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Meribastet
Findescarrotte
Omind
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LouiZe
X
Fersen
rien
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thepolice
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isa
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isa


Number of posts : 7076
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Registration date : 2005-04-19

Seamless - Page 23 Empty
PostSubject: Re: Seamless   Seamless - Page 23 EmptyFri 3 Oct - 12:52

nice to meet EP today in her nice world Smile

seamless3D chat meeting

http://mixed3d.free.fr/spip/?cat=21

http://www.seamless3d.com/links/wrl_smls.html

Seamless - Page 23 Ep110
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http://isaworld.free.fr/site/
alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 23 EmptySat 4 Oct - 22:14

scuse , Thyme ,

just to archieve it , to retrieve it ( may be LOL

http://seamless3d.com/forum/viewtopic.php?f=1&p=2788#p2788

LOL THyme , don't provoc me , LOL
because just today I saw that if you save the world you are visiting ,
you have all the world with the visitors inside , to play with , LOL

( I beg your pardon, Ep Smile

Seamless - Page 23 Farmav10

it is funny to play with the world we visited Smile


http://mixed3d.free.fr/thyme/mixedchat031008.wrl

Seamless - Page 23 Mixedchatavas
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alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 23 EmptySun 5 Oct - 9:59

re archieving Smile

( same topic there )


Quote :
LOOOOOOLL !!!

I am very happy too ! because I awaked thinking
" but it is a photo de groupe in 3D !!!""


I got my coffee then opened the puter and I saw you had the same idea !

ahahha vey funny

so I made that quickly ( simplyfing the gallery )

http://mixed3d.free.fr/thyme/mixedphotogroup.wrl


It makes me think about new feature , LOL :

we could have some wrl stuff ready
( a beach , a mountain , a palace etc ..

people choose one and enter ...

and we make a photo de groupe souvenir !!!
ahaha

Smile

The price ? euhhh ... 1 dollar each 3Dphoto ?

ahahhaha

Viva seamless3D !! Smile


LOL all that makes me fun Smile


....

by Alain on Sun Oct 05, 2008 2:10 pm

well ..LOL ... see ...

admit ..you have a photo landscape with snow ..

you invite ppl to enter the chat ...

and ......hop !! ...

a "3D photo" in snow ! one dollar / person )

http://mixed3d.free.fr/thyme/skiphotogroup.wrl
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyMon 13 Oct - 23:48

Thyme told me that on

http://en.wikipedia.org/wiki/Seamless3d


there is a link ( at the end ) on what my pupils did last year Smile

very proud Smile thanx Thyme Smile


cheers
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isa
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isa


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PostSubject: Re: Seamless   Seamless - Page 23 EmptyTue 14 Oct - 21:39

thumright
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alain
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PostSubject: seamless3d japanese   Seamless - Page 23 EmptyFri 17 Oct - 11:50

Thyme has a japanese fan Smile , he told me

( I guess it is not a secret , Thyme , or tell me , I will delete that topic

)

it is here

http://seamless3d-japanese.blogspot.com/


but I cant read nothing , it is in japanese Sad
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alain
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alain


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PostSubject: Re: Seamless   Seamless - Page 23 EmptySat 18 Oct - 0:18

Smile

Seamless - Page 23 Shortz10



reedit :


http://dumenieu.free.fr/louizeforum/seamless/alainzoe.wrl



reedit


http://dumenieu.free.fr/louizeforum/seamless/zoestatue.wrl


Last edited by alain on Sun 19 Oct - 16:14; edited 1 time in total
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thyme
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySat 18 Oct - 14:29

LOL Alain I never said she was a "fan" of mine Smile but I am very chufed that someone from Japan who is a Second Life user, is translating the Seamless3d tutorials Smile

Here is a google translation to French:
http://translate.google.com.au/translate?hl=fr&sl=ja&u=http://seamless3d-japanese.blogspot.com/2008/03/d_16.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dseamless3d%2Bblogspot%26start%3D10%26hl%3Den%26sa%3DN%26pwst%3D1

And here is a google translation to English:
http://translate.google.com.au/translate?hl=en&sl=ja&u=http://seamless3d-japanese.blogspot.com/2008/03/d_16.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dseamless3d%2Bblogspot%26start%3D10%26hl%3Den%26sa%3DN%26pwst%3D1


Thanks much for the photo Alain:

http://www.seamless3d.com/forum/viewtopic.php?f=1&t=331&p=2855#p2855

and thanks Isa Smile
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyWed 22 Oct - 10:47

just archieve Thyme , scuse , dont reply here Smile


http://seamless3d.com/forum/viewtopic.php?f=1&p=2868&sid=cd9eb302e7b0d0d977b9a01d206aca1e#p2868
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyFri 24 Oct - 21:43

re playing with the morpher

http://dumenieu.free.fr/louizeforum/seamless/morphland.wrl
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySat 1 Nov - 14:09

Pierre-Olivier works suring holidays Smile


http://dumenieu.free.fr/ecole/seamless2008/pog.wrl



plus something I made quiclky as a joke for Peugeofast

http://dumenieu.free.fr/louizeforum/seamless/autruche.wrl
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySat 1 Nov - 19:55

well ..I retried what I tried months or years ago ,
but now , I feel it more simple

Having a Nurbpatch enought precise ( i.e. 64x64 )

Seamless - Page 23 Pate1


and converting it to a blue node ,
you could drag some point , and using at each step you drag it with the radial tug ,
you could "model" the shape , as we say in french "pâte à modeller" ..


Seamless - Page 23 Pate2


After that , using the morpher is easy ...

some trying here :



http://dumenieu.free.fr/louizeforum/seamless/pate.wrl



btw , it is more easy if the first shape is 128x128 for instance ,

but , the question is ( THyme ) , could we reduce the number of vertex after modelling ?
If "yes" , how ?
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thyme
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySun 2 Nov - 0:16

Hi Alain Smile
Your bird you have made using the radial tug makes me think of art work made using glass, the neck looks nice and smooth but I feel there are not enough triangles for the legs and wings to keep to this appealing style.

I very much like your dancing girl, she is smooth all over, I can see how morph animation using the radial tug has a quality I see in animated clay, its easy to imagine she is alive and breathing.

Your dancing girl can of course be hand edited one triangle at a time or converted to nurbs patches (which would allow for the triangles to be reorganised) but I am afraid I don't know of an easier way to restructure your triangles after your model has been converted to blue parts.
This is one of the weaknesses of "poly modelling" and one of the reasons I tend to prefer polygon independent surface modelling such as "nurbs modelling" or "subdiv modelling" (polygon subdivision modelling).
I can imagine however there being a tool that can easily modify your mesh so that it only increases the polygons where you have stretched the polygons (without increasing the polygons where they are already dense) but I don't know of such a tool sorry. (I have not looked into this much, it may be worth Googling for)

I think trying to make a great work of art from scratch each time you want to make a human or animal is difficult. I cant help thinking it would be a lot better if you at least began with a basic shape of a 2 or 4 legged animal before using the radial tug. I wonder if subdiv modelling would interest you Alain because it has much of the simplicity of using a radial tug. The great thing about subdiv is you can easily increase the triangle density where you want it so you never run out of triangles where you want them.
Although subdiv wont be quite as easy as using the radial tug to branch out legs and arms, subdiv revolves around creating models out of 4 sided polygons which is pretty simple and there is no extra effort (unlike nurbs) to branch limbs out of the torso.
Subdiv can do all this and it typically gets very smooth results. It is because of these qualities subdiv modelling is more popular today for making organic models than nurbs modelling but subdiv is not well suited for real time graphics because subdiv only lets the user change the polygon density in 4 times the amount. For simple models like your dancing girl however this may not be a problem. Poly modelling is the most popular kind of modelling for real time graphics because it lets the user have complete control over the poly structure but with Seamless3d with nurbs, the user can also have complete control over poly structure and I believe in the end it is faster than poly modelling. I would recommend playing with both nurbs and subdivi. Nurbs requires a bit more intellectual effort but it's not rocket science. Anyone can understand Seamless3d's ModelMorpher node with a little perseverance. One should not let the number of fields it has scare one away. You don't have to use them all but none of them are hard to get a good grasp of from use. Does your current computer let you run the nurbs patch av demo Alain?

Recap of the 3 popular kinds of modelling:

Poly modelling (direct poly editing and using tools like the radial tug)
Polygons subdivision modelling (subdiv)
NURBS modelling
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySun 2 Nov - 13:13

LOL Thyme !!

I typed "reduce polygons" in Google ..
After some researches I found a demo software , downloaded it , but it was unable to save .
After a moment I remembered I had a version of that since years ago !! ( bad memory )
This version saves !
It is ViZup ..

I made a 128x128 nurb , converted it to blue node etc ...

The output of the shape is 285 ko ...
Vizup dont workd with .
So I saved the shape as "#written by blaxxunCC3D 5.104"
I got a 1674 ko !!

It enters in ViZup ...

Seamless - Page 23 Reduce1


Seamless - Page 23 Reduce2


I reduced ..

Seamless - Page 23 Reduce3


I got a 17 ko !!

I entered it in seamless , morphed it , I got that 25 ko !!



http://dumenieu.free.fr/louizeforum/seamless/vizupdance.wrl
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thyme
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PostSubject: Re: Seamless   Seamless - Page 23 EmptySun 2 Nov - 23:25

I showed your dancing girl to Ep yesterday Alain, it made her laugh (in a good way Smile ) she was impressed by it Mr.Red
Thanks for the info on vizup but I have to say I don't think the results improve your original work, I think they only spoil it.
It looks like vizup does little more than reduce polygons, it does not look like it restructures the polygons so that the polygons are better structured for the shape.

With seamless you can begin with the polygons organised perfectly for a model like this before you tug the triangles out with the radial tug but it would be easier to begin with the model already shaped like you have here I would think but then again it may lead to greater creativity if you always begin with a sphere or a simple lathe shape.
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyMon 3 Nov - 11:57

I hope Ep will have fun too whith that one Smile

http://dumenieu.free.fr/louizeforum/seamless/vizupsaute.wrl


Btw , I tried many shapes thes last 3 days , modelling from a sphere 128x128 or more ,
but it is not really so easy .
And the number of triangles is too great .

anf the file too big , i.e.

http://dumenieu.free.fr/louizeforum/seamless/pateles3.wrl


I agree that using Vizup is not very "ethical" LOL ..
It was just a try .. I will see later ...

I still have some hope using the "clay" way ,
but may be it is just good for some smooth shapes ...


Another thing , Thyme ,I told you days ago that sometimes I used seamless to see the vertices ,
it was about these jokes : ( using spazz too )


http://dumenieu.free.fr/artvrml/wrl/zoohorseglypheles2.wrl


( Dazz + free 3Dvia animals )
( and a joke about anaglyphes )
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Omind
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PostSubject: :-)   Seamless - Page 23 EmptyMon 3 Nov - 22:04

Vizup is basically a poly decimator and as far as I can tell, does no reorganization of polys. If you use it you have to be very careful as it can destroy a model. It can be useful at times, however.
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyWed 5 Nov - 0:42

true , Omind , both Smile

well I come from the post about subdivision , THyme wrote ..

Never saw it before !! Sad

I made many trying ,

it is a nice tool , I think I will mix that and the radial tug LOL

I have nothing made today very good ,
but I mixed some here :

( but 734 ko Sad(( my fault lol )


http://dumenieu.free.fr/louizeforum/seamless/theatrepieuvrehuitre.wrl

a bit too stupid to be posted on seamless forum ahaha
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Findescarrotte
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyWed 5 Nov - 2:04

pas vilain alain ( theatrepieuvrehuitre.wrl )
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thyme
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyWed 5 Nov - 15:47

Hey Alain this file stands out !!! : http://dumenieu.free.fr/louizeforum/seamless/theatrepieuvrehuitre.wrl

It looks so very arty and some how has a beauty and elegance about it. Seems like your perserverance with this krazy style has paid off Mr.Red

Not at all too stupid to post on the Seamless3d forum.

Please post it, I love it !!! Mr. Green Mr. Green

Alain wrote:
I agree that using Vizup is not very "ethical" LOL ..

I never said vizup was unethical Alain but I guess you are joking Smile

hi Peugeotfast and Omind Smile
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alain
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyWed 5 Nov - 15:51

Quote :
...vizup was unethical Alain but I guess you are joking

nono , it happens I joke , LOL ,
but not that time Smile

I know you are a "purist"-"minimalist" , and we love you for that too Smile

so I think it is not ethical to make a semaless file anf then reduce it


but with my clay-way I get huge files ...Sad

but I will continue to look at that ,

and wait , I found a new trick today LOOOL

ok I will post there the "theater under sea " Smile





Quote :
reedit : archieve for me :

I first wanted to use the radialTug to use it as clay modeling .

http://dumenieu.free.fr/louizeforum/seamless/pate2.jpg

But it is not so easy because you could drag by error parts of the shape you dont want to drag too
( as it depends of its size ).

So when I discovered the subdiv , I tought I could use both .

I mean that after having that

http://dumenieu.free.fr/louizeforum/seamless/subdiv.jpg



I must add that there are many ways to play with the morpher too Smile

http://dumenieu.free.fr/louizeforum/seamless/ressort.wrl



reedit

Quote :
re archive


http://dumenieu.free.fr/louizeforum/seamless/bonomehoula.avi

http://dumenieu.free.fr/louizeforum/seamless/bonomehoula.wrl


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PostSubject: Re: Seamless   Seamless - Page 23 EmptyTue 11 Nov - 14:20

I made a small group with what some pupils made

http://dumenieu.free.fr/louizeforum/seamless/4a101108.wrl

During these 2 hours they had ,

the other group ( 14 puters , a class of 25 pupils )

had to built a "smooth" sculpture ..

3 of them Smile

Seamless - Page 23 4acorentin


Seamless - Page 23 4aelodie


Seamless - Page 23 4aolivier


pupils can't have professionnal abilities ,
but I imagine the las one 3 or 3 meters big
( indeed it is 2 cm )
it could be seen in a contemporary art exhibition , no ? Smile



ps reedit

for instance this artist used the way pupils know ,
having a shape and pasting papers on with glue ,
then deleting the shape inside

http://www.airdeparis.com/curlet/2007/fc_architecture.html
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyTue 11 Nov - 15:45

I just looked at the wrl your students made with seamless Alain, I can see they have been creative, looks nice Smile thanks !

The real sculptures are interesting too, what are they made from?
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyTue 11 Nov - 16:01

in the order of the pics :

Cotton

pate salt ( ??? dont know the words in english Sad )

and the last one :

Seamless - Page 23 Rubson10
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PostSubject: Re: Seamless   Seamless - Page 23 EmptyMon 17 Nov - 2:34

Alain wrote:
pupils can't have professional abilities
I understand this Alain, no one (especially beginners) should let professionalism or perfectionism make them feel inadequate because the best way to get good at art is to enjoy it and "play".
I refer to professionals because they use proven techniques. This does not mean however we can not experiment using non professionals methods. Many different methods can work and even if they have problems they often have some advantage some where. I know this very well because though I prefer the new nurbs nodes I can still see how my older seamless nodes like the CCLathe and CCBend had some advantages of their own Smile For my nurbs tutorials I have tried to make it so that a beginner can begin using methods that are not only easy right away (such as the nurbs lathe av) but also steer one along the path that leads to more advanced and exciting ways.
I very much believe one should be content with where one is but at the same time feel one should be confident that the future is bright so long as one keeps developing their artistic skills (by playing) and knows about a proven path. Its fine to stray from this path from time to time (in fact it is desirable to do so) but its nice to at least know of a path that is there that is proven to lead to many different possibilities.

Alain wrote:
pate salt ( ??? don't know the words in english Sad )

Sorry I have no idea what this is Alain other than it sounds like it is made from a kind of salt, anyway it looks interesting Smile

Sorry I have never heard of rubson either but there are many things I have not heard of that everyone else has Smile

Seamless3d 2.142 is ready for download

It has some new features that lets one control whole rings at a time so that its easier to make hair and shapes like this:

Seamless - Page 23 Ringcontrol081116ar1

it can export to obj format, and it usesan auto installer:

http://www.seamless3d.com/forum/viewtopic.php?f=4&t=346

I hope to write more soon Mr.Red
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