode = 0;}

function walkmode_swim (v,t) { walkmode = 1;}

function walkmode_dance (v,t){ walkmode = 2;}



function idle_clock (v,t){

if(walkmode!=1)

gest.G4=t;}



function set_watched(v,t){watched = v;}



function new_rotation( value, time )

{

rotation = value;

if(sitdown_request==TRUE && value[0]==0 && value[1]==1 && value[2]==0)

sitdown_request = FALSE;

if ( !sitdown_request )

{ rotation_changed = rotation; }

}





function set_position(v, t)

{

if(dest[0] != v[0] || dest[1] != v[1] || dest[2] != v[2])

{

isStop = false;

stopp = 0;

//if(stop.isActive){stop.stopTime = t;}



if( walkmode==0 && !TS9.enabled && watched)

{ TS9.enabled = true;

gest.G8 = t; }



if( walkmode==1 && !TS10.enabled && watched)

{ TS10.enabled = true;

gest.G9 = t; }



if( walkmode==2 && !TS2.enabled && watched)

{ TS2.enabled = true;

gest.G1 = t; }



if(TSidle_clock.enabled==TRUE)

{TSidle_clock.enabled = FALSE;

TSidle_clock.stopTime=t;}



dest = v;

}

}



function stop_walk(b, t)

{

if(!b)

{



if ( AvatarTransform.rotation_changed != rotation )

{ rotation_changed = rotation; }



if(TS2.enabled)

{ TS2.enabled = false;

TS2.stopTime = t; }



if(TS9.enabled)

{ TS9.enabled = false;

TS9.stopTime = t; }



if(TS10.enabled)

{ TS10.enabled = false;

TS10.stopTime = t; }



if(TSidle_clock.enabled==FALSE)

{TSidle_clock.enabled = TRUE;

TSidle_clock.startTime=t+20; }





if(stopp < 1 )

{ http://stop.startTime = t;

isStop = true;

stopp++;

if(sitdown_request==TRUE )

{lets_have_a_seat = t+0.1;

sitdown_request = FALSE; }

}

return;

}

}





function initialize(){

lastTime=Browser.getTime();

randomTime_changed = Browser.getTime();

}



"

}



Back to top Go down
View user profile
mark
+200
+200


Number of posts : 451
Registration date : 2012-06-01

PostSubject: Re: DEF sitdown_script Script   Thu 10 Jul - 5:49

DEF Welder Script {

directOutput TRUE

exposedField SFBool initialized FALSE

exposedField SFBool allowGest TRUE

exposedField SFInt32 id 0

exposedField SFInt32 code 0

eventOut SFBool bye

eventIn SFBool Watched

eventIn SFFloat fooEvents

eventIn SFTime G0 IS set_gesture1

eventIn SFTime G1 IS set_gesture2

eventIn SFTime G2 IS set_gesture3

eventIn SFTime G3 IS set_gesture4

eventIn SFTime G4 IS set_gesture5

eventIn SFTime G5 IS set_gesture6

eventIn SFTime G6
eventIn SFTime G7 IS set_gesture8

eventIn SFTime G8
eventIn SFTime G9
field SFBool sitting FALSE
eventIn SFTime Touch

eventIn SFBool Gend

eventIn SFVec3f P1

eventIn SFRotation rot_Center

eventIn SFVec3f P2

eventIn SFRotation rot_sacroiliac

eventIn SFRotation rot_vl5

eventIn SFRotation rot_vc7

eventIn SFRotation rot_neck

eventIn SFRotation rot_skull

eventIn SFRotation rot_r_shoulder

eventIn SFRotation rot_r_shoulder2

eventIn SFRotation rot_r_elbow

eventIn SFRotation rot_r_wrist

eventIn SFRotation rot_falang_d

eventIn SFRotation rot_r_elbow2

eventIn SFRotation rot_l_shoulder

eventIn SFRotation rot_l_shoulder2

eventIn SFRotation rot_l_elbow

eventIn SFRotation rot_l_wrist

eventIn SFRotation rot_l_elbow2

eventIn SFRotation rot_cul_d

eventIn SFRotation rot_r_hip

eventIn SFRotation rot_r_buttok

eventIn SFRotation rot_r_knee

eventIn SFRotation rot_r_ankle

eventIn SFRotation rot_orteil_d

eventIn SFRotation rot_r_knee2

eventIn SFRotation rot_l_hip

eventIn SFRotation rot_l_buttok

eventIn SFRotation rot_l_knee

eventIn SFRotation rot_l_ankle

eventIn SFRotation rot_orteil_g

eventIn SFRotation rot_l_knee2

eventIn SFRotation rot_pubis

field SFNode Vtx USE PointList

field MFVec3f W []

field MFVec3f V []

field SFVec3f Pc -0.0389 1.0534 0.0890

field MFVec3f P [

0 -1.7400 0,

-0.0389 1.0534 0.0890

-0.0051 0.1119 -0.0938

-0.0004 -0.0021 -0.0019

0.0004 0.0514 -0.0019

-0.1031 0.1004 0.0303

0.1054 0.1004 0.0272

-0.0004 0.3385 -0.0387

-0.0006 0.0338 0.0072

0.0001 0.0483 0.0692

-0.0000 -0.0201 -0.0314

0.0374 0.0492 0.0248

-0.0362 0.0497 0.0255

-0.0002 0.0411 -0.0355

-0.0006 -0.0472 -0.0055

0.0011 -0.0181 0.0439

0.0009 -0.0299 0.0306

0.0011 0.0234 0.0229

0.0000 0.0273 0.0048

0.0001 0.1439 0.0109

0.0699 0.0507 -0.0044

-0.0696 0.0971 0.0202

-0.0725 0.0507 -0.0044

-0.1885 0.2345 -0.0233

-0.0045 0.0252 0.0106

-0.2209 0.0035 -0.0029

-0.2341 0.0162 0.0226

-0.0574 0.0424 0.0002

-0.0845 -0.0100 -0.0085

-0.0000 0.0069 -0.0017

0.1915 0.2345 -0.0275

0.0016 0.0252 0.0119

0.2217 0.0237 -0.0007

0.2320 -0.0062 0.0226

0.0566 0.0411 0.0026

0.0822 -0.0089 -0.0096

0.0501 -0.0081 -0.0264

-0.0026 -0.0136 -0.0047

0.1910 -0.0133 0.0003

-0.0977 -0.1407 -0.0611

-0.0144 0.0205 0.0601

0.0014 0.0053 0.0005

0.0142 -0.0469 -0.0584

0.0153 -0.4194 -0.0389

-0.0006 -0.4848 -0.0100

0.0015 -0.0467 0.0841

0.0042 -0.0011 0.0062

-0.0000 0.0068 0.0151

-0.0046 -0.2440 -0.0168

0.0234 -0.2055 -0.0123

0.0991 -0.1400 -0.0611

0.0084 0.0214 0.0619

0.0027 0.0091 -0.0029

-0.0130 -0.0529 -0.0568

-0.0109 -0.4202 -0.0364

0.0001 -0.4910 -0.0155

-0.0010 -0.0415 0.0834

-0.0042 0.0000 0.0000

-0.0121 0.0039 0.0173

0.0008 -0.2463 -0.0179

-0.0166 -0.2067 -0.0131

0.0000 -0.1449 -0.0214

-0.0007 -0.0345 0.0269

]#pivots

field MFRotation R0 [

0.0000 1.0000 0.0000 0.0000,

0.4622 0.6059 0.6475 -0.0961,

0.0000 1.0000 0.0000 0.0000,

0.5753 0.8141 -0.0791 -0.1392,

-0.6329 0.3869 -0.6706 -0.1008,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

-0.8660 -0.3383 0.3681 -0.1141,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

-0.1743 0.0636 -0.9826 -1.2180,

0.1743 -0.0636 0.9826 -0.6090,

-0.0281 -0.9686 -0.2472 -0.4895,

-0.9897 -0.0598 0.1304 -1.5189,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0281 0.9686 0.2472 -0.2448,

-0.1384 -0.0014 0.9904 -1.2360,

0.1384 0.0014 -0.9904 -0.6180,

-0.0357 0.9456 0.3235 -0.4864,

-0.9915 0.0481 -0.1207 -1.5286,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0357 -0.9456 -0.3235 -0.2432,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

-0.1471 0.9869 0.0659 -0.4220,

0.1471 -0.9869 -0.0659 -0.2110,

0.0000 1.0000 0.0000 0.0000,

-1.0000 0.0000 0.0000 -0.2918,

0.9234 -0.1310 0.3608 -0.2864,

0.0000 1.0000 0.0000 0.0000,

1.0000 0.0000 0.0000 -0.1459,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.7638 0.0153 -0.6453 -0.2761,

-0.7638 -0.0153 0.6453 -0.1380,

0.0000 1.0000 0.0000 0.0000,

-1.0000 0.0000 0.0000 -0.4317,

0.3513 -0.8296 0.4341 -0.2908,

0.0000 1.0000 0.0000 0.0000,

1.0000 0.0000 0.0000 -0.2159,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.0000 1.0000 0.0000 0.0000,

0.4746 0.8698 -0.1352 -0.2366,

]#rotations

field MFRotation R[]

field MFInt32 vgroups[

0 0 0 #dummy

1 0 0 #dummy

2 0 30

3 30 80

4 80 150

5 150 171

5 171 192

5 192 211

6 0 0 #dummy

7 211 296

8 296 339

9 339 368

9 368 397

9 397 438

8 438 479

9 0 0 #dummy

8 0 0 #dummy

8 0 0 #dummy

7 479 482

8 0 0 #dummy

7 482 491

8 0 0 #dummy

7 491 500

5 500 525

6 525 534

6 534 554

7 554 578

8 578 591

8 591 643

7 643 653

5 653 678

6 678 687

6 687 707

7 707 731

8 731 744

8 744 796

8 0 0 #dummy

7 796 806

7 0 0 #dummy

3 0 0 #dummy

4 806 849

5 849 870

6 0 0 #dummy

5 870 901

6 901 921

7 921 927

6 927 935

7 0 0 #dummy

6 0 0 #dummy

5 0 0 #dummy

3 0 0 #dummy

4 935 978

5 978 994

6 0 0 #dummy

5 994 1025

6 1025 1045

7 1045 1051

6 1051 1059

7 0 0 #dummy

6 0 0 #dummy

5 0 0 #dummy

3 0 0 #dummy

4 1059 1063

]


exposedField MFString mbrNames [

"dummy_sol",

"Center",

"sacroiliac",

"vl5",

"vc7",

"sein_d",

"sein_g",

"neck",

"skull",

"Nez",

"pomettes",

"oeil_g",

"oeil_d",

"Cheveux",

"menton",

"barbe",

"moustache",

"lunette",

"distance",

"chapo",

"Oreille_g",

"boucles",

"Oreille_d",

"r_shoulder",

"r_shoulder2",

"r_elbow",

"r_wrist",

"pouce_d",

"falang_d",

"r_elbow2",

"l_shoulder",

"l_shoulder2",

"l_elbow",

"l_wrist",

"pouce_g",

"falang_g",

"sac",

"l_elbow2",

"bracelet",

"cul_d",

"r_hip",

"r_buttok",

"fes_d",

"r_knee",

"r_ankle",

"orteil_d",

"r_knee2",

"genu_d",

"jambo_d",

"cui_d",

"cul_g",

"l_hip",

"l_buttok",

"fes_g",

"l_knee",

"l_ankle",

"orteil_g",

"l_knee2",

"genu_g",

"jambo_g",

"cui_g",

"basine",

"pubis",

]#mbrNames

field SFInt32 mode 0

field SFBool watched TRUE

field SFInt32 currG -1

field SFInt32 nextG -1

field MFNode ts[USE TS1,USE TS2,USE TS3,USE TS4,USE TS5,USE TS6,USE TS7,USE TS8,USE TS9,USE TS10,]


url "javascript:


