LouiZeForum

3D vrml
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  MemberlistMemberlist  UsergroupsUsergroups  Log in  3Dchats / forums3Dchats / forums  

Share | 
 

 Ressources

View previous topic View next topic Go down 
AuthorMessage
alain
fondateur
fondateur
avatar

Number of posts : 23119
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Ressources   Mon 22 Aug - 10:11

http://xt.freestarthost.com/portfolio/


On Sat Aug 20 20:10:22 2005, The following information was submitted.
--------------------------------------------
VRMLtools : I mainly use Spazz 3D to create my items, avs and worlds, but I
am starting to use vrml pad also. So far I've used it to create movie
textures to create a colour changing avatar. I'm looking to imporve my hand
coding though.

NonVRML : I have graphics programs which I can use to create textures for my
vrml objects.

Enjoy : I started off in vrml around 3 months ago, and mainly just was
creating simple objects and worlds. I have built several worlds now and have
just started to experiment with avatars. I have made several avatars for CT
which are animated and have several features bacsed on user clicking and
chat gestures. This is what I'm enjoying the most at the moment.

Strengths : At the moment I don't really see myself as having one strength.
I'm probably more of an all-rounder. I have already tought several people
about some of the click to bind to viewpoint skills that I have learnt so
far as well of some other techniques.

AreasForGrowth : I would like to be able to make my work more detailed than
it is now and improve my animating skills so that I can make my objects as
interesting and fun as possible.

Hoursperweek : 10

Comments : My portfolio is actually a community that I have created which
uses the worlds that I have created so far. There is also a portfolio of
some of my objects there too. This can be found in the other content section
of the popup control panel which can be opened by clicking on the controls
button in the sidebar. This community is just a side project of mine which
I've been working on at the same time as my vrml work.

Mynick : skitchy

_________________
http://mixed3d.net/
Back to top Go down
View user profile
alain
fondateur
fondateur
avatar

Number of posts : 23119
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: Ressources   Mon 29 Aug - 19:39

Sissy

http://ccc.1asphost.com/tmyroom/myroom.wrl

_________________
http://mixed3d.net/
Back to top Go down
View user profile
alain
fondateur
fondateur
avatar

Number of posts : 23119
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: Ressources   Tue 13 Sep - 9:42

http://grandm.free.fr/






_________________
http://mixed3d.net/
Back to top Go down
View user profile
alain
fondateur
fondateur
avatar

Number of posts : 23119
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

PostSubject: Re: Ressources   Tue 13 Sep - 13:59

de Gil , sur web3D :

Quote :
....UVmapper comme freeware
http://www.uvmapper.com/
Il te faudra utiliser un des convertisseurs que tu trouvera sur ce site pour passer du vrml au obj (UVmapper importe du *.obj ), avec ce freeware tu pourra créer des coordonnées de texture pour appliquer tes maps sur tes objets.
Une solution payante mais abordable que pas mal de gens utilisent cest milkshape3d http://www.swissquake.ch/chumbalum-soft/

_________________
http://mixed3d.net/
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Ressources   

Back to top Go down
 
Ressources
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Forum de ressources pour E-anim ! [ Venez ]
» Ressources en tout genre.
» Ressources pour Webmasters (Outils orthographique, images...)
» disparition-images-boutons-avatars-smileys-photos-depuis-https-des-ressources
» insérer un hyperlien dans un gif

Permissions in this forum:You cannot reply to topics in this forum
LouiZeForum :: ARTS :: 3D art :: IDD Ressources-
Jump to: