LouiZeForum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
LouiZeForum

3D vrml
 
HomeHome  SearchSearch  Latest imagesLatest images  RegisterRegister  Log in  3Dchats / forums3Dchats / forums  
-40%
Le deal à ne pas rater :
Tefal Ingenio Emotion – Batterie de cuisine 10 pièces (induction, ...
59.99 € 99.99 €
Voir le deal

 

 Seamless

Go down 
+24
Meribastet
Findescarrotte
Omind
tutancamon
LouiZe
X
Fersen
rien
magnus
legloups
thepolice
Flav'
fabricator
Morgane
mcfly
Pamela
jacinto
peter le cochon
papillon0791
Realwtl
pf
thyme
isa
alain
28 posters
Go to page : Previous  1 ... 12 ... 20, 21, 22 ... 30 ... 40  Next
AuthorMessage
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyFri 18 Apr - 21:43

I will begin a short tuto

Seamless - Page 21 Alainava0408tuto1


Seamless - Page 21 Alainava0408tuto2


Seamless - Page 21 Alainava0408tuto3


Seamless - Page 21 Alainava0408tuto4


Seamless - Page 21 Alainava0408tuto5
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyFri 18 Apr - 22:43

must move the pivot points


http://dumenieu.free.fr/louizeforum/seamless/alainav0408b.wrl
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 19 Apr - 11:00

now I think that Thyme works like that :

http://dumenieu.free.fr/louizeforum/seamless/hand.wrl


Seamless - Page 21 Hand
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 19 Apr - 11:31

of course it needs to be patient and
to have better shapes ,

but I think it is tha way

http://dumenieu.free.fr/louizeforum/seamless/hand2.wrl
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 19 Apr - 16:43

sort of help

http://dumenieu.free.fr/louizeforum/seamless/nurbs_to_patch_tutorial.htm
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 20 Apr - 9:02

http://dumenieu.free.fr/louizeforum/seamless/hand4.wrl






Seamless - Page 21 Hand4
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyMon 21 Apr - 15:38

playing with rodrogo and gabriela Smile

http://dumenieu.free.fr/louizeforum/seamless/handguitaremp3.wrl


https://closed.forumactif.com/musique-f8/rodrigo-y-gabriela-t2229.htm
Back to top Go down
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyTue 22 Apr - 23:17

Thanks Isa and thanks much Alain for your help and your new nurbs patch tutorial Mr.Red Mr.Red Mr.Red

After 3 full days of work I have finally written my nurbs lathe avatar tutorial:

Seamless - Page 21 Nurbs_lathe_thumbnail
http://www.seamless3d.com/tut/nurbs_lathe_av/index.html

So now I can get on with writing my nurbs patch avatar tutorial lol

If there is something missing you belive would improve this tutorial, please reply, feedback is much appreciated.
Back to top Go down
http://www.seamless3d.com
jacinto
+1000
+1000



Number of posts : 1177
Registration date : 2006-02-21

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyWed 23 Apr - 0:35

Hello thyme
good web page , very nice work thyme !!
Smile

ps ; this my ultimate work of synchronisation sound and animation :

https://www.youtube.com/watch?v=TCT_CMfh_NM

https://www.youtube.com/watch?v=fmkz_bjVh94

and ultime work off anne :

https://www.youtube.com/watch?v=Lpe4nKq4UeI
(no sound)

work in progress
Seamless - Page 21 Cocot1

good bye
Very Happy
Back to top Go down
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyFri 25 Apr - 2:41

Hi Jacinto thanks Smile
I have just seen all 3 of your videos Smile
I much liked your Aquarela do Brasil, it reminds of when I saw a symphony for the first time, I was amazed by how all the different instruments would play their little piece to make the full sound. I much appreciate how you have the instruments all syntonized with the movie. Does blender have a feature that lets you synchronize the midi clock with the animation clock? or is it done some other way?
I think seeing the instrument being played adds a lot to the whole experience and one can invent how an instrument is played for those synthesizer sounds that don't sound like any instrument that exists in the real world.
Very interesting how you did the trumpets Smile

The origami looks very good to, I wonder how you did that too Smile
Back to top Go down
http://www.seamless3d.com
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Converting Polygons to Nurbs   Seamless - Page 21 EmptyFri 25 Apr - 22:25

Seamless - Page 21 Polytonurbshf8

The above screenshot shows 2 near identical meshes in the same location.
The original mesh is pink.
The white mesh is a recreation of the pink mesh using a NurbsPatch.
As you can see there is very little difference between the 2 meshes. On average the difference for each vertex is .2 of a millimetre. This accuracy could be greater if more Nurbs control points and double floating point precision was used but .2 of a millimetre is greater in accuracy than the default output setting for an optimized mesh for VRML/X3D.
The nurbs patch here uses only 12 control staves (vertical lines) (which means only 6 vertical lines need to be played with when using mirror mode).
The original mesh is recreated by first manually making a mesh using a NurbsPatch that has the same triangle structure as the original mesh.
The index order for the vertices must match both meshes (Yesterday I made a tool to assist this process).
Once this is done my new PolyToNurbs node can do the rest of the guessing.
To home in on the targeted mesh it uses evolution theory.
It simply keeps randomly varying the control points and the vertices (at the flat stage) and measuring the difference with the original mesh. When ever a variation is closer to the original mesh it updates the control points and the source vertices for the recreated mesh. (an error feedback loop).

I know poly to nurbs has been done before but I have no idea how they do it and now seamless can do this I feel very excited because any model I made using my original build nodes or made using immediate editing can now be converted to nurbs. Also it should be possible to convert a mesh made using polygon subdivision to nurbs the same way. This means the triangle structure for a mesh made using subdivision has more options in how it can be optimised for real time graphics because with seamless the triangle structure can be manually structured before it is curved into shape by the nurbs patch. Even an avatar studio avatar could be converted to nurbs which would allow for the mesh to be made much smoother yet still be optimised for real time graphics.
Or a high density mesh av such as a poser av could be converted to nurbs and optimised. Not only can any av be optimised in the traditional sense but the vertices can also be made greater in density at the joints where they are needed for a single mesh av.

regards
thyme
http://www.seamless3d.com

PS the original mesh above is the mesh used for the face of my original blue bikini girl which was made from a sphere deformed by SineTug nodes:

Seamless - Page 21 Front_back
Back to top Go down
http://www.seamless3d.com
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 26 Apr - 10:09

hummm.....about Poser ...

I have a man like that , for instance , ( found I dont know where ,)
it is made with more than 50 shapes ..

How to import it ?


each shape after each shape ?? it would be very long to do ...
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 26 Apr - 10:53

wow ! LOL

in the same time I founded on your forum , Thyme ,

makehuman.exe

I tried it , I exported an obj ,

I converted it in wrl :

2 342 ko ......

made with 8 shapes ..
I imported 3 shapes in seamless
body , head and eyes ........
I outputed :

I got a woman ........... 195 ko !!
Back to top Go down
jacinto
+1000
+1000



Number of posts : 1177
Registration date : 2006-02-21

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySat 26 Apr - 14:55

Hello thyme,
Blender N ' does not have a device which synchronizes in "real time" but a script written by julesd makes
it possible to translate the data midi into curve "ipo" by applying that one carries out synchronization.
Well-sure this work includes a fine analysis of sample in a good knowledge of the sound, samplers, and midi
for an amusing result.
I chose voluntarily come sounds real instruments and existing partitions , is a study more than one complete
realization and I think well in the future after having still to adjust the means being production more in phase
with my concepts.
here the réf of discussed:
http://blenderartists.org/forum/showthread.php?t=78403&page=7
complete of discussed:
http://blenderartists.org/forum/archive/index.php/t-78403.html
Blog juled:
http://blog.global6.net/julesd/index.php?/archives/139-Aquarela-C-brasil.html
Doc.: http://blog.global6.net/julesd/index.php?/pages/MiX_Doc.html

In connection with origamy: I find that the virtual version of origamy implements the totality of
the notions of the 3d and it is the most complete and compact exercise in the idea to carry
out a tutorial which gathers all the problems of realization 3d.
jacinto

Blender does not allow a double texture recto-back of a facet.
In fact the reinforcements make the folds.
Bound to the reinforcement: a double plan, with opposite normals recto-back.
The device possible that with one is not made simple without solid drop shadow.
Anne
----------
Original :
Bonjour thyme ,
Blender n 'a pas de dispositif qui synchronise en temps réel mais
UN script écrit par julesd permet de traduire les données midi en courbe "ipo"
en appliquant cela on réalise la synchronisation.
Bien-sûr ce travail inclut une analyse fine de sample en une bonne connaissance
du son, des samplers, et du midi pour un résultat amusant.
J'ai choisi volontairement des sons venus d instruments réels
et des partitions existantes car celà est une étude plus qu'une réalisation
complète et je pense bien à l'avenir après avoir encore ajuster les moyens de production
être plus en phase avec mes concepts.
voici les réf de discutions :
http://blenderartists.org/forum/showthread.php?t=78403&page=7
complet de discutions :
http://blenderartists.org/forum/archive/index.php/t-78403.html
Blog juled :
http://blog.global6.net/julesd/index.php?/archives/139-Aquarela-do-brasil.html
doc :
http://blog.global6.net/julesd/index.php?/pages/MiX_Doc.html

A propos de l origamie:
je trouve que la version virtuelle de l origamie met en oeuvre la totalité des notions de la 3D
et c'est l'exercice le plus complet et compact dans l'idée de réaliser un tutorial qui rassemble toutes les problématiques
de réalisation 3D.
Jacinto

Blender ne permet pas une double texture recto-verso d'une facette. Ce sont les armatures qui font les plis. Lié à l'armature :
un double plan, avec des normales opposées recto-verso.
Le dispositif n'est possible qu'avec un rendu simple sans ombre portée.
Anne
Back to top Go down
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 27 Apr - 0:30

Hi Jacinto and Anne thanks for the reply, I guess it took some time to do but was worth it Smile
Back to top Go down
http://www.seamless3d.com
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 27 Apr - 0:31

Hi Alain Smile
Yes it would be time consuming to convert any av to nurbs and I really am not sure how practical it would be to convert an avatar that has thousands of tiny triangles because with my converter each vertex has to be first manually approximated and indexed to match the target mesh before the converter can guess the rest. From a creative point of view it might be more productive to spend one's time making an avatar from scratch using nurbs and just use the poser av as a guide (for comparing proportions).
Having said this I still find it exciting that this can be done but the main reason I developed this PolyToNurbs converter was because I want to convert my art I have already made which I have grown fond of so I will not worry if it takes a few full days to convert just one av Smile

Interesting to hear what you say about makehuman.exe Alain
I have not downloaded it yet.
Because the meshes are freely available under the MIT licence I could convert this to Nurbs perhaps and put it online for others who don't have time to make their own art from scratch. I think I would find this fun (like it was fun for me to write the blaxxun avatar studio gesture import feature recently because it only took a day) so long as it does not take more than a few days to complete.
I think I was being too absolutic (too black and white) when I said it is a backward step to import meshes, not only can it be fun one can probably learn from meshes made by others however at the risk of contradicting my self I also think people can make more interesting art when they are forced into developing their own unique style by not copying.
It also concerns me that when people see avs made by programs like poser it demoralises them from the beginning because they think they will never be able to make anything as good and so they never give them selves a chance to develop their own unique artistic style.
I think everyone has their own unique artistic style just like everyone has a personality but to make art one has to invest time in developing skills.
This is why I think it is important to stress that realism is not the ultimate goal in making art and that having fun making stuff without fear of making crap, is the path to creativity Mr.Red
Back to top Go down
http://www.seamless3d.com
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 27 Apr - 9:29

I made 3 avas with makehuman , Thyme :

https://closed.forumactif.com/3d-gallery-f26/makehuman-t2236.htm

(
http://dumenieu.free.fr/louizeforum/makehuman.wrl
http://dumenieu.free.fr/louizeforum/makehumanface.wrl
http://dumenieu.free.fr/louizeforum/makehumanposes.wrl
)

but ...nothing very interesting to get an avatar looking like all Posers we could find all around ....
Back to top Go down
isa
+2000
+2000
isa


Number of posts : 7076
Localisation : INDRE ET LOIRE
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 27 Apr - 17:19

a little advances some, and it has thirteen small bells... muguet of seamless lol...

muguet in english? what is the word?


http://isaworld.free.fr/seamless/muguet2.wrl
Back to top Go down
http://isaworld.free.fr/site/
peter le cochon
+1000
+1000
peter le cochon


Number of posts : 1032
Localisation : deutschland (sniff)
Registration date : 2005-05-28

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptySun 27 Apr - 17:55

Very Happy If I remember well ... Muguet ... Clochette scratch

Tinkerbell ... hahahaha .... no, that is Peter(Pan's) fairy.

Bisous,

Peter pig

P.D.: where do we go for the 1st of May, sweetheart?
Back to top Go down
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyFri 2 May - 1:57

Wow Isa !!! Mr.Red
Very sorry it has taken me this long to look at your wonderful muguet flower Mr. Green
I thought it looked familiar but I was not sure what it was so I asked Ep who is more of a flower expert than me Mr.Red
After showing her your muguet she recognized it right and said "I know what that is, its a lily of the valley" which is a name I have heard of many times Smile
You did a very good job, looks great Mr. Green

English lily of the valley:
http://images.google.com.au/images?hl=en&resnum=0&q=lily%20of%20the%20valley&um=1&ie=UTF-8&sa=N&tab=wi

French muguet:
http://images.google.com.au/images?hl=en&q=muguet&um=1&ie=UTF-8&sa=N&tab=wi
Back to top Go down
http://www.seamless3d.com
thyme
+200
+200
thyme


Number of posts : 506
Localisation : Australia
Registration date : 2005-04-24

Seamless - Page 21 Empty
PostSubject: Sound Alarm When a Visitor Joins a World for 2.138   Seamless - Page 21 EmptyTue 27 May - 16:34

Hi Alain, Isa & All Mr. Green

I hope you have better luck logging in with this version Alain Mr.Red

http://www.seamless3d.com/forum/viewtopic.php?f=4&t=268
Back to top Go down
http://www.seamless3d.com
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyTue 27 May - 18:19

working well ! Smile

I re made that page quickly

https://closed.forumactif.com/3D-chats-h1.htm

( by the way I asked Peter witch page he has broken now Sad

I will arrange tha page too :

https://closed.forumactif.com/3d-faq-and-news-f39/3d-chats-may-2008-t2248.htm
Back to top Go down
isa
+2000
+2000
isa


Number of posts : 7076
Localisation : INDRE ET LOIRE
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyTue 27 May - 19:46

yes Alain .. Smile



Seamless - Page 21 Thymes10
Back to top Go down
http://isaworld.free.fr/site/
peter le cochon
+1000
+1000
peter le cochon


Number of posts : 1032
Localisation : deutschland (sniff)
Registration date : 2005-05-28

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyTue 27 May - 23:51

Very Happy Yes! It works great!

I met Thyme and Tutancamon there, tonight. It was Thyme's early morning and he had been kept awake all night long by his chat-client triggering "Bohemian Rapsody" each time someone did enter the chat...lol.

Seamless3d + Chat ... that's pandora's box ... wait and see.

(Better don't wait : be part of it from the begining!)

pig
Back to top Go down
alain
fondateur
fondateur
alain


Number of posts : 23529
Localisation : Dompierre sur Veyle ,France
Registration date : 2005-04-19

Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 EmptyWed 28 May - 8:27

Quote :
"Bohemian Rapsody"

tutanc was singing ?
....

yes , very original chat !!
Back to top Go down
Sponsored content





Seamless - Page 21 Empty
PostSubject: Re: Seamless   Seamless - Page 21 Empty

Back to top Go down
 
Seamless
Back to top 
Page 21 of 40Go to page : Previous  1 ... 12 ... 20, 21, 22 ... 30 ... 40  Next
 Similar topics
-
» Seamless
» Thyme's 50 Most Frequently Used Words
» Soft de marco
» Seamless Goes Open Source Under the MIT Licence for 2.102

Permissions in this forum:You cannot reply to topics in this forum
LouiZeForum :: ARTS :: 3D art :: Worlds (vrml)-
Jump to: