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Meribastet
Findescarrotte
Omind
tutancamon
LouiZe
X
Fersen
rien
magnus
legloups
thepolice
Flav'
fabricator
Morgane
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Pamela
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peter le cochon
papillon0791
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thyme
isa
alain
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thyme
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thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyMon 10 Dec - 15:53

Hi Alain, Isa, Jicer and All Smile

I have just uploaded 2.127:

www.seamless3d.com/download

This version has a new specialised build node, the NurbsLathe Seamless - Page 16 Nurbs_lathe
Anyone who likes using the BezierLatheBuild Seamless - Page 16 Bezierlathebuild should also like the new NurbsLathe Seamless - Page 16 Nurbs_lathe because it has a lot of similarities in how you use it.
What is good about the NurbsLathe is the control points are closer to the curve they control which makes it much easier to control when you need curves going in and out a number of times.
What is also good about this node is it is very easy to convert to a NurbsPatch Seamless - Page 16 Nurbs_patch by simply right clicking on the node in the scene tree and selecting "convert to patch"
If used only as a lathe it should is very good but it does not replace the BezierLatheBuild because they both have strengths and weaknesses

If you are interested in reading more on this subject Mr.Red see:

http://www.seamless3d.com/forum/viewtopic.php?p=1694#1694
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http://www.seamless3d.com
alain
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alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 15 Dec - 12:01

one thing I like is the ColorSweep !

we get it when converting the node to patch ..

the colors are very Thyme-like Smile


http://dumenieu.free.fr/louizeforum/seamless/fleur.wrl


hey I got too the next LouiZe logo Smile) thanx miaaaaaaaam Smile


Seamless - Page 16 Strawberrieslogo




reedit :




Quote :
To specify the top colour set the index field to 1 first before you change the color field

index 0 controls bottom color
index 1 controls top color



so ....

http://dumenieu.free.fr/louizeforum/seamless/fleur2.wrl
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isa
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isa


Number of posts : 7076
Localisation : INDRE ET LOIRE
Registration date : 2005-04-19

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 15 Dec - 12:58

http://dumenieu.free.fr/louizeforum/seamless/fleur2.wrl

jolie !!

pretty photograph for my collection of screens you offers it for me ???? ????

Mr.Red ptdr ptdr

Seamless - Page 16 Fleur_10
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http://isaworld.free.fr/site/
alain
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alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 15 Dec - 13:36

heyyyyyy !!!!

I could offer you a fraise too !!!

I found a bizarre mixing colorsweep and that texture

Seamless - Page 16 Fraise


http://dumenieu.free.fr/louizeforum/seamless/fraise.wrl


it opens my mind for other projects !!
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alain
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alain


Number of posts : 23529
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 15 Dec - 18:40

another thing ..........


after the 2 hours / pupil I spent last months ,

I have still some pupils who works on wrml

Many use ISB or Flux , but some use seamless3D


Cyril works at home , I never help him ,
and he just sent me that :

http://dumenieu.free.fr/louizeforum/seamless/IDDMeysson151207.wrl


it is only one shape !


Hello Cyril , si tu veux que je traduise , tu me diras ..

et n'oublie pas que Thyme refait souvent seamless ,
la dernière version est ici :

http://seamless3d.com/download/index.html
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alain
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alain


Number of posts : 23529
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Registration date : 2005-04-19

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 16 Dec - 11:16

LOOOL I wanted to re try that sort of texture

Seamless - Page 16 Renoix


so I made one shape , then another , then I had the idea to put them together ,and when I saw the result I bended them a bit ( tordre ) ,
and I added the sky ...

http://dumenieu.free.fr/louizeforum/seamless/renoix2.wrl


I asked Asheanor and my wife : " what do you see ?"

They said ........" some wood " ..."nothing" .........etc ......

aaaaaaaaaaaaah !! what a stupid family !!
it is obvious that they are a gentle couple of lovers in front of the sunset !!!

no ???

si !!

looool


Last edited by on Sun 16 Dec - 22:48; edited 1 time in total
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alain
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alain


Number of posts : 23529
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 16 Dec - 22:09

it is just to test the colors

http://dumenieu.free.fr/louizeforum/seamless/herbes.wrl

it is just to test the colors with texture

Seamless - Page 16 Fourrure

http://dumenieu.free.fr/louizeforum/seamless/bonnetnoel.wrl

it is just to test the colors too , Smile

http://dumenieu.free.fr/louizeforum/seamless/damenoel.wrl

last but not least :

Seamless - Page 16 Fourruresouris
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rien
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Number of posts : 180
Age : 34
Registration date : 2005-12-11

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 16 Dec - 22:54

Je ne chercherais plus d'ou vienne les crottes dans mes cadeaux.

Merci qui ?

Merci ratata noel ! santa
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peter le cochon
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peter le cochon


Number of posts : 1032
Localisation : deutschland (sniff)
Registration date : 2005-05-28

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyMon 17 Dec - 1:41

Very Happy Great work, Alain.

The "herbes" world is very "Seamless"... yesss, could be Thyme's What a Face .

Congrats also for Thyme : seems like Seamless did learn texturizing. The way textures are coexisting with those lovely "color by vertex" is amazing... sorry if I'm saying nonsense ... Embarassed

Sooner or later I must get into Seamless, seriously.

pig
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thyme
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thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 23 Dec - 8:01

Alain wrote:
Cyril works at home , I never help him ,
and he just sent me that :

http://dumenieu.free.fr/louizeforum/seamless/IDDMeysson151207.wrl

Great to see your work Cyril Mr.Red
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http://www.seamless3d.com
thyme
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thyme


Number of posts : 506
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Registration date : 2005-04-24

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 29 Dec - 22:59

Hi Alain, Isa, Peter, js1boys, Jacinto and All Smile

Sorry I have taken so long to reply to all of your very interesting experiments you have posted which demonstrate the new NurbsLathe Alain.
For others who don't already know you can see some of my comments already expressed to some of Alain's NurbsLathe experiments here:

http://www.seamless3d.com/forum/viewtopic.php?f=1&t=203&sid=9f6985e5e143281bf93ba9ba47fcc5c8

Your strawberry looks very nice and I see you have in the wrl a combination of color per vertex and a texture. I don't think VRML specifies what is meant to happen when this is done but I guess DirectX does . I see the texture is using the default texture map for VRML (when no texture coordinates are given). Have you tried seamless's TextureMapper Alain? this node plugs into the Stem node and allows for one to apply a texture to the flat triangles before they are curved by the NurbsPatch into shape. This technique allows one to apply a wrap around texture which is different to projecting the texture after the object has been made which is how VRML's default texture mapping is done.
The advantages of using the TextureMapper for a strawberry at the "flat stage" is you wont have any severe distortion in your texture at the sides where the map gets stretched when being projected. That is you get a more evenly distributed texture applied to your object. The TextureMapper can also be used for projection a texture map which is good for things like applying a face to an avatar but the TextureMapper offers more control over how this is done.
For example if you apply a texture of a face to a mesh used for a head using VRML's default texture map you won't only get a face on the front of your head you also get a face on the back! where as when using a TextureMapper node to project the texture map you can restrict the texture only to the front and use a different texture map for the back.
The robot demo: "texture object demo" (shown in the help menu) shows how to use a TextureMapper at the flat stage. This demo uses a BezierLathe plugged into a Stem node but its exactly the same as when using a NurbsPatch plugged into a Stem node which is what you get when you convert a NurbsLathe to a patch.
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http://www.seamless3d.com
alain
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alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 29 Dec - 23:12

ok will go there to read Smile

btw I am Ok to re check the texture mapper ,
but I found by hazard this funny way where you begin at the bottom with a texture ,
and finishing at the top in seamless color way LOL

as in

http://dumenieu.free.fr/louizeforum/seamless/bonnetnoel.wrl

I wanted to try more ideas about ,
baut after that I had been involved in webcams stuff lol

be well , Thyme , we think of you , happy man to have summer now Smile
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alain
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alain


Number of posts : 23529
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 30 Dec - 11:05

I archive


http://dumenieu.free.fr/louizeforum/seamless/nurbspatch.html


Seamless - Page 16 Np6






ps reedit :


and I tried the texturemapper

( with the pic above )


http://dumenieu.free.fr/louizeforum/seamless/texturemapper301208.wrl

funny to try combinations


but how to use it with a nurbspatch ...??

it seems that textureEffect and nurbspatch are not compatible

Shocked

I guess I made something wrong
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thyme
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thyme


Number of posts : 506
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Registration date : 2005-04-24

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PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 30 Dec - 15:23

Alain wrote:
it seems that textureEffect and nurbspatch are not compatible

Sorry Alain, Its not the TextureEffect and NurbsPatch that are incompatible, it is the TextureEffect and ColorSweep that are I am afraid.
Before adding a TextureEffect node you will have to first delete the ColorSweep. Also you may not see any triangles until you plug in a TextureMapper.
This means you wont be able to use a combination of color per vertex and textures (sorry about this) but you will have a lot of control over your textures this way.
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http://www.seamless3d.com
alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 16 EmptyMon 31 Dec - 13:29

ok thanx

and :

http://dumenieu.free.fr/louizeforum/seamless/2008.wrl


Seamless - Page 16 Happy2008
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thyme
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thyme


Number of posts : 506
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyTue 1 Jan - 1:50

Your new wrl for 2008 looks great Alain Mr. Green Happy 2008! Mr.Red
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alain
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alain


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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyTue 1 Jan - 2:03

heyyyyyyyyyyyyyyyyyyyy it is just midnight 05 here LOL !!!


happy new year dear Thyme Smile)
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rien
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Number of posts : 180
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyTue 1 Jan - 2:18

Happy new Year cheers
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alain
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alain


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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptyWed 2 Jan - 1:16

Seamless - Page 16 Arretes1


http://dumenieu.free.fr/louizeforum/seamless/sireneherbes.wrl



réedit

http://dumenieu.free.fr/louizeforum/seamless/resirene2.wrl
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alain
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alain


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Seamless - Page 16 Empty
PostSubject: mouche   Seamless - Page 16 EmptySat 19 Jan - 21:03

http://dumenieu.free.fr/louizeforum/seamless/mouche.wrl




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thyme
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thyme


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PostSubject: BendyLathe, more NURBS & draggable ColorSweep for 2.128   Seamless - Page 16 EmptySat 26 Jan - 19:06

Hi Alain, Isa, Magnus, Jicer, Peter and All Smile

Thanks for all your support for the NurbsLathe and the NurbsPatch Alain, I hope you and others will have fun with this new exciting variation, the BendyLathe Seamless - Page 16 Bendy_lathe_button node developed for 2.128:

Seamless - Page 16 Bendy_lathe_example

Open Source Seamless3d 2.128 (including French and English versions) is available for download from:

http://www.seamless3d.com/download

To get acquainted with the new BendyLathe Seamless - Page 16 Bendy_lathe_button node, create a new seamless file, select the part node and click on the BendyLathe Seamless - Page 16 Bendy_lathe_button icon from the horizontal toolbar and then play with the bendy lathe by dragging the control points.
When the showRingControlPoints is checked, the control points that define the lathe shape (except for the length and bend) are displayed and when unchecked the control points that bend and stretch the lathe are displayed.
When the ring control points are displayed, only the control points for the selected ring will be displayed but any ring can be selected by clicking on any ring's corner (typically a ring will actually be a rectangle).
A ring can be slid along the central bendy curve by dragging the yellow control point that is displayed in the centre of the ring.

Don't worry if this sounds horribly abstract to understand because you will learn best how to use the bendy lathe node by playing with the different control points while showRingControlPoints is checked and while showRingControlPoints is unchecked. See what happens when you click on any of the rectangle ring corners when showRingControlPoints is checked.

A NurbsLathe Seamless - Page 16 Nurbs_lathe_button can be converted to a BendyLathe Seamless - Page 16 Bendy_lathe_button by right clicking on the node's icon in the scene tree window and selecting "convert to bendy".

Same as for a NurbsLathe Seamless - Page 16 Nurbs_lathe_button, a BendyLathe Seamless - Page 16 Bendy_lathe_button can be converted to a NurbsPatch Seamless - Page 16 Nurbs_patch by right clicking on the node's icon in the scene tree window and selecting "convert to patch".

Also it is now possible to convert a BezierLathe, SphereBuild, TorusBuild, ConeBuild, CylinderBuild, RectangleBuild or a, BoxBuild to a NurbsPatch by right clicking on the node's icon in the scene tree window and selecting "convert to patch".

Converting a specialised build node to a NurbsPatch not only allows for models to be further tugged to create more interesting shapes, it also allows shapes to be textured and allows for the triangles to be structured more efficiently.

The ColorSweep node at last now has control points which makes it much easier to see where a color begins and ends in the color list. The control points apply to both straight and spherical modes.

A new field named "add" has been added to the stem node. When checked the stem node adds the triangles it generates to a part without deleting any triangles that are already contained in the part. This can allow for a sequence of stem nodes to add triangles to a single part node without needing an extra temporary Part or any extra build nodes (such as CopyParts) to perform the procedure.

Thanks to Bumpy's help the memory leaks that showed up in some of the demos have been fixed.

A number of other bugs have been fixed too Mr.Red sunny
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alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 26 Jan - 21:14

ok I will jump on , thanx Smile
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alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 16 EmptySat 26 Jan - 23:56

I will use my coordinateinterpolar way LOL , I think ,
it is a good node ,
many things to do with

http://dumenieu.free.fr/louizeforum/seamless/bendy1.wrl
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rien
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Seamless - Page 16 Empty
PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 27 Jan - 0:37

alain wrote:
I will use my coordinateinterpolar way LOL , I think ,
it is a good node ,
many things to do with

http://dumenieu.free.fr/louizeforum/seamless/bendy1.wrl

C'est quoi ce truc ?
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alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 16 EmptySun 27 Jan - 0:52

quoi donc ? le nouveau node de Thyme ??

ça fait des trucs comme un cou de giraffe ou de cygne ...

ou tu demandes pour

CoordinateInterpolator ????


ça ça fait du morphing , au vrmlpad
j'adore ça


tu prends 2 formes aaaaaa et bbbbbb

et tu passes de l'une à l'autre :


Code:
Shape{
geometry IndexedFaceSet{   
coord DEF coords Coordinate{
point [
aaaaaaaaa
]}
coordIndex []}
}


DEF time TimeSensor {   cycleInterval 3.5 }

DEF coordinterp  CoordinateInterpolator    {
   key [
      0  .5  1
   ]
   keyValue [
         
aaaaaaa

bbbbb


aaaaaaa               
                  ]
}
ROUTE time.fraction_changed TO coordinterp.set_fraction
ROUTE coordinterp.value_changed TO coords.point
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