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+24Meribastet Findescarrotte Omind tutancamon LouiZe X Fersen rien magnus legloups thepolice Flav' fabricator Morgane mcfly Pamela jacinto peter le cochon papillon0791 Realwtl pf thyme isa alain 28 posters |
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isa +2000
Number of posts : 7076 Localisation : INDRE ET LOIRE Registration date : 2005-04-19
| Subject: Re: Seamless Fri 3 Oct - 12:52 | |
| nice to meet EP today in her nice world seamless3D chat meetinghttp://mixed3d.free.fr/spip/?cat=21 http://www.seamless3d.com/links/wrl_smls.html | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 4 Oct - 22:14 | |
| scuse , Thyme , just to archieve it , to retrieve it ( may be LOL http://seamless3d.com/forum/viewtopic.php?f=1&p=2788#p2788 LOL THyme , don't provoc me , LOL because just today I saw that if you save the world you are visiting , you have all the world with the visitors inside , to play with , LOL ( I beg your pardon, Ep it is funny to play with the world we visited http://mixed3d.free.fr/thyme/mixedchat031008.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sun 5 Oct - 9:59 | |
| re archieving ( same topic there ) - Quote :
- LOOOOOOLL !!!
I am very happy too ! because I awaked thinking " but it is a photo de groupe in 3D !!!""
I got my coffee then opened the puter and I saw you had the same idea !
ahahha vey funny
so I made that quickly ( simplyfing the gallery )
http://mixed3d.free.fr/thyme/mixedphotogroup.wrl
It makes me think about new feature , LOL :
we could have some wrl stuff ready ( a beach , a mountain , a palace etc ..
people choose one and enter ...
and we make a photo de groupe souvenir !!! ahaha
The price ? euhhh ... 1 dollar each 3Dphoto ?
ahahhaha
Viva seamless3D !! LOL all that makes me fun .... by Alain on Sun Oct 05, 2008 2:10 pm well ..LOL ... see ... admit ..you have a photo landscape with snow .. you invite ppl to enter the chat ... and ......hop !! ... a "3D photo" in snow ! one dollar / person ) http://mixed3d.free.fr/thyme/skiphotogroup.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Mon 13 Oct - 23:48 | |
| Thyme told me that on http://en.wikipedia.org/wiki/Seamless3d there is a link ( at the end ) on what my pupils did last year very proud thanx Thyme | |
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isa +2000
Number of posts : 7076 Localisation : INDRE ET LOIRE Registration date : 2005-04-19
| Subject: Re: Seamless Tue 14 Oct - 21:39 | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: seamless3d japanese Fri 17 Oct - 11:50 | |
| Thyme has a japanese fan , he told me ( I guess it is not a secret , Thyme , or tell me , I will delete that topic ) it is here http://seamless3d-japanese.blogspot.com/ but I cant read nothing , it is in japanese | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 18 Oct - 0:18 | |
| reedit : http://dumenieu.free.fr/louizeforum/seamless/alainzoe.wrl reedit http://dumenieu.free.fr/louizeforum/seamless/zoestatue.wrl
Last edited by alain on Sun 19 Oct - 16:14; edited 1 time in total | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Sat 18 Oct - 14:29 | |
| LOL Alain I never said she was a "fan" of mine but I am very chufed that someone from Japan who is a Second Life user, is translating the Seamless3d tutorials Here is a google translation to French: http://translate.google.com.au/translate?hl=fr&sl=ja&u=http://seamless3d-japanese.blogspot.com/2008/03/d_16.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dseamless3d%2Bblogspot%26start%3D10%26hl%3Den%26sa%3DN%26pwst%3D1 And here is a google translation to English: http://translate.google.com.au/translate?hl=en&sl=ja&u=http://seamless3d-japanese.blogspot.com/2008/03/d_16.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dseamless3d%2Bblogspot%26start%3D10%26hl%3Den%26sa%3DN%26pwst%3D1 Thanks much for the photo Alain: http://www.seamless3d.com/forum/viewtopic.php?f=1&t=331&p=2855#p2855 and thanks Isa | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Wed 22 Oct - 10:47 | |
| just archieve Thyme , scuse , dont reply here http://seamless3d.com/forum/viewtopic.php?f=1&p=2868&sid=cd9eb302e7b0d0d977b9a01d206aca1e#p2868 | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Fri 24 Oct - 21:43 | |
| re playing with the morpher
http://dumenieu.free.fr/louizeforum/seamless/morphland.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 1 Nov - 14:09 | |
| Pierre-Olivier works suring holidays http://dumenieu.free.fr/ecole/seamless2008/pog.wrl plus something I made quiclky as a joke for Peugeofast http://dumenieu.free.fr/louizeforum/seamless/autruche.wrl | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sat 1 Nov - 19:55 | |
| well ..I retried what I tried months or years ago , but now , I feel it more simple Having a Nurbpatch enought precise ( i.e. 64x64 ) and converting it to a blue node , you could drag some point , and using at each step you drag it with the radial tug , you could "model" the shape , as we say in french "pâte à modeller" .. After that , using the morpher is easy ... some trying here : http://dumenieu.free.fr/louizeforum/seamless/pate.wrl btw , it is more easy if the first shape is 128x128 for instance , but , the question is ( THyme ) , could we reduce the number of vertex after modelling ? If "yes" , how ? | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Sun 2 Nov - 0:16 | |
| Hi Alain Your bird you have made using the radial tug makes me think of art work made using glass, the neck looks nice and smooth but I feel there are not enough triangles for the legs and wings to keep to this appealing style. I very much like your dancing girl, she is smooth all over, I can see how morph animation using the radial tug has a quality I see in animated clay, its easy to imagine she is alive and breathing. Your dancing girl can of course be hand edited one triangle at a time or converted to nurbs patches (which would allow for the triangles to be reorganised) but I am afraid I don't know of an easier way to restructure your triangles after your model has been converted to blue parts. This is one of the weaknesses of "poly modelling" and one of the reasons I tend to prefer polygon independent surface modelling such as "nurbs modelling" or "subdiv modelling" (polygon subdivision modelling). I can imagine however there being a tool that can easily modify your mesh so that it only increases the polygons where you have stretched the polygons (without increasing the polygons where they are already dense) but I don't know of such a tool sorry. (I have not looked into this much, it may be worth Googling for) I think trying to make a great work of art from scratch each time you want to make a human or animal is difficult. I cant help thinking it would be a lot better if you at least began with a basic shape of a 2 or 4 legged animal before using the radial tug. I wonder if subdiv modelling would interest you Alain because it has much of the simplicity of using a radial tug. The great thing about subdiv is you can easily increase the triangle density where you want it so you never run out of triangles where you want them. Although subdiv wont be quite as easy as using the radial tug to branch out legs and arms, subdiv revolves around creating models out of 4 sided polygons which is pretty simple and there is no extra effort (unlike nurbs) to branch limbs out of the torso. Subdiv can do all this and it typically gets very smooth results. It is because of these qualities subdiv modelling is more popular today for making organic models than nurbs modelling but subdiv is not well suited for real time graphics because subdiv only lets the user change the polygon density in 4 times the amount. For simple models like your dancing girl however this may not be a problem. Poly modelling is the most popular kind of modelling for real time graphics because it lets the user have complete control over the poly structure but with Seamless3d with nurbs, the user can also have complete control over poly structure and I believe in the end it is faster than poly modelling. I would recommend playing with both nurbs and subdivi. Nurbs requires a bit more intellectual effort but it's not rocket science. Anyone can understand Seamless3d's ModelMorpher node with a little perseverance. One should not let the number of fields it has scare one away. You don't have to use them all but none of them are hard to get a good grasp of from use. Does your current computer let you run the nurbs patch av demo Alain? Recap of the 3 popular kinds of modelling: Poly modelling (direct poly editing and using tools like the radial tug) Polygons subdivision modelling (subdiv) NURBS modelling | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Sun 2 Nov - 13:13 | |
| LOL Thyme !! I typed "reduce polygons" in Google .. After some researches I found a demo software , downloaded it , but it was unable to save . After a moment I remembered I had a version of that since years ago !! ( bad memory ) This version saves ! It is ViZup .. I made a 128x128 nurb , converted it to blue node etc ... The output of the shape is 285 ko ... Vizup dont workd with . So I saved the shape as "#written by blaxxunCC3D 5.104" I got a 1674 ko !! It enters in ViZup ... I reduced .. I got a 17 ko !! I entered it in seamless , morphed it , I got that 25 ko !! http://dumenieu.free.fr/louizeforum/seamless/vizupdance.wrl | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Sun 2 Nov - 23:25 | |
| I showed your dancing girl to Ep yesterday Alain, it made her laugh (in a good way ) she was impressed by it Thanks for the info on vizup but I have to say I don't think the results improve your original work, I think they only spoil it. It looks like vizup does little more than reduce polygons, it does not look like it restructures the polygons so that the polygons are better structured for the shape. With seamless you can begin with the polygons organised perfectly for a model like this before you tug the triangles out with the radial tug but it would be easier to begin with the model already shaped like you have here I would think but then again it may lead to greater creativity if you always begin with a sphere or a simple lathe shape. | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Mon 3 Nov - 11:57 | |
| I hope Ep will have fun too whith that one http://dumenieu.free.fr/louizeforum/seamless/vizupsaute.wrl Btw , I tried many shapes thes last 3 days , modelling from a sphere 128x128 or more , but it is not really so easy . And the number of triangles is too great . anf the file too big , i.e. http://dumenieu.free.fr/louizeforum/seamless/pateles3.wrl I agree that using Vizup is not very "ethical" LOL .. It was just a try .. I will see later ... I still have some hope using the "clay" way , but may be it is just good for some smooth shapes ... Another thing , Thyme ,I told you days ago that sometimes I used seamless to see the vertices , it was about these jokes : ( using spazz too ) http://dumenieu.free.fr/artvrml/wrl/zoohorseglypheles2.wrl ( Dazz + free 3Dvia animals ) ( and a joke about anaglyphes ) | |
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Omind +100
Number of posts : 111 Registration date : 2005-11-07
| Subject: :-) Mon 3 Nov - 22:04 | |
| Vizup is basically a poly decimator and as far as I can tell, does no reorganization of polys. If you use it you have to be very careful as it can destroy a model. It can be useful at times, however. | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Wed 5 Nov - 0:42 | |
| true , Omind , both well I come from the post about subdivision , THyme wrote .. Never saw it before !! I made many trying , it is a nice tool , I think I will mix that and the radial tug LOL I have nothing made today very good , but I mixed some here : ( but 734 ko (( my fault lol ) http://dumenieu.free.fr/louizeforum/seamless/theatrepieuvrehuitre.wrl a bit too stupid to be posted on seamless forum ahaha | |
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Findescarrotte +1000
Number of posts : 1956 Registration date : 2007-06-19
| Subject: Re: Seamless Wed 5 Nov - 2:04 | |
| pas vilain alain ( theatrepieuvrehuitre.wrl ) | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Wed 5 Nov - 15:47 | |
| Hey Alain this file stands out !!! : http://dumenieu.free.fr/louizeforum/seamless/theatrepieuvrehuitre.wrl It looks so very arty and some how has a beauty and elegance about it. Seems like your perserverance with this krazy style has paid off Not at all too stupid to post on the Seamless3d forum. Please post it, I love it !!! - Alain wrote:
- I agree that using Vizup is not very "ethical" LOL ..
I never said vizup was unethical Alain but I guess you are joking hi Peugeotfast and Omind | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Wed 5 Nov - 15:51 | |
| - Quote :
- ...vizup was unethical Alain but I guess you are joking
nono , it happens I joke , LOL , but not that time I know you are a "purist"-"minimalist" , and we love you for that too so I think it is not ethical to make a semaless file anf then reduce it but with my clay-way I get huge files ... but I will continue to look at that , and wait , I found a new trick today LOOOL ok I will post there the "theater under sea " - Quote :
- reedit : archieve for me :
I first wanted to use the radialTug to use it as clay modeling .
http://dumenieu.free.fr/louizeforum/seamless/pate2.jpg
But it is not so easy because you could drag by error parts of the shape you dont want to drag too ( as it depends of its size ).
So when I discovered the subdiv , I tought I could use both .
I mean that after having that
http://dumenieu.free.fr/louizeforum/seamless/subdiv.jpg
I must add that there are many ways to play with the morpher too
http://dumenieu.free.fr/louizeforum/seamless/ressort.wrl reedit - Quote :
- re archive
http://dumenieu.free.fr/louizeforum/seamless/bonomehoula.avi
http://dumenieu.free.fr/louizeforum/seamless/bonomehoula.wrl
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Tue 11 Nov - 14:20 | |
| I made a small group with what some pupils made http://dumenieu.free.fr/louizeforum/seamless/4a101108.wrl During these 2 hours they had , the other group ( 14 puters , a class of 25 pupils ) had to built a "smooth" sculpture .. 3 of them pupils can't have professionnal abilities , but I imagine the las one 3 or 3 meters big ( indeed it is 2 cm ) it could be seen in a contemporary art exhibition , no ? ps reedit for instance this artist used the way pupils know , having a shape and pasting papers on with glue , then deleting the shape inside http://www.airdeparis.com/curlet/2007/fc_architecture.html | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Tue 11 Nov - 15:45 | |
| I just looked at the wrl your students made with seamless Alain, I can see they have been creative, looks nice thanks ! The real sculptures are interesting too, what are they made from? | |
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alain fondateur
Number of posts : 23529 Localisation : Dompierre sur Veyle ,France Registration date : 2005-04-19
| Subject: Re: Seamless Tue 11 Nov - 16:01 | |
| in the order of the pics : Cotton pate salt ( ??? dont know the words in english ) and the last one : | |
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thyme +200
Number of posts : 506 Localisation : Australia Registration date : 2005-04-24
| Subject: Re: Seamless Mon 17 Nov - 2:34 | |
| - Alain wrote:
- pupils can't have professional abilities
I understand this Alain, no one (especially beginners) should let professionalism or perfectionism make them feel inadequate because the best way to get good at art is to enjoy it and "play". I refer to professionals because they use proven techniques. This does not mean however we can not experiment using non professionals methods. Many different methods can work and even if they have problems they often have some advantage some where. I know this very well because though I prefer the new nurbs nodes I can still see how my older seamless nodes like the CCLathe and CCBend had some advantages of their own For my nurbs tutorials I have tried to make it so that a beginner can begin using methods that are not only easy right away (such as the nurbs lathe av) but also steer one along the path that leads to more advanced and exciting ways. I very much believe one should be content with where one is but at the same time feel one should be confident that the future is bright so long as one keeps developing their artistic skills (by playing) and knows about a proven path. Its fine to stray from this path from time to time (in fact it is desirable to do so) but its nice to at least know of a path that is there that is proven to lead to many different possibilities. - Alain wrote:
- pate salt ( ??? don't know the words in english )
Sorry I have no idea what this is Alain other than it sounds like it is made from a kind of salt, anyway it looks interesting Sorry I have never heard of rubson either but there are many things I have not heard of that everyone else has Seamless3d 2.142 is ready for downloadIt has some new features that lets one control whole rings at a time so that its easier to make hair and shapes like this: it can export to obj format, and it usesan auto installer: http://www.seamless3d.com/forum/viewtopic.php?f=4&t=346 I hope to write more soon | |
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