function P1(p){P[1]=p;}

function rot_Center(r){R[1]=r;}

function P2(p){P[2]=p;}

function rot_sacroiliac(r){R[2]=r;}

function rot_vl5(r){R[3]=r;}

function rot_vc7(r){R[4]=r;}

function rot_neck(r){R[7]=r;}

function rot_skull(r){R[8]=r;}

function rot_r_shoulder(r){R[23]=r;}

function rot_r_shoulder2(r){R[24]=r;}

function rot_r_elbow(r){R[25]=r;}

function rot_r_wrist(r){R[26]=r;}

function rot_falang_d(r){R[28]=r;}

function rot_r_elbow2(r){R[29]=r;}

function rot_l_shoulder(r){R[30]=r;}

function rot_l_shoulder2(r){R[31]=r;}

function rot_l_elbow(r){R[32]=r;}

function rot_l_wrist(r){R[33]=r;}

function rot_l_elbow2(r){R[37]=r;}

function rot_cul_d(r){R[39]=r;}

function rot_r_hip(r){R[40]=r;}

function rot_r_buttok(r){R[41]=r;}

function rot_r_knee(r){R[43]=r;}

function rot_r_ankle(r){R[44]=r;}

function rot_orteil_d(r){R[45]=r;}

function rot_r_knee2(r){R[46]=r;}

function rot_l_hip(r){R[51]=r;}

function rot_l_buttok(r){R[52]=r;}

function rot_l_knee(r){R[54]=r;}

function rot_l_ankle(r){R[55]=r;}

function rot_orteil_g(r){R[56]=r;}

function rot_l_knee2(r){R[57]=r;}

function rot_pubis(r){R[62]=r;}

function VtxTransform(){

var i;

m0=new VrmlMatrix();

m0.setTransform(P[0],R[0]);

m1=new VrmlMatrix();

m1.setTransform(P[1],R[1]);m1=m1.multRight(m0);

m2=new VrmlMatrix();

m2.setTransform(P[2],R[2]);m2=m2.multRight(m1);

for(i=0;i<30;i++){W[i]=m2.multVecMatrix(V[i]);}

m3=new VrmlMatrix();

m3.setTransform(P[3],R[3]);m3=m3.multRight(m2);

for(i=30;i<80;i++){W[i]=m3.multVecMatrix(V[i]);}

m4=new VrmlMatrix();

m4.setTransform(P[4],R[4]);m4=m4.multRight(m3);

for(i=80;i<150;i++){W[i]=m4.multVecMatrix(V[i]);}

m5=new VrmlMatrix();

m5.setTransform(P[5],R[5]);m5=m5.multRight(m4);

for(i=150;i<171;i++){W[i]=m5.multVecMatrix(V[i]);}

m5.setTransform(P[6],R[6]);m5=m5.multRight(m4);

for(i=171;i<192;i++){W[i]=m5.multVecMatrix(V[i]);}

m5.setTransform(P[7],R[7]);m5=m5.multRight(m4);

for(i=192;i<211;i++){W[i]=m5.multVecMatrix(V[i]);}

m6=new VrmlMatrix();

m6.setTransform(P[8],R[8]);m6=m6.multRight(m5);

m7=new VrmlMatrix();

m7.setTransform(P[9],R[9]);m7=m7.multRight(m6);

for(i=211;i<296;i++){W[i]=m7.multVecMatrix(V[i]);}

m8=new VrmlMatrix();

m8.setTransform(P[10],R[10]);m8=m8.multRight(m7);

for(i=296;i<339;i++){W[i]=m8.multVecMatrix(V[i]);}

m9=new VrmlMatrix();

m9.setTransform(P[11],R[11]);m9=m9.multRight(m8);

for(i=339;i<368;i++){W[i]=m9.multVecMatrix(V[i]);}

m9.setTransform(P[12],R[12]);m9=m9.multRight(m8);

for(i=368;i<397;i++){W[i]=m9.multVecMatrix(V[i]);}

m9.setTransform(P[13],R[13]);m9=m9.multRight(m8);

for(i=397;i<438;i++){W[i]=m9.multVecMatrix(V[i]);}

m8.setTransform(P[14],R[14]);m8=m8.multRight(m7);

for(i=438;i<479;i++){W[i]=m8.multVecMatrix(V[i]);}

m9.setTransform(P[15],R[15]);m9=m9.multRight(m8);

m8.setTransform(P[16],R[16]);m8=m8.multRight(m7);

m8.setTransform(P[17],R[17]);m8=m8.multRight(m7);

m7.setTransform(P[18],R[18]);m7=m7.multRight(m6);

for(i=479;i<482;i++){W[i]=m7.multVecMatrix(V[i]);}

m8.setTransform(P[19],R[19]);m8=m8.multRight(m7);

m7.setTransform(P[20],R[20]);m7=m7.multRight(m6);

for(i=482;i<491;i++){W[i]=m7.multVecMatrix(V[i]);}

m8.setTransform(P[21],R[21]);m8=m8.multRight(m7);

m7.setTransform(P[22],R[22]);m7=m7.multRight(m6);

for(i=491;i<500;i++){W[i]=m7.multVecMatrix(V[i]);}

m5.setTransform(P[23],R[23]);m5=m5.multRight(m4);

for(i=500;i<525;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[24],R[24]);m6=m6.multRight(m5);

for(i=525;i<534;i++){W[i]=m6.multVecMatrix(V[i]);}

m6.setTransform(P[25],R[25]);m6=m6.multRight(m5);

for(i=534;i<554;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[26],R[26]);m7=m7.multRight(m6);

for(i=554;i<578;i++){W[i]=m7.multVecMatrix(V[i]);}

m8.setTransform(P[27],R[27]);m8=m8.multRight(m7);

for(i=578;i<591;i++){W[i]=m8.multVecMatrix(V[i]);}

m8.setTransform(P[28],R[28]);m8=m8.multRight(m7);

for(i=591;i<643;i++){W[i]=m8.multVecMatrix(V[i]);}

m7.setTransform(P[29],R[29]);m7=m7.multRight(m6);

for(i=643;i<653;i++){W[i]=m7.multVecMatrix(V[i]);}

m5.setTransform(P[30],R[30]);m5=m5.multRight(m4);

for(i=653;i<678;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[31],R[31]);m6=m6.multRight(m5);

for(i=678;i<687;i++){W[i]=m6.multVecMatrix(V[i]);}

m6.setTransform(P[32],R[32]);m6=m6.multRight(m5);

for(i=687;i<707;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[33],R[33]);m7=m7.multRight(m6);

for(i=707;i<731;i++){W[i]=m7.multVecMatrix(V[i]);}

m8.setTransform(P[34],R[34]);m8=m8.multRight(m7);

for(i=731;i<744;i++){W[i]=m8.multVecMatrix(V[i]);}

m8.setTransform(P[35],R[35]);m8=m8.multRight(m7);

for(i=744;i<796;i++){W[i]=m8.multVecMatrix(V[i]);}

m8.setTransform(P[36],R[36]);m8=m8.multRight(m7);

m7.setTransform(P[37],R[37]);m7=m7.multRight(m6);

for(i=796;i<806;i++){W[i]=m7.multVecMatrix(V[i]);}

m7.setTransform(P[38],R[38]);m7=m7.multRight(m6);

m3.setTransform(P[39],R[39]);m3=m3.multRight(m2);

m4.setTransform(P[40],R[40]);m4=m4.multRight(m3);

for(i=806;i<849;i++){W[i]=m4.multVecMatrix(V[i]);}

m5.setTransform(P[41],R[41]);m5=m5.multRight(m4);

for(i=849;i<870;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[42],R[42]);m6=m6.multRight(m5);

m5.setTransform(P[43],R[43]);m5=m5.multRight(m4);

for(i=870;i<901;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[44],R[44]);m6=m6.multRight(m5);

for(i=901;i<921;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[45],R[45]);m7=m7.multRight(m6);

for(i=921;i<927;i++){W[i]=m7.multVecMatrix(V[i]);}

m6.setTransform(P[46],R[46]);m6=m6.multRight(m5);

for(i=927;i<935;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[47],R[47]);m7=m7.multRight(m6);

m6.setTransform(P[48],R[48]);m6=m6.multRight(m5);

m5.setTransform(P[49],R[49]);m5=m5.multRight(m4);

m3.setTransform(P[50],R[50]);m3=m3.multRight(m2);

m4.setTransform(P[51],R[51]);m4=m4.multRight(m3);

for(i=935;i<978;i++){W[i]=m4.multVecMatrix(V[i]);}

m5.setTransform(P[52],R[52]);m5=m5.multRight(m4);

for(i=978;i<994;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[53],R[53]);m6=m6.multRight(m5);

m5.setTransform(P[54],R[54]);m5=m5.multRight(m4);

for(i=994;i<1025;i++){W[i]=m5.multVecMatrix(V[i]);}

m6.setTransform(P[55],R[55]);m6=m6.multRight(m5);

for(i=1025;i<1045;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[56],R[56]);m7=m7.multRight(m6);

for(i=1045;i<1051;i++){W[i]=m7.multVecMatrix(V[i]);}

m6.setTransform(P[57],R[57]);m6=m6.multRight(m5);

for(i=1051;i<1059;i++){W[i]=m6.multVecMatrix(V[i]);}

m7.setTransform(P[58],R[58]);m7=m7.multRight(m6);

m6.setTransform(P[59],R[59]);m6=m6.multRight(m5);

m5.setTransform(P[60],R[60]);m5=m5.multRight(m4);

m3.setTransform(P[61],R[61]);m3=m3.multRight(m2);

m4.setTransform(P[62],R[62]);m4=m4.multRight(m3);

for(i=1059;i<1063;i++){W[i]=m4.multVecMatrix(V[i]);}

Vtx.point=W;

}//VtxTransform


function fooEvents(t){
if(mode==2)
Vtx.point.setByVertexTransform(V,vgroups,P,R);
else
VtxTransform();

}


function eventsProcessed(){ if( allowGest ){

if(mode==2) Vtx.point.setByVertexTransform(V,vgroups,P,R);

else VtxTransform();

}}


function Gstart(g,t){

if(currG==-1){nextG=g;Gend(FALSE,t);}

else{ts[currG].stopTime=t;ts[currG].enabled=FALSE;currG=-1;nextG=g;}

}

function Gend(b,t){

if(b==false){

currG=nextG;

if(nextG != -1){

P[1]=Pc;R=R0;

ts[nextG].enabled=TRUE;ts[nextG].startTime=t;nextG=-1;}

eventsProcessed();

}}

function G0(t){

if(watched && !sitting)

{ if(currG!=-1)

ts[currG].stopTime=t;

Gstart(0,t);}}



function G1(t){

if(currG!=-1)

ts[currG].stopTime=t;

sitting=FALSE;

if(watched)Gstart(1,t);} //dance gesture



function G2(t){

if(watched && !sitting)

{if(currG!=-1)

ts[currG].stopTime=t;

Gstart(2,t);}}



function G3(t){

if(watched && !sitting)

{if(currG!=-1)

ts[currG].stopTime=t;

Gstart(3,t);}}



function G4(t){

if(watched && !sitting)

{if(currG!=-1)

ts[currG].stopTime=t;

Gstart(4,t); }} //idle gesture



function G5(t){

if(watched && !sitting)

{if(currG!=-1)

ts[currG].stopTime=t;

Gstart(5,t);}}



function G6(t){

if(currG!=-1)

ts[currG].stopTime=t;

sitting=TRUE;

if(watched)Gstart(6,t);} //sitdown gesture



function G7(t){

if(watched && !sitting)

{if(currG!=-1)

ts[currG].stopTime=t;

Gstart(7,t);}}



function G8(t){

if(currG!=-1)

ts[currG].stopTime=t;

sitting=FALSE;

if(watched)Gstart(8,t);} //walk gesture



function G9(t){

if(currG!=-1)

ts[currG].stopTime=t;

sitting=FALSE;

if(watched)Gstart(9,t);} //swim gesture



function Touch(t){ G0(t);}



function initialize() {

if (V.length==0){ //prevent twice

R=R0;

V=Vtx.point;

W.length=829;

initialized = TRUE;

}

name=Browser.getName();

if(name=='blaxxunCC3D'){

ver=Browser.getVersion();

if(ver<4.0)mode=0; //no eventsProcess

else if(ver<4.1)mode=1; //eventsProcess ok

else mode=2; //setByVertexTransform()

}

else if(name=='CosmoPlayer')mode=1; //eventsProcess ok

eventsProcessed();

}


function Watched(b){ //from VisibilitySensor

if(V.length==0){

http://Browser.print('lili Watched, not yet initialized');

initialize();

}

watched=b;

}

function shutdown(){bye=TRUE;}





" #url

}#script Welder



Back to top Go down
View user profile
alain
fondateur
fondateur


Number of posts : 23026
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: DEF sitdown_script Script   Fri 11 Jul - 19:51

and.....??...that works???

_________________
http://mixed3d.net/
Back to top Go down
View user profile
mark
+200
+200


Number of posts : 451
Registration date : 2012-06-01

PostSubject: Re: DEF sitdown_script Script   Fri 11 Jul - 20:15

no


but i still trying


Last edited by samd on Tue 23 Sep - 19:40; edited 1 time in total
Back to top Go down
View user profile
alain
fondateur
fondateur


Number of posts : 23026
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: DEF sitdown_script Script   Fri 11 Jul - 22:03

vcard shown you

_________________
http://mixed3d.net/
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: DEF sitdown_script Script   

Back to top Go down
 
DEF sitdown_script Script
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Appeler un script/ une page PHP?
» [script] Générateur de labyrinthe parfait.
» [script] Editeur hexadecimal
» [script] => Trajectoire Circulaire autour d'un point
» [Script] Mettre en debug une executable GM 7

Permissions in this forum:You cannot reply to topics in this forum
LouiZeForum :: ARTS :: 3D art :: 3D FAQ and News-
Jump to: