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+24Meribastet Findescarrotte Omind tutancamon LouiZe X Fersen rien magnus legloups thepolice Flav' fabricator Morgane mcfly Pamela jacinto peter le cochon papillon0791 Realwtl pf thyme isa alain 28 posters |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Fri 18 Apr - 21:43 | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Fri 18 Apr - 22:43 | |
| must move the pivot points
http://dumenieu.free.fr/louizeforum/seamless/alainav0408b.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 19 Apr - 11:00 | |
| now I think that Thyme works like that : http://dumenieu.free.fr/louizeforum/seamless/hand.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 19 Apr - 11:31 | |
| of course it needs to be patient and to have better shapes ,
but I think it is tha way
http://dumenieu.free.fr/louizeforum/seamless/hand2.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 19 Apr - 16:43 | |
| sort of help
http://dumenieu.free.fr/louizeforum/seamless/nurbs_to_patch_tutorial.htm | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sun 20 Apr - 9:02 | |
| http://dumenieu.free.fr/louizeforum/seamless/hand4.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Mon 21 Apr - 15:38 | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Tue 22 Apr - 23:17 | |
| Thanks Isa and thanks much Alain for your help and your new nurbs patch tutorial After 3 full days of work I have finally written my nurbs lathe avatar tutorial: http://www.seamless3d.com/tut/nurbs_lathe_av/index.html So now I can get on with writing my nurbs patch avatar tutorial lol If there is something missing you belive would improve this tutorial, please reply, feedback is much appreciated. | |
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jacinto +1000
Number of posts : 1177 Registration date : 2006-02-21
| Subject: Re: Seamless Wed 23 Apr - 0:35 | |
| Hello thyme good web page , very nice work thyme !! ps ; this my ultimate work of synchronisation sound and animation : https://www.youtube.com/watch?v=TCT_CMfh_NM https://www.youtube.com/watch?v=fmkz_bjVh94 and ultime work off anne : https://www.youtube.com/watch?v=Lpe4nKq4UeI (no sound) work in progress good bye | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Fri 25 Apr - 2:41 | |
| Hi Jacinto thanks I have just seen all 3 of your videos I much liked your Aquarela do Brasil, it reminds of when I saw a symphony for the first time, I was amazed by how all the different instruments would play their little piece to make the full sound. I much appreciate how you have the instruments all syntonized with the movie. Does blender have a feature that lets you synchronize the midi clock with the animation clock? or is it done some other way? I think seeing the instrument being played adds a lot to the whole experience and one can invent how an instrument is played for those synthesizer sounds that don't sound like any instrument that exists in the real world. Very interesting how you did the trumpets The origami looks very good to, I wonder how you did that too | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Converting Polygons to Nurbs Fri 25 Apr - 22:25 | |
| The above screenshot shows 2 near identical meshes in the same location. The original mesh is pink. The white mesh is a recreation of the pink mesh using a NurbsPatch. As you can see there is very little difference between the 2 meshes. On average the difference for each vertex is .2 of a millimetre. This accuracy could be greater if more Nurbs control points and double floating point precision was used but .2 of a millimetre is greater in accuracy than the default output setting for an optimized mesh for VRML/X3D. The nurbs patch here uses only 12 control staves (vertical lines) (which means only 6 vertical lines need to be played with when using mirror mode). The original mesh is recreated by first manually making a mesh using a NurbsPatch that has the same triangle structure as the original mesh. The index order for the vertices must match both meshes (Yesterday I made a tool to assist this process). Once this is done my new PolyToNurbs node can do the rest of the guessing. To home in on the targeted mesh it uses evolution theory. It simply keeps randomly varying the control points and the vertices (at the flat stage) and measuring the difference with the original mesh. When ever a variation is closer to the original mesh it updates the control points and the source vertices for the recreated mesh. (an error feedback loop). I know poly to nurbs has been done before but I have no idea how they do it and now seamless can do this I feel very excited because any model I made using my original build nodes or made using immediate editing can now be converted to nurbs. Also it should be possible to convert a mesh made using polygon subdivision to nurbs the same way. This means the triangle structure for a mesh made using subdivision has more options in how it can be optimised for real time graphics because with seamless the triangle structure can be manually structured before it is curved into shape by the nurbs patch. Even an avatar studio avatar could be converted to nurbs which would allow for the mesh to be made much smoother yet still be optimised for real time graphics. Or a high density mesh av such as a poser av could be converted to nurbs and optimised. Not only can any av be optimised in the traditional sense but the vertices can also be made greater in density at the joints where they are needed for a single mesh av. regards thyme http://www.seamless3d.com PS the original mesh above is the mesh used for the face of my original blue bikini girl which was made from a sphere deformed by SineTug nodes: | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 26 Apr - 10:09 | |
| hummm.....about Poser ...
I have a man like that , for instance , ( found I dont know where ,) it is made with more than 50 shapes ..
How to import it ?
each shape after each shape ?? it would be very long to do ... | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 26 Apr - 10:53 | |
| wow ! LOL
in the same time I founded on your forum , Thyme ,
makehuman.exe
I tried it , I exported an obj ,
I converted it in wrl :
2 342 ko ......
made with 8 shapes .. I imported 3 shapes in seamless body , head and eyes ........ I outputed :
I got a woman ........... 195 ko !! | |
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jacinto +1000
Number of posts : 1177 Registration date : 2006-02-21
| Subject: Re: Seamless Sat 26 Apr - 14:55 | |
| Hello thyme, Blender N ' does not have a device which synchronizes in "real time" but a script written by julesd makes it possible to translate the data midi into curve "ipo" by applying that one carries out synchronization. Well-sure this work includes a fine analysis of sample in a good knowledge of the sound, samplers, and midi for an amusing result. I chose voluntarily come sounds real instruments and existing partitions , is a study more than one complete realization and I think well in the future after having still to adjust the means being production more in phase with my concepts. here the réf of discussed: http://blenderartists.org/forum/showthread.php?t=78403&page=7 complete of discussed: http://blenderartists.org/forum/archive/index.php/t-78403.html Blog juled: http://blog.global6.net/julesd/index.php?/archives/139-Aquarela-C-brasil.html Doc.: http://blog.global6.net/julesd/index.php?/pages/MiX_Doc.html
In connection with origamy: I find that the virtual version of origamy implements the totality of the notions of the 3d and it is the most complete and compact exercise in the idea to carry out a tutorial which gathers all the problems of realization 3d. jacinto
Blender does not allow a double texture recto-back of a facet. In fact the reinforcements make the folds. Bound to the reinforcement: a double plan, with opposite normals recto-back. The device possible that with one is not made simple without solid drop shadow. Anne ---------- Original : Bonjour thyme , Blender n 'a pas de dispositif qui synchronise en temps réel mais UN script écrit par julesd permet de traduire les données midi en courbe "ipo" en appliquant cela on réalise la synchronisation. Bien-sûr ce travail inclut une analyse fine de sample en une bonne connaissance du son, des samplers, et du midi pour un résultat amusant. J'ai choisi volontairement des sons venus d instruments réels et des partitions existantes car celà est une étude plus qu'une réalisation complète et je pense bien à l'avenir après avoir encore ajuster les moyens de production être plus en phase avec mes concepts. voici les réf de discutions : http://blenderartists.org/forum/showthread.php?t=78403&page=7 complet de discutions : http://blenderartists.org/forum/archive/index.php/t-78403.html Blog juled : http://blog.global6.net/julesd/index.php?/archives/139-Aquarela-do-brasil.html doc : http://blog.global6.net/julesd/index.php?/pages/MiX_Doc.html
A propos de l origamie: je trouve que la version virtuelle de l origamie met en oeuvre la totalité des notions de la 3D et c'est l'exercice le plus complet et compact dans l'idée de réaliser un tutorial qui rassemble toutes les problématiques de réalisation 3D. Jacinto
Blender ne permet pas une double texture recto-verso d'une facette. Ce sont les armatures qui font les plis. Lié à l'armature : un double plan, avec des normales opposées recto-verso. Le dispositif n'est possible qu'avec un rendu simple sans ombre portée. Anne | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Sun 27 Apr - 0:30 | |
| Hi Jacinto and Anne thanks for the reply, I guess it took some time to do but was worth it | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Sun 27 Apr - 0:31 | |
| Hi Alain Yes it would be time consuming to convert any av to nurbs and I really am not sure how practical it would be to convert an avatar that has thousands of tiny triangles because with my converter each vertex has to be first manually approximated and indexed to match the target mesh before the converter can guess the rest. From a creative point of view it might be more productive to spend one's time making an avatar from scratch using nurbs and just use the poser av as a guide (for comparing proportions). Having said this I still find it exciting that this can be done but the main reason I developed this PolyToNurbs converter was because I want to convert my art I have already made which I have grown fond of so I will not worry if it takes a few full days to convert just one av Interesting to hear what you say about makehuman.exe Alain I have not downloaded it yet. Because the meshes are freely available under the MIT licence I could convert this to Nurbs perhaps and put it online for others who don't have time to make their own art from scratch. I think I would find this fun (like it was fun for me to write the blaxxun avatar studio gesture import feature recently because it only took a day) so long as it does not take more than a few days to complete. I think I was being too absolutic (too black and white) when I said it is a backward step to import meshes, not only can it be fun one can probably learn from meshes made by others however at the risk of contradicting my self I also think people can make more interesting art when they are forced into developing their own unique style by not copying. It also concerns me that when people see avs made by programs like poser it demoralises them from the beginning because they think they will never be able to make anything as good and so they never give them selves a chance to develop their own unique artistic style. I think everyone has their own unique artistic style just like everyone has a personality but to make art one has to invest time in developing skills. This is why I think it is important to stress that realism is not the ultimate goal in making art and that having fun making stuff without fear of making crap, is the path to creativity | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sun 27 Apr - 9:29 | |
| I made 3 avas with makehuman , Thyme : https://closed.forumactif.com/3d-gallery-f26/makehuman-t2236.htm( http://dumenieu.free.fr/louizeforum/makehuman.wrl http://dumenieu.free.fr/louizeforum/makehumanface.wrl http://dumenieu.free.fr/louizeforum/makehumanposes.wrl ) but ...nothing very interesting to get an avatar looking like all Posers we could find all around .... | |
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isa +2000
Number of posts : 7076 Localisation : INDRE ET LOIRE Registration date : 2005-04-19
| Subject: Re: Seamless Sun 27 Apr - 17:19 | |
| a little advances some, and it has thirteen small bells... muguet of seamless lol...
muguet in english? what is the word?
http://isaworld.free.fr/seamless/muguet2.wrl | |
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peter le cochon +1000
Number of posts : 1032 Localisation : deutschland (sniff) Registration date : 2005-05-28
| Subject: Re: Seamless Sun 27 Apr - 17:55 | |
| If I remember well ... Muguet ... Clochette Tinkerbell ... hahahaha .... no, that is Peter(Pan's) fairy. Bisous, Peter P.D.: where do we go for the 1st of May, sweetheart? | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Fri 2 May - 1:57 | |
| Wow Isa !!! Very sorry it has taken me this long to look at your wonderful muguet flower I thought it looked familiar but I was not sure what it was so I asked Ep who is more of a flower expert than me After showing her your muguet she recognized it right and said "I know what that is, its a lily of the valley" which is a name I have heard of many times You did a very good job, looks great English lily of the valley: http://images.google.com.au/images?hl=en&resnum=0&q=lily%20of%20the%20valley&um=1&ie=UTF-8&sa=N&tab=wi French muguet: http://images.google.com.au/images?hl=en&q=muguet&um=1&ie=UTF-8&sa=N&tab=wi | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Sound Alarm When a Visitor Joins a World for 2.138 Tue 27 May - 16:34 | |
| Hi Alain, Isa & All I hope you have better luck logging in with this version Alain http://www.seamless3d.com/forum/viewtopic.php?f=4&t=268 | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Tue 27 May - 18:19 | |
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isa +2000
Number of posts : 7076 Localisation : INDRE ET LOIRE Registration date : 2005-04-19
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peter le cochon +1000
Number of posts : 1032 Localisation : deutschland (sniff) Registration date : 2005-05-28
| Subject: Re: Seamless Tue 27 May - 23:51 | |
| Yes! It works great! I met Thyme and Tutancamon there, tonight. It was Thyme's early morning and he had been kept awake all night long by his chat-client triggering "Bohemian Rapsody" each time someone did enter the chat...lol. Seamless3d + Chat ... that's pandora's box ... wait and see. (Better don't wait : be part of it from the begining!) | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Wed 28 May - 8:27 | |
| - Quote :
- "Bohemian Rapsody"
tutanc was singing ? .... yes , very original chat !! | |
